Fact is recent Sega history isn't supporting your optimism either. If Yakuza is niche, ALL of Atlus games are niche. If they don't think Yakuza is worth bringing over, do I really need to finish that thought? It's not really that hard to understand some well founded concern, is it?
Again, look to Atlus USA, as their fate is what's going to tell this whole tale.
perhaps i'm responding to the extreme take by some on this with what is coming off as a polar reaction - that's honestly not my intent. by no means am i trying to be dismissive of such valid concerns, the crux of my argument again being
a) sega gets dismissed out-of-pocket by some elements on GAF despite taking many chances last gen and putting a decisively stronger creative output - developing & publishing - than any era post-dreamcast
b) i do not think the few alternatives named prior would've created a much rosier outcome
your point on Yakuza being niche is of course a valid one, i'm simply stating that Kenzan aside - a title which, super-meta-niche status notwithstanding, it would've taken some minimal effort to patch in trophies, localize & toss out here at a point when the install base for the PS3 wasn't strong, and all this before the aforementioned controversial elements of its content - we've had the bulk of the series brought over, with great reception to fan concerns for localization and the like.
PSP titles & 1/2 HD, i get. if 5 truly gets passed on & doesnt make it over here somehow, i'd absolutely concede this angle.
Sega is not in the same position as they were 5 years ago, they've been through major changes in that time including transitioning to being a mostly digital publisher and barely having a European publishing arm. We've seen their niche output dwindle to the point where they cannot even bring over Phantasy Star Online 2 in a timely manner - a digital F2P product which is incredibly popular in it's home market and is an established franchise in the west.
Atlus USA meanwhile is basically doing the exact same thing now that they were 5 years ago, localising niche products with realistic expectations and efficient print runs.
another great point, and again i can't for the life of me imagine why they're holding out on PSO 2 information/date. i think the Vita's a stretch but still think PS4 feels more likely...the ecosystem seems great for it, but it's still a hunch, granted.
however, i would like to reply to your bit about their efforts being largely digital: at some point, we've got to make peace with this. this saddens me too, as im still inclined to import physical copies of Way of the Samurai 4, Phoenix 5, Yakuza 1/2 HD but any pub that was gonna pick up Atlus' works, i have a hard time picturing physical releases in the coming years. if this is being used as a knock against Sega's current MO, i'd say you'd be hard pressed to pick another pub who would'ntve pushed likewise, personally.
Yup. I'm not sure where Irish's misplaced optimism is coming from considering the Sega that published Yakuza 2 on the worlds most successful console and the Sega "Sonic, Aliens, Total War, Football" of today are worlds apart.
PSO2 is the just no nonsense argument winner in this case. You can sing the niche tune about Yakuza and Valkyria, but not about PSO. Not to mention that Atlus could have made a success of Yakuza if they'd been given the reigns back in Kenzan and 3's days because they own and perfectly pitch to the base those games appeal to. Instead huge licensing costs and some weird backroom plays by Sega made them want to keep it all internal. Ironic now.
Atlus USA was/is a well managed bloat free outfit that made profit or at the very least money back on projects most other pubs deemed un-profitable. Same thing with XSEED. However, now when you introduce the bloat of a corporation like SEGA, they can no longer operate to that same level of autonomy and the end result is bad. Particularly because Sega has been setting a "we rarely translate these japanese games as much these days" precedent (alongside Square and Capcom of course).
these are more detailed/reasoned arguments, and warrant more of a reply - but looking back, simply taking a shot at your reductive logic back there alone was petty, and i shouldn'tve done it.
you & azure are both pointing to a model they put out after a particularly bad fiscal quarter, but looking at both recent acquisitions & niro's figure on their current worth, i don't think it's fair to say they're staying with just that. again, how does Mikku fit into it, for example? Nagoshi's team also keeps getting work, even on next gen systems.
to your 2nd paragraph: Sega at that point was doing a lot to reach out & see what IPs could work here, as well as polls/etc to test the water with older franchises. that window of 2008 or so doesn't seem like it was an optimal time for them to kick such efforts over to someone else, they were putting out a lotta things on a lotta formats. you just got done pointing out how much more active they were around this time.
to the final bit: this is where i think you're cherry picking. have they not done right by Relic? Creative Assembly? Sport Interactive? i used Konami prior because after the awful mess they did by Hudson, i think i'd rightly be terrified if any studio - much less such a beloved one - went their way. i'm not seeing where Sega has a precedent in recent years of acquiring teams/catalogs and just, as some fear here, cannibalizing them for pachinko machines alone. presumably, they were well aware of Atlus' tight profitability when making the buy, why is it so easy to assume they'd then gut that instead of simply publish some of it digitally?