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Sega Virtual Console games to start at $8 each

Dragona Akehi said:
Actually Zelda 1 & 2 run very nicely in 480p. Try it.

I've tried all kinds of filters on emulators. I dislike the blurry look upscaling gives the games. I like my sprites as blocky as they can be. :)

Of course uh like Polari said, people with LCDs/Plasmas don't have an option. :P
 
Polari said:
People were saying the exact same thing prior to the launch of iTunes Music Store. Why pay when can get it for free?

Once again, $8 isn't unreasonable for a game like Gunstar Heroes. Maybe it is for Altered Beast, but a Limp Bizkit album on ITunes isn't really worth $8 either, is it?

iTunes worked not because of the price, but the flat pricing model. It's good to see Nintendo following Apple's lead here.


There's a reason why Steve Jobs fought the music industry to keep the price point per song where it's at. 99 cents a song is the sweet spot. I'd happily give apple .99 cents for a song instead of wasting time hunting down an illegal copy. 99 cents makes it worthwhile NOT to steal the song. THAT is why it's so successful.

Why should I pay $8 for a game I can get at a flea market for $2? What the hell is $8 dollars? where did they come up with that one? LOL
 
jett said:
I've tried all kinds of filters on emulators. I dislike the blurry look upscaling gives the games. I like my sprites as blocky as they can be. :)

Of course uh like Polari said, people with LCDs/Plasmas don't have an option. :P

The Zelda Collection is nice and blocky. Crisp. This was on a Plasma too.
 
I love Nintendo and all, but the bottom line is Nintendo is starting to come off a wii bit GREEDY here. First off $250 for last gen tech is wtf?! They can't throw us a bone with streamlined virtual console prices... say $4 for classics (nes, turbographics, mastersytem etc..), $6 for the 16bit era, $8 or $10 for n64 era games..


*edit*

that wii joke was terrible :lol
 
Leatherface said:
There's a reason why Steve Jobs fought the music industry to keep the price point per song where it's at. 99 cents a song is the sweet spot. I'd happily give apple .99 cents for a song instead of wasting time hunting down an illegal copy. 99 cents makes it worthwhile NOT to steal the song. THAT is why it's so successful.

Why should I pay $8 for a game I can get at a flea market for $2? What the hell is $8 dollars? where did they come up with that one? LOL

You're comparing two things that aren't really relative. 99 cents a song comes out, to what, $10 an album anyway, so I don't know why you keep crowing about how it's such a good deal.

As for a game you can get for $2 at a flea market, for that you'll need to drive to a flea market, chances are they won't have any games, let alone the one you're looking for, so you'll have to go to another, and then another. When you finally find it, chances are it'll be more than $2. Then there's the issue of hardware. You'll need the original console in working order. Add on another $30 (Virtual Console supports what, 7 different consoles? So if you want to play a game from all 7, make that $210). Pray that both the console and the game work.

Or buy Gunstar Heroes off the Virtual Console for $8. Download it in seconds, the instant you feel like playing it, and play it in 480p.

Your argument sucks.
 
$3 is fine by me. $5 is pushing it.

Getting 4 games for $12 is a lot more palatable than $20 or an insane $32. It's not like I don't have half this shit in 3-4 other forms already.
 
AdmiralViscen said:
$3 is fine by me. $5 is pushing it.

Getting 4 games for $12 is a lot more palatable than $20 or an insane $32. It's not like I don't have half this shit in 3-4 other forms already.

Exactly. I mean why not just put your whole catalog of games on there with a reasonable low price that will attract more buyers aka the casual gamers who the Wii is aimed at instead of jacking up the price so that people will shy away. I'd rather make a profit margin selling Sonic the Hedgehog for 5 dollars and having many consumers rather than having that awkward price of 8 dollars.

800 Wii Points = 8 Euro in Europe = 10.21 in US$

10.21 $ for Sonic? Yeah, right Sega... :(

Dude Sonic Mega Collection, it's like 15-20 bucks used, great classic games for a fraction of the price, and it runs perfectly on your Wii too.
 
And I still don't have a Wii controller that emulates a Genesis or N64 one properly. So it's actually an inferior experience.

For $3 a pop, I'd be thrilled about this, and more inclined to buy a Wii. At prices higher than that, it kills my interest in VC totally. When I get a Wii (not in any hurry at this point), I'll probably get 2 or 3 of the most important games and call it a day. Just a little bit cheaper, and I'd try to be more of a completionist.

Whatever, man. Doom might have been $10, but I got achievements and two online modes. And I won't be buying stuff like Doom too frequently.
 
It's probably already been said, but people didn't have a problem spending $20 on 16 bit ports of games for the GBA. I wish it was $5, but people will still buy these for sure.

Would be nice at $5 so you could get two for $10. =(
 
solarplexus said:
800 Wii Points = 8 Euro in Europe = 10.21 in US$

10.21 $ for Sonic? Yeah, right Sega... :(

But pricing isn't consistant between regions. As I posted, Mega Drive games are 600 points in Japan.
 
patrickthehedgehog said:
It's probably already been said, but people didn't have a problem spending $20 on 16 bit ports of games for the GBA. I wish it was $5, but people will still buy these for sure.

