I hope it's a bug but I dunno.
I like it as a design choice in PVP but not PVE.
I hope it's a bug but I dunno.
I hope it's a bug but I dunno.
jesus, like i hate vehicles in pvp.
Damn, seeing people's characters in the full game will be awesome.Found this sweet level 10 hunter arm I wish I could use.
USE THE TURRETS!!!!Yup, it's the only thing I hate about the beta. They're just so unbelievably broken. The moon map is entirely just trying to avoid vehicles until you have a super.
Yup, it's the only thing I hate about the beta. They're just so unbelievably broken. The moon map is entirely just trying to avoid vehicles until you have a super.
It's not. They specifically said it's to penalize you for switching weapons mid game. I'm ok with it too. Makes you plan ahead and think about what you're going to use.
Is there a list somewhere of all the differences between classes?
Not looking for a list of spells and abilities, I mean what are the fundamental differences between the three classes - like how the jumping is different, moving speed, shields and recharge rate etc.
Moons a huge open map, snipers work well on them too.I don't get the whining about the vehicles. You can destroy them with 1 super or with turrets which never break.
Ayup. It's also a consequence for how you feel like approaching certain encounters (long or short range).It's not. They specifically said it's to penalize you for switching weapons mid game. I'm ok with it too. Makes you plan ahead and think about what you're going to use.
Then what would be the point in carrying all those other weapons? I'd rather not have to go back to the Tower to switch out a sniper for a shotgun.Aw man. Why not just prevent switching then?
What am I supposed to do with all this spinmetal? I can't collect anymore and want to off-load it.
How?
What am I looking at here? Are there more mounts aside from the sparrow variations?
Can anyone explain this design decision?
Special Weapon Ammo Loss video
You have ammo for your special weapon. Be it a shotgun, sniper, or heavy weapons like the rocket launcher or machine gun. You got 5 rounds. Then you decide that the situation calls for a different kind of weapon. So you switch from your options menu. However, you have zero ammo for it. Whatever, you haven't used that weapon in a while so ammo might not be saved. You switch to your previous special weapon that did have ammo. Oh wait, all that ammo has disappeared.
I don't like this decision. It discourages you switching from the set 2-weapon limit. It doesn't occur with the primary weapons, but sometimes you need something from the special/heavy weapons bracket. You CAN equip many weapons at a time, but you'll lose all the ammo for it, so you'll have to start again grinding enemy kills for ammo.
Turn it in at either the Crucible Quartermaster or the Vanguard Quartermaster in The Tower
Same here. Although the store seems to be up. WeirdPSN seems to be down? Destiny can't connect, says PSN unavailable. Lame
Got this weapon this morning, my new favorite weapon solely because of the ability:
Bit upset that I probably wont be able to keep this weapon after the beta is over. Hopefully this particular weapon isnt too rare.
Ayup. It's also a consequence for how you feel like approaching certain encounters (long or short range).
Then what would be the point in carrying all those other weapons? I'd rather not have to go back to the Tower to switch out a sniper for a shotgun.
*post*
Just gonna plonk down my only really major complaints based on my playtime with the Alpha and Beta
Loot drops / allocation
The loot drops in this game feel really inconsistent and underwhelming. I remember Bungie saying in one of the vidocs that loot was the focus of Destiny and that other players would be able to see what you had been through or where you had gotten your loot, but I just ain't feeling it. Sometimes I go through the entire Strike and get only a single common drop from a Vandal, other times I go through and get an Uncommon and Common drop from a single Dreg and several other Uncommon drops throughout. The Devil Walker never drops anything, neither does Sepiks ( Really, a House Banner? Just give me the 200 Glimmer right away instead please... ). I actually seem to get more and better drops from Dregs and Vandals than I get from Captains. 'Loot' chests contain mostly just a little bit of Glimmer and I just don't feel any excitement when finding one. When I open a chest, I want there to be something in there. When I defeat a boss, I want it to explode into a shower of loot. Have Sepiks explode into 3 loot drops with one being 50/50 Uncommon instead of giving me something that I need to exchange for something else. Give the Devil Walker at least a single guaranteed loot drop with a slight chance for more, etc.
Also worth saying; the randomized loot allocation post-match in Crucible is stupid, annoying and ridiculous. It should either be tied to something tangible ( highest score / highest K/D / most captures / most kills ) or removed completely as this feature is just adding frustration to the Crucible by being completely 100% random. It makes playing Crucible feel like a gamble and it sucks when you do all the work for your team and get nothing to show for it.
Weapon / Crucible balance
Weapon balance feels non-existant, especially in Crucible. In PVE, there is still no reason to use a Hand Cannon over a Scout Rifle and Hand Cannons might as well just not exist. They need their damage increased and perhaps a faster reload. In Crucible, if you use anything other than an Auto Rifle as primary, you are putting yourself at a massive disadvantage. Scout Rifles are just too slow in comparison and if you're running a Pulse Rifle you're better off switching to an AR due to the fairly short lines of sight. The shotgun feels really iffy in Crucible. At very close range, it kills in one hit, but outside of melee range it very rapidly drops off to worse than a peashooter, making it a very inconsistent weapon. Maybe all of this will change with the high level gear, but as for what we have available now, Bungie definitely needs to look at these weapons.
Side note; They should've definitely raised the cap to 10 for the Beta so we could experiment with some tougher guns.
Anothe side note; They should also definitely look at the vehicles on Last Light. The interceptor especially just has way too much armor and power. Pikes might need slight tweaking as well.
The shotgun feels really iffy in Crucible. At very close range, it kills in one hit, but outside of melee range it very rapidly drops off to worse than a peashooter, making it a very inconsistent weapon..
PSN seems to be down? Destiny can't connect, says PSN unavailable. Lame
In Crucible, if you use anything other than an Auto Rifle as primary, you are putting yourself at a massive disadvantage. Scout Rifles are just too slow in comparison and if you're running a Pulse Rifle you're better off switching to an AR due to the fairly short lines of sight.
USE THE TURRETS!!!!
What region? I'm idling in the tower as I type.
It's to prevent you from shooting a sniper rifle then shooting a shotgun on the fly. It's in PvE to add a certain rhythm to the encounters.I dunno, I just don't see the point of removing all special ammo when changing weapons.
That's so you're not completely defenseless, and they're not insta-kill like the shotgun or sniper.I can change my primary at any time with no penalties, even though each one is suitable for different situations.
Sorry if this has been asked a million times, but is Hunter still the best class to play?
Never was. Warlock4lyf.Sorry if this has been asked a million times, but is Hunter still the best class to play?
Sorry if this has been asked a million times, but is Hunter still the best class to play?
Interesting, I just tried to do this and didn't see an option to give it to them. I'll try again.
What region? I'm idling in the tower as I type.
Snip.
You have to trade in 40
Also like with the toning down of Green Items in shops (which at Level 8 is very frustrating) the spinmetal seems like it's been reduced a lot since the Alpha. I never once had any Spinmetal pickups that were more than 1 while in the Alpha you could get 2 at a time on occasion. In the Alpha the turn-ins were 20 at a time (if I am remembering correctly) and they are 40 in the Beta.