I have this feeling that Project Needlemouse is gonna be reaaaaaally retro and all the same types of people that bitched that Mega Man 9 went back to 8-bit are gonna go at it again. Only amplified X 50.
Its hard to grab the art since the blog keeps going down...really being hammered.
That being said:
When youre making a 2D Sonic game, there are some things youll almost always need if you want to recapture the feeling of the classics. While momentum based gameplay is a heavy piece of that, the levels themselves also have to exude a style that matches or improves upon what came before them. Often, it is not about attempting to revolutionize, but rather to stay true to the formulas for Sonics success that already exist.
The zones themselves and their environments do more to immerse players into the world than we might notice at first. Today, wed like to present two pieces of such concept art, which we hope bring smiles to your faces. Lets start with a classic:
Hedgehog Week Calendar:
Tuesday, Feb 2nd: Hedgehog Day Celebrations begin! Two new pieces of Concept Art from the first zone, a sneak peek at the games music, and a Signed Copy of Sonic 3 giveaway!
Thursday, Feb 4th: The big day! Project Needlemouses actual title revealed, and an extra Bonus
We know a few of you out there are going But why cant you just announce the name of the game today? For you guys: Please trust us when we say that announcing the game this Thurdsay, which will let us do so alongside the bonus, is going to be completely worth the wait.
Also in celebration of Hedgehog Day, weve added up a shiny new piece of flash to the front page of our website! We highly suggest checking it out after all, it includes the first sneak peak at a few seconds of music from Project Needlemouse! Oh, but dont go thinking thats the big bonus this Thursday, when everything finally goes out, weve got something extra special for you guys to complement the games real name.
Until then awesome job once again on the amazing concept art you guys have sent in! Were going to feature even more of it tomorrow and throughout the week as we celebrate Hedgehog Week, and the upcoming reveal of Project Needlemouse!
Yeah, all I'm getting is the Sonic 1 sprite jumping out of a flash-animated hole in front of a scenery with the Green Hill Zone backgrund with a few seconds of faux-retro music playing, no concept art, no nothin'.
If you think about it, this update represents something about modern Sonic games - 2D and 3D that has bothered me for a long while. That is, the series' definitive "look"
It's really a travesty how much of the original charm and backdrops and enemies that made Sonic unique has gradually been taken out over the years for the 3D iterations. The Badnik Army was Sonic's equivalent of the Koopa Troop. Everyone is familiar with Mario locales and the way things look and feel in Mario games and especially it's enemies. Every knows goombas and turtles are associated with Mario. For Sonic is was plowing through the endlessly silly robot badniks. Yes they're harmless and pose no threat, but they're fun and unique. All that was shoved aside bit by bit for growing "realism" in the Sonic games culminating in the abysmal Sonic 360 where all of it was pretty much gone. As a whole, subtracting the feel and the look really took away from what made Sonic special and unique.
It's not much after all that hype, but I like the tone of this update and what it represents. Presentation says a lot.
I won't say they're all the way on the right track because we havent really seen anything, but this is promising albeit small.
Nope, this Thursday all the big stuff is out of the bag. The second Needlemouse Challenge was also the last, as mentioned when the blog went up.
I know some people would have liked more than just a couple pieces of concept art - and I can understand that sentiment, knowing how excited and hopeful people are about the game. As huge as the hype may be, I personally think the wait to Thursday is well worth it - so, when that day comes, we'll see if people agree.
It is good to read some comments about you guys enjoying the music though - and that's really just a small sample, as the best tracks are yet to come.
On a side note: congrats on exploding our blogs! We're working to get them fixed and back up now...
Oh goodness, what if they just took the highest rated levels and tweaked them slightly using that engine :lol :lol
Not gonna lie though, I really like the art for the sunflower and the palm-tree. That being said, it tells me absolutely nothing about the game. We still don't know if it's going to be 2D, 2.5D, sprites, models, heck even cel-shaded. Without this, these concept arts do absolutely nothing.
P.S. - That music sample could've been in Chronicles.
One of two things are going to happen on Thursday.
Most probable: The game is announced, the gimmicks are laid bare, the shitty friends are shitty, the speed is a mess, Robotnik is "Eggman", and the eyes are green. This game's Sonic Cycle enters its long overdue Phase Two, and all is right in the world.
The game is announced and, against all probability and history, miracle of miracles...
All this for that? Looks like you idiots became viral marketeers for yet another slim scrap. Maybe wise up a little bit next time round for fucks sake :lol
Fuck me, if Sega PR don't do their fucking jobs and advertise Yakuza 3 MAYBE A LITTLE BIT, nice waste of an everyones time for no reason. Who honestly could give a shit about a palm tree and a sunflower picture? Yes well done, just show some screenshots from GHZ and say its going to be a 2.5d remake/rejigger of Sonic 1 possibly mixing in Sonic 2 stuff as well and it won't be a big surprise when its revealed.