Very nice.
Man, Sony's repertoire of developers is really becoming a force.
Polyphony Digital (Gran Turismo, Tourist Trophy)
Zipper Interactive (Socom)
Team Ico (Ico, Shadow of the Colossus)
SCE Santa Monica (God of War, Kinetica)
Naughty Dog (Jak & Daxter)
Guerilla Games (Killzone)
Studio Liverpool (WipeOut, F1)
Team Soho (The Getaway)
SCE Cambridge (Primal, MediEvil, Ghosthunter)
Zenar Works (Okage: Shadow King)
Sony London (EyeToy titles)
Sony Bend (Syphon Filter)
"2nd" parties:
Insomniac (I-8, Ratchet & Clank)
Factor 5 (Lair)
Incognito (Twisted Metal, Warhawk, Jet Moto, War of the Monsters, Downhill Domination)
Sucker Punch (Sly Cooper)
Evolution Studios (World Rally Championship, Motor Storm)
Clap Hanz (Hot Shots Golf)
BigBig Studios (Pursuit Force)
Team Bondi (LA Noir)
Other partnerships:
Level-5 (Rogue Galaxy, Dark Cloud)
Game Republic (Genji)
Ready at Dawn (Daxter)
Ninja Theory (Heavenly Sword)
Nanaon-Sha (Parappa, Vib Ribbon)
Harmonix (Frequency, Amplitude, EyeToy AntiGrav)
Pixel Arts (SkyGunner)
Bottlerocket Interactive (Mark of Kri, Rise of Kasai)
Cross Interactive (Sky Odyssey)
Some of that might not be right, and I know I'm probably missing some of the Japanese teams for lack of knowing their names (the Ape Escape and Loco Roco teams for example).
Anyway, almost all of them are absolutely top tier technologically or artistically, and most of them with excellent or very good track records. I would dare say that they've got Nintendo beat. At least they have in terms of console development this generation, imo.
typo said:
The first thing I thought was "PS3 CRIMSON SKIES BITCH!", but I forgot that MS has that license. Oh, SCE, allow Zipper to make a Crimson Skies-like game after SOCOM.
I'd take Warhawk over Crimson Skies anyday.