ethelred said:
Anyone who's impressed by Sega's lineup for Wii so far (or has been impressed by Sega's DS output) is just kidding themselves.
So we are kidding ourselves if we liked Sonic Rush? While I didn't personally prefer some of Sega's experimental DS titles, many people apparently did. They don't make sequels (Rub Rabbits) to games that failed (even though I'd consider Rub Rabbits a failure, it's predecessor was not).
While Sega's Wii stuff is... inarguably far better than what they put up for the GameCube, it's still a small, fairly shoddy lineup -- unfortunately. It pains me to say that, because I'd love to see Sega going all-out for the Wii, since so many of their classic franchises are perfect for it.
Monkey Ball and Sonic Wild Fire is a shoddy line-up? I thought there was much demand for another Monkey Ball to utilize Wii's controller (it seemed like a good fit). The previous Monkey Ball games sold extremely well on the Gamecube.
And if you think this article was anything more than fluffed up PR-speak, get real.
How is anything said publicly in an article NOT PR-speak?
I'm not focusing on what Sega is saying. I'm focusing on what Sega is doing. It makes sense for Sega to heavily support Nintendo's new console as they sell most of their software on it.
Right now, the only companies who really seem to be taking Wii seriously as a development platform are Ubisoft and Square Enix.
If this is true, then why is the third party game list for the Wii long and keeps growing longer?
Let me tell you a secret about the business strategy of the Wii... it is CHEAP. The Wii development kit is cheaper than the PSP development kit. Publishers are attracted to these lower costs especially when costs are skyrocketing elseware. The development kit is so cheap that I'm considering buying one for my company.
It's printing money that Sega then goes and uses to finance big-budget, hardcore gamer games for the PS2 or Xbox -- and so far, it looks like they're following a similar course for next-gen.
This is a strange reality you live in. So what you are saying is that Sega puts the 'wimpy' (non-hardcore) games and budget titles on the Gamecube so it could make the 'cool' and 'hardcore' games on the Xbox and PS2? And that it will do the same for next generation?
Unfortunately, your world doesn't match true reality. The 'cheap' Retro collection games such as Sega Mega Collection and Sega Gems was put on all the consoles. Shadow the Hedgehog and Sonic Riders was on all the systems. These Sonic games sold more than the other platform sales combined.
As for hardcore games, F-Zero GX is nothing but hardcore.
Look, game companies are in business to make money not in the business of picking rivals. It makes sense that if a company makes most of their money from a console, they are going to stay close to that company.
Keep in mind that Nintendo licenses out their franchises for Sega to make games with (such as F-Zero GX). This vocal support for Nintendo (PR or otherwise) shouldn't be a surprise for anyone.
[Sega games on Virtual Console]... is also going to be on the Xbox 360.
Actually, no. While only a couple of games may make it (such as Sonic the Hedgehog but that game has been ported to practically every known platform known to Man), the majority of the games will not.
Why not? It is because Xbox Arcade Live is nothing like the Virtual Console in terms of business structure. For an Arcade Live game, the requirements is that the game must be in high definition and be tethered into Xbox Live. This requires work and resources. Xbox Live Arcade is currently more of a service than anything else. Add in a lengthy approval process, and you see why there are so many delays with the Xbox Live Arcade games.
The Virtual Console is a platform similiar to how Itunes is a platform. The companies don't have to add anything to these games. They can practically use the same exact rom images. The Virtual Console will cost these companies absolutely nothing (unless they decide to add more to the title). It literally is printing money for them.
For example, check out SNK's comments on the Virtual Console. They have said they are going with the Virtual Console because of the limitations of Xbox Live Arcade as I said above (such as the requirement for High Definition). To SNK, they see the Virtual Console as a license to print money from their old games. They are right. It is.
What many people don't realize is that Sega and their Dreamcast partner, NEC (along with Hudson), had prepared their games to be downloaded via Sega's online plans. The Virtual Console was really a Dreamcast idea that never fully materialized. When Sega heard Nintendo's announcement of the Virtual Console, they were immediately interested due to having all these games ready for download and because of how well their games have been selling on Nintendo's consoles.
At the 2006 Developer Conference, Iwata announces both Sega and the Turbographix 16 games coming to the Virtual Console.
While some of Sega's games may eventually find their way to other platforms, you're forgetting about what was planned on the Dreamcast. This goldmine of games that was originally slated for the Dreamcast's online service isn't coming to Sony's platform (I think Sega hasn't been too happy with Sony lately), nor for Microsoft's platform. Only Nintendo.
This means that the Wii will finish what the Dreamcast started.