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Sega: "We are gonna, push, bone, with nintendo."

Rhindle said:
So they're putting the same two franchises they had on Gamecube on Wii as well. Except in one case they've steered their lead title to the other platforms.

I'm overwhelmed by this massive statement of support.
I agree to some extent (though Wii has the advantage of original exclusive entries while GameCube got quickie DC/Naomi port ups at launch)... but I don't see much problem in going with what works. Sonic and Monkey Ball on GameCube were basically SEGA's biggest consumer moneymakers last gen, it's only natural they'd want a repeat of that.

Wii's also getting Bleach I guess too. I'd think PSU would be a natural fit also, but 360 seems to be getting it instead for some reason. :/
 
NiGHTS 2, Panzer Dragoon Saga sequel, and a brand-new truly awesome Virtual ON for the Wii would be sexy. :D

While I'm drafting a wishlist...Sega! Why not get Arc Systems to help make a new 2D-tastic Streets of Rage? Psy Phi being on the Wii would be nice, as would follow-ups to REZ and Guardian Heroes..
 
Cheebs said:
They heavily backed Xbox at the start of last gen and Xbox did very well.

If very well means that none of their games sold worth anything on the Xbox, and the system itself only outsold the Gamecube by a million worldwide, losing billions in the process.

Sega backing Nintendo is a good move. Their games always sell best on Nintendo systems, and they have a working relationship now.

Look for Sonic in Smash Bros. Brawl.
 
I don't see how a Sonic and Monkey Ball title indicate any different level of support than with Gamecube (albeit with the Virtual Console support thrown in). Let me see an Outrun, Sega Rally, Yakuza, etc..type title, and I'll be more excited.

EDIT: oops, I guess this was already noted by somebody.
 
Zenith said:
I hate to see a company that was once doing so well suck up to a former rival.
It is very strange for us who where gaming at that time. Imagine in 5 years sony and microsoft were sucking up to nintendo.
 
TreIII said:
NiGHTS 2, Panzer Dragoon Saga sequel, and a brand-new truly awesome Virtual ON for the Wii would be sexy. :D

While I'm drafting a wishlist...Sega! Why not get Arc Systems to help make a new 2D-tastic Streets of Rage? Psy Phi being on the Wii would be nice, as would follow-ups to REZ and Guardian Heroes..
NiGHTS, Panzer Dragoon, REZ, Virtual On and (especially) Psy-Phi make perfect sense on Wii. Then again, Chu-Chu Rocket DS makes perfect sense too, so much so that Miyamoto even asked Naka about doing it 2 years ago and yet we still don't have it. :(
 
Otogi Wii that can be something like a boxing sparing partner you can use after work to get rid of the negative emotions...
 
lamotia said:
Otogi Wii that can be something like a boxing sparing partner you can use after work to get rid of the negative emotions...

Otogi depends on from Software. Otogi not a real Sega game, Sega just published it in Europe and North America for From Software.
 
jarrod said:
They were working on a Dreamcast Thunderforce VI when they went under. :(
I wish that would have made it out. What made Technosoft go under?? Whatever happened to ESP software? I thought all these small companies were working together to try to get thier games published. The next thing I hear is that Game arts was bought by Enix. Which in turn were merged with square.
 
jarrod said:
Virtual On

nintendo_rev.jpg
 
LM4sure said:
A sequel to F-Zero! YES!!

Now they're done with Yakuza and [almost] Monkwii Ball, what's up next for AV?

I sure hope this is a possibility. The Wiimote would work amazingly with F-Zero.

Simply.
Amazingly.
 
Yes! MIYAMOTO I LOVE YOU. Let F-Zero WiiX use traditional controls for the motha f'in WIN. If you do that I will stop being angry at you for not bringing Mother 3 over <3
 
Holy crap Miyamoto has flown off the handle -- in the bad way this time! The flipping Wiimote was practically made for F-Zero! Can you imagine the precision possible with that thing? OMG I think this has dashed any hopes I had for Wii. This sentiment, combined with the run-and-point nature of Mario Galaxy has seriously cooled my excitement. I think I'll wait past launch to see what's up with this thing.
 