Would be nice at $5 so you could get two for $10. =(

Um... lots of people complained about GBA ports.
 
http://sega.jp/release/nr061101_1.html

Sega makes it OFFICIAL.

Japan = 600 points each
US = 800 points each
Europe = 800 points each

EUROPE LOSES AGAIN! :lol

Coming between Jan to March 2007 will be 12 more titles including Comic Zone, Bonanza Bros and Gain Ground.

Edit: GREAT NEWS. Aiding Sega with the Mega Drive ports is M2, the same guys that've been in-charge of the Sega Ages ports of various arcade and Mega Drive games including the Gunstar Heroes Treasure Box. :D
 
The only game I can imagine paying that much for would be Buck Rogers-Countdown to Doomsday. With those prices, I wish they would offer a rental service... Something like $8 a month to play whatever.
 
Fatghost said:
8 bucks for SF2 on XBLA gets me: 720p enhanced graphics, a very close rendition of the arcade game, and online play with achievements.

8 bucks for a ROM of SF2 turbo on the Wii gets me what exactly? A no where near arcade perfect game with no online play and 480i visuals?

BOHICA edition indeed.

Actually SF2 on XBLA is $10. It's 800 Microsoft points. And the 720p graphics are nice but it's got a really generic-looking interface in-game.

Virtual Console is as advertised -- a relatively inexpensive way to download classic titles just the way you remembered them. You don't have to buy them -- but I'd rather have the game as I remembered than upscaled/remade with poorly implemented, buggy online modes. Besides, to play any game online on 360 you have to be paying for XBL Gold membership. You're not paying a fee to access WiiConnect24.
 
Don't forget you'll need to spend $20 on a retro controller to play SF on Wii.

Javaman said:
The only game I can imagine paying that much for would be Buck Rogers-Countdown to Doomsday. With those prices, I wish they would offer a rental service... Something like $8 a month to play whatever.

They mentioned something like this in the past. Hasn't been brought up for a looong time.
 
what are people moaning about?

if SNES games are $8 then so should Genesis games..... both are 16 bit consoles of the same era

Nintendo fans are so two sided it's insance
 
gutter_trash said:
what are people moaning about?

if SNES games are $8 then so should Genesis games..... both are 16 bit consoles of the same era

Nintendo fans are so two sided it's insance

Yes, everyone is thrilled at the prospect of $8 SNES games. You've owned us all!
 
As long as by "start at" they mean "almost unanimously without exception be," that's great news by me.
I have the distinct feeling the Virtual Console will end up like a DS situation where, because of the low prices
and the 2D
, I'll give a shot to a ton of games I would otherwise never have looked at.
 
SuperPac said:
Actually SF2 on XBLA is $10. It's 800 Microsoft points. And the 720p graphics are nice but it's got a really generic-looking interface in-game.

Virtual Console is as advertised -- a relatively inexpensive way to download classic titles just the way you remembered them. You don't have to buy them -- but I'd rather have the game as I remembered than upscaled/remade with poorly implemented, buggy online modes. Besides, to play any game online on 360 you have to be paying for XBL Gold membership. You're not paying a fee to access WiiConnect24.

1.) "just like I remembered it". Oh please, like you don't remember what SF is/was how many times it was released. I'd prefer some kind of graphical enhancements with them charging such high prices for roms, if they were coding the games for the Wii I'd give them a bone, but to just throw them on there.

I mean better textures, more polygones for the characters, something...guess what my memory of Mario 64 was no less tainted after I played Super Mario 64 DS, though I would have loved an analog stick.

2.) WiiConnect24 isn't connecting any of these old games online, or hasn't been said to why are you comparing the service like that when it's totally inane.
 
Sega is matching the price to Nintendo's pricing

if anyone is to blame, it's Nintendo for setting the standard of 8 bucks for 16 bit games.
 
Jiggy37 said:
As long as by "start at" they mean "almost unanimously without exception be," that's great news by me.
I have the distinct feeling the Virtual Console will end up like a DS situation where, because of the low prices
and the 2D
, I'll give a shot to a ton of games I would otherwise never have looked at.

For the 11 titles that will be released in 2006, the price will be fixed. The rest is less certain.
 
We can complain about it, but people will still buy them. It's still free money for Nintendo.

At least it's not microtransactions.
 
Btw, does anyone realize what this means? Since JP pricing and US/Euro pricing are so different, that pretty much confirms that the VC will be region locked up the ass. :lol
 
The problem is that Nintendo and Sega think that the games are worth more than they really are, because they don't take into consideration the fact that people have been using emulators for years.

They'll probably come down a bit when they find out that no one wants to buy retro shit for $8 a pop.

Jesus, Nintendo.. $8? LOL, for reals.
 
Eight dollars (to start at?) is way too much for unchanged games. AFAIK they are just dumping ROMs on there and its mostly pure profit. I was looking forward to playing Comix Zone and Gunstar Heroes and such again but at those prices, forget it.

