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Schreier: Bloodborne still 'choppy' on PS5 using BC

People blame From Software, but in reality it is a Sony IP, From has probably no power towards any further support for the game .

In short: it's Sony's responsibility.
 
Lets face it - we never get a patch for this and Driveclub :messenger_crying:

Yeah, they are lost causes unfortunately.

From could theoretically patch it, but Sony would have to pay them for it. We don't know how difficult it is to fix and how much time it would take.
I would imagine there were talks between Sony and From directly after release when the game was criticized for it's performance.
 
It always seemed like an engine issue, it will never get fixed until they bother to patch it. Still, I'm confident they will at some point.
 
My mistake, its not really a game I play but I tried it a little and remember something was off. Just couldn't remember which of the games it were.

I only think it's common tying on consoles as there a variable between 30 fps and up to several hundreds fps.
Well, one thing you remembered right is that FromSoft games had issues on PC, hah.

DS1 on PC was infamous for being a straight port: 720p/30fps and I think rubbish support for mouse and keyboard controls (though most people would recommend a gamepad regardless).

Anyway I decided to search a bit with regards to tying physics to framerate and came across these two reddit posts that might interest you, specifically the comments replying to the question:
Post 1 and Post 2.
 
It was obvious it needs a patch for an update.
And its still very playable. The frame pacing isnt as bad as people say, well maybe Im not that fussy.

And something tells me Schreier can't play souls games lol. ( semi joking )
 
People blame From Software, but in reality it is a Sony IP, From has probably no power towards any further support for the game .

In short: it's Sony's responsibility.

People blame to From Software because they are not fixing their problem with bad framepacing for a decade. Even the last game Sekiro have bad framepacing in 30fps mode.

Only Demons Souls in PS3 don't have bad framepacing at 30fps.
 
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Eh why do we need this patched, Id be more interested in a remaster, which I am sure will come, better yet a remake like demons souls would be epic.

Game looks like shit these days anyway, that chromatic effect is dirt.

Remaster, 4K, 60fps, Raytracing, Better online support then maybe Ill actually finish it.
 
The frame pacing requires a patch (which doesn't seem like it's coming)

But there are sections which go to the mid 20fps, those run at 30 now.
 
Well, one thing you remembered right is that FromSoft games had issues on PC, hah.

DS1 on PC was infamous for being a straight port: 720p/30fps and I think rubbish support for mouse and keyboard controls (though most people would recommend a gamepad regardless).

Anyway I decided to search a bit with regards to tying physics to framerate and came across these two reddit posts that might interest you, specifically the comments replying to the question:
Post 1 and Post 2.


Yep, you're fully correct here, also what nutcase plays Dark Souls on Mouse and Keyboard, scratch that I know someone that does and he swears by it
 
Eh why do we need this patched, Id be more interested in a remaster, which I am sure will come, better yet a remake like demons souls would be epic.

Game looks like shit these days anyway, that chromatic effect is dirt.

Remaster, 4K, 60fps, Raytracing, Better online support then maybe Ill actually finish it.

Because I don't want pay more money for the same game, when the console is capable to run this at improved resolution and framerate
 
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Source: Click Here
 
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"A patch, you say? You thirsty Bloodborne sluts will get a remaster, at full price, and be happy about it."

—Shu
If demons remake is a success, you can bet your sweet ass that they are gonna do a bloodborne remake (or sequel)
 
Because I don't want pay more money for the same game, when the console is capable to run this at improved resolution and framerate
Yeah, people seem so willing to buy remasters/remakes that it almost hurts to read.
 
It's so dumb, it runs on the same engine as Sekiro right?

Just drop a small bit of cash to get Japan Studio to do some backdoor dealings with From Software to get a new patch out

Its literally the PS4s crown jewel when it comes to exclusives and is arguably the best exclusive on a Playstation console ever, start treating it with respect Sony, respect your heritage
 
This PlayStation exclusive masterpiece will get a full physical PS5 release at some point, and we will get our 60fps at this point.
 
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People blame to From Software because they are not fixing their problem with bad framepacing for a decade. Even the last game Sekiro have bad framepacing in 30fps mode.

Only Demons Souls in PS3 don't have bad framepacing at 30fps.

True, but even if From could magically make the framepacing go away with 1 line of code, Bloodborne still wouldn't be patched because it's simply not From Software's proprierty.

Most likely, a patch will never be released.
 
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People not noticed that FROM have patched literally none of their older games yet? Sekiro and DS3 enhancement is purely a matter of them running unlocked and therefore being able to take advantage of the added horsepower without alteration.

Bloodborne is getting treated no worse than any of their other titles, so chances are they will get around to it when they can.
 
Schreier clearly doesn't understand the difference between a game with dips in framerate (like Just Cause 3) and a (mostly) steady framerate with bad framepacing (Bloodborne on PS4pro).
 
Everyone paying attention already knew this would be the case. It's capped at 30 with uneven framepacing, throwing more power at it won't change that. The most it will do is even out the spots where the game actually drops below 30.
 
honestly i don't care if the frame rate is "choppy as hell" (ie plays the same as always) as long as it is brought to 4K. that's one of the questions nobody has seemed to answer yet. DF or this guy. whenever they look at Bloodborne they just say "it's not 60fps". what about 4K? is that do-able?
 
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From abandoned Bloodborne which also happens to be one of their best games ever, that much is clear. Would like to know why.
They abandon all their games when they are finished with them. Once all the DLC is out and they released the last few balance patches, From is done with the game.
 
Its not really choppy, as in dropping frames, its the frame pacing that is the problem. And frame pacing is something that would probably need a patch to fix.
Imo they will probably remaster this game at some point anyway.

Last patch was in 2015 so a patch is coming any day now.
 
Game with bad frame pacing and hacky 30fps lock STILL has bad frame pacing and hacky 30fps lock? What a revelation. Anyone who has followed the Bloodborne news has already seen the 60fps patch and how getting the game running at 60fps (after doing corrections) pretty much eliminates the frame pacing problems, which signalled that the 30fps cap the game has IS the source of the frame pacing problems.
 
who needs Bloodborne when you got a brand new Demon's Souls to play. amitrite?

No? Ok I shuttup now.
 
Does Sony own the source code? Can they release a patch without FS help?
Wondering the same thing. It might be that Sony wants to get it done but From is too busy with Elden Ring or just doesn't want to go back and fix the code.

But like someone said at the top of the thread, I can see them releasing s remaster definitive edition with the DLC included for $50 dollars, maybe full price :/
 
It's shocking not all Sony first party or quasi-first party flagship titles have a 60fps patch already.

Agree. MS has done an stellar job providing free next gen upgrades like 4K and upto 120fps on few titles but most still got 60fps.

Halo MCC
Gears 5
Forza Horizon 4
Ori
Sea of Thieves
 
I'm almost certain Sony has plans to release Bloodborne Remastered. This may or may not coincide with a Bloodborne 2 announcement.

No other reason why they wouldn't release a boosted patch for one of their successful IPs.
 
Frame pace issues are not fixed with better hardware and it will never be.
It is a software code issue.

Said that a strong hardware can make the frame pace issue less noticeable due the higher framerate... like you will realize it easier in a game running at 30fps than 120fps.

BTW all Souls games has that same issues with frame pacing... even on PC... the difference that on PC modders can hard work to try to fix it.

It is a From Software's Engine issue.
 
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