F-Zero without a self-centering controller just wouldn't work. The game requires too much accuracy.

Although the accelerometer of the nunchuck would have been nice to replace the attack buttons. Attacking in F-Zero has always felt a bit shit, and that would make it much more natural.

Seeing as you wouldn't use the remote at all though, you might as well just stick with the classic controller.
 
Battersea Power Station said:
Holy crap Miyamoto has flown off the handle -- in the bad way this time! The flipping Wiimote was practically made for F-Zero! Can you imagine the precision possible with that thing? OMG I think this has dashed any hopes I had for Wii. This sentiment, combined with the run-and-point nature of Mario Galaxy has seriously cooled my excitement. I think I'll wait past launch to see what's up with this thing.
Wii is dead to you because Miyamoto thinks F-Zero would work better with a regular controller? Jeez, at the least F-Zero Wii will probably have a normal control option and a waggle option.
 
Archie said:
Wii is dead to you because Miyamoto thinks F-Zero would work better with a regular controller? Jeez, at the least F-Zero Wii will probably have a normal control option and a waggle option.
I'm sure I'll end up buying and playing F-Zero Wii. But it shows a seriously lack of confidence in the control method, imo.
 
Battersea Power Station said:
I'm sure I'll end up buying and playing F-Zero Wii. But it shows a seriously lack of confidence in the control method, imo.

All it shows is an acceptance that without force-feedback any control method involving tilting is going to feel a bit sloppy with the controller not returning to a natural centre.

It may be acceptable for something like Excite Truck, but for a series like F-Zero that has always had essentially perfect controls it's probably not going to be the best control method.
 
Nash said:
F-Zero without a self-centering controller just wouldn't work. The game requires too much accuracy.

Although the accelerometer of the nunchuck would have been nice to replace the attack buttons. Attacking in F-Zero has always felt a bit shit, and that would make it much more natural.
Right, on another note, by using the Accelerometer of the Wiimote you can replace L and R, which would be really fun imo. But please, controlling the ship should work through the analog stick.
 
Damage control, plain and simple. Analysts just came out ragging on all the 3rd parties for being too shortsighted or stupid to hop on board the Wii-train prior to E3 and them all being behind the 8-ball now to have anything ready for launch (except for Ubisoft...). Sega is just saying "don't forget about us!" as a way to placate their shareholders and reassure people that Ubi isn't the only 3rd party in a position to benefit from a successful launch of the Wii. At launch. (or thereabouts).
 
Fuzzy said:
MS loves Nintendo
Sony loves Nintendo
Sega loves Nintendo

Too bad there aren't more gamers that love Nintendo. :lol

SOMEONE has to be a ****ing idiot, right?
 
NintendosBooger said:
For the exception of Microsoft, all the players in this game have been former rivals of Sega.

yes, but it's got nothing to do with nintendo, that's just the company sega's nailed its colours too. the point is is that only a few years ago Sega obviously thought the nintendo/sony/ms were on a road to nowhere as it had its own hardware and was saying how superior it was. no they have to do a u-turn and lavish praise on Nintendo's console.
 
Just for fun, let's take a look at launch period (ie: first few months) SEGA made games...

Game Boy Advance (JP-2001)
-Chu-Chu Rocket! (Sonic Team)

GameCube (JP-2001)
-Super Monkey Ball (Amusement Vision)
-Sonic Adventure 2 Battle (Sonic Team)

Xbox (JP-2002)
-JSRF: Jet Set Radio Future (Smilebit)
-GunValkyrie (Smilebit)

Nintendo DS (JP-2004)
-Kimi no Tame Nara Shineru (Sonic Team)
-Puyo Puyo Fever (Sonic Team)

PSP (JP-2004)
-Puyo Puyo Fever (Sonic Team)

Xbox 360 (JP-2005)
-none

Wii (JP-2006)
-Super Monkey Ball: Banana Blitz (SEGA New Entertainment Dept #1)
-Sonic WildFire (Sonic Team)

PlayStation 3 (JP-2006)
-Power Smash 3 (SEGA Amusement Dept #3)
-Sonic the Hedgehog (Sonic Team)
-Virtua Fighter 5 (SEGA Amusement Dept #2)



...Wii's not doing too bad actually.
 
good god ....