I think $2 for NES, $4 for SNES/Genesis and $8 for N64 would've been fair prices.
 
I don't have my Genesis anymore. I don't want to have a Genesis. I don't want my gaming setup to be cluttered with systems I don't play anymore.

So, I think $8 for Gunstar Heroes will suit me just fine.

As for the other Genesis games (minus Toe Jam and Earl), well...yeah. $8 is too much.

I mean...Columns???

Seriously, though, you all know Msoft is going to sell Sonic for 800 points, which equals $10 in their odd money/time/space continuum. So, at least these games are slightly cheaper. Ugh, I don't know.
 
EUUUUROOOOOOOOOOOOPE
emotarghoj7.gif
!
 
duckroll said:
Edit: GREAT NEWS. Aiding Sega with the Mega Drive ports is M2, the same guys that've been in-charge of the Sega Ages ports of various arcade and Mega Drive games including the Gunstar Heroes Treasure Box. :D


"Ports" "ports" "ports"

In no way is an emulation a "port." It's a completely different beast altogether. Some games port using emulation tricks rather than a straight-up emulation, but a port would know it's running on a Wii. An emulation thinks it's running on a Genesis.

It's not semantics, it really changes how much can be done with the games, and how much the companies put into them. So I really don't know how I feel about this. On one hand, XBLA games actually require porting work, often have multiple features added, along with achievements, and that earns their money IMO. (Lumines rapetime aside.) But Genesis games are generally much more expansive than the average arcade game (and some of the XBLA games are really ancient, shallow games with lots of padding and dressing up.) But all Sega had to do was secure the rights (and many of the games on that list they already have the rights for, or have secured them just recently for other projects) and test them on emulation software. (Which they've been heavily employing since Sonic Mega Collection for the Gamecube.) And much of the compatibility legwork has been done by amateur/homebrewn emulator developers as it was, and they can't be so foolish as to be completely ignoring that, even if they can't officially say they've employed it. (No reason for them to, anyway.)

So I guess in the end... yeah, I feel ripped off a bit. And I hate that the VC games are priced out of whim range. You have to actively decide to buy one. I was REALLY hoping for "iTunes Candy", buying little samples and pieces as the urge hit you. "Ooh, that looks neat... *buys, fiddles with it for a while, gets bored with it* Ooh, that looks neat..." But now they're picking and choosing which ones they're offering so carefully (primarily ancient ones, Nintendo's being the worst about it), and making you pay out the nose for them. While I could understand staggering their releases to milk titles to the fullest (ala XBLA), even though I don't care for that as a gamer, it's the pricing that really seems short-sighted. And I'm surprised Nintendo didn't even chuck a single "Classic" controller into the Wii box. It really limits (or complicates) "wander-in" buyers, who wouldn't consider the service at first, but get bored one day and decide to explore that part of it.
 
The kids seem to love it with the iTunes, but I don't know about this flat pricing. I know the prices are "starting at" and could go higher, and they could be worth it... but that still doesnt' make Altered Beast with no physical existence seem worth $8. If rather than $8 they were in the $4-12 range, that'd be pretty good I think. Basically +/- 50% on all of these mentioned starting prices.

The Eatable Arab said:
Keep in mind that there will be no "Lumines Live" situations with the VC.
We don't know that for sure. There will be original content eventually, and we know nothing about it.
 
Crap, I guess that'll limit my budget on retro games...also, why are collections less expensive as mentionned above? That's kind of stupid...
 
You know... this pricing structure might be partially because Nintendo doesn't want to cannibilize the sales of actual Wii games. If games were all under $5, it would be really hard for Wii games to look like an attractive value.
 
bearcatjosh said:
Seriously, though, you all know Msoft is going to sell Sonic for 800 points, which equals $10 in their odd money/time/space continuum. So, at least these games are slightly cheaper. Ugh, I don't know.

The XBLA retro titles have all been 400 points (five dollars) so far aside from SFII which was ten dollars. And those games have all been updated in some way - enhanced graphics, leaderboards, achievements, sometimes online play.

These games being released unchanged for $8 (and perhaps higher) aren't really cheaper at all.
 
I don't like that the prices won't add up to $20 very easily. If I buy a 2000pt card, and use it on two SNES/Genesis games, I'll still have 400pts left over, which isn't enough for another game. Keeping things as multiples of $2.50 would have been better:

$2.50 or $5.00 for NES games
$5.00 or $7.50 for SNES/Genesis/TG16 games
$7.50 to $10.00 for N64
 
Leatherface said:
$8 dollars?? :lol


and to think, some people I know where thinking of actually purchasing games instead of downloading them for use on emulators.. Looks like Nintendo should take a closer look at what Steve Jobs did with I-tunes and ask themselves why it's so successful.

You realize that iTunes typically charges $10-15 for movies and $5 for simple games like Pacman and Mini-Golf, right? Are you equating a 16-bit game with a three minute song or music video?
 
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