Sega's been "backing" nintendo ever since the went 3rd party, every once a while there'll be an interview about how much Sega like Nintendo's vision for gaming ... and what does Nintendo's console get from Sega ?
 
monkeyrun said:
good god ....

Sega's been "backing" nintendo ever since the went 3rd party, every once a while there'll be an interview about how much Sega like Nintendo's vision for gaming ... and what does Nintendo's console get from Sega ?
Sonic & Monkey Ball. They used to get PSO and Virtua Striker too.
 
Sega is just going to where the money is (for them). Sega must be making most of their profits from the Nintendo consoles since they have gone third party.

Sonic Riders and Shadow the Hedgehog (correct me if I'm wrong), sold more on the Gamecube than the other consoles combined. Sonic Mega Collection, nothing more than a retro collection, sold over a million copies. That is printing money.

But aside from the money angle, I believe there is another reason why Sega is staying so close to Nintendo. Both Nintendo and Sega began as arcade game companies. Both of them share similiar gaming philosophies. Sega likes the Wii because it is something similiar that Sega would put out (the Wii has been borrowing many of the Dreamcast's ideas anyway from the Virtual Console to the built in browser). Sega has more in common with Nintendo than Sony and Microsoft.

Sega's been "backing" nintendo ever since the went 3rd party, every once a while there'll be an interview about how much Sega like Nintendo's vision for gaming ... and what does Nintendo's console get from Sega ?

Sega's library of games for the Virtual Console?

Sega creating more games out of Nintendo franchises (like F-Zero GX)?

Sega's public and vocal support for Nintendo as this article shows?
 
Anyone who's impressed by Sega's lineup for Wii so far (or has been impressed by Sega's DS output) is just kidding themselves.

While Sega's Wii stuff is... inarguably far better than what they put up for the GameCube, it's still a small, fairly shoddy lineup -- unfortunately. It pains me to say that, because I'd love to see Sega going all-out for the Wii, since so many of their classic franchises are perfect for it.

But they're not. And if you think this article was anything more than fluffed up PR-speak, get real. Right now, the only companies who really seem to be taking Wii seriously as a development platform are Ubisoft and Square Enix.

Lapsed said:
Sonic Riders and Shadow the Hedgehog (correct me if I'm wrong), sold more on the Gamecube than the other consoles combined. Sonic Mega Collection, nothing more than a retro collection, sold over a million copies. That is printing money.

It's printing money that Sega then goes and uses to finance big-budget, hardcore gamer games for the PS2 or Xbox -- and so far, it looks like they're following a similar course for next-gen.

And let's not get started on their DS offerings. Pathetic.

Lapsed said:
Sega's library of games for the Virtual Console?

... is also going to be on the Xbox 360.
 
Lapsed said:
Sega is just going to where the money is (for them). Sega must be making most of their profits from the Nintendo consoles since they have gone third party.

Which is exactly why it wouldn't make sense for them to support Nintendo that much. :P
 
Oblivion said:
Which is exactly why it wouldn't make sense for them to support Nintendo that much. :P
Listen to this man. Sega and sound business decisions do not mix.
 
C4Lukins said:
I agree that Western companies seem to be making a big mistake by not giving more support to the Wii. It has potential. But it should not be the third parties "wooing" Nintendo. With all of the ass kissing and money hats that Microsoft and Sony are throwing around, it is Nintendos job to "woo" the third party developers.
I couldnt disagree more. Nintendo is Nintendo, and will make a shit-ton of money regardless of what 3rd-party devs do. Nintendo doesnt have to woo anyone. You come to them, or sit out in the cold.

The point here, is that if the Wii takes off, alot of western devs will be left holding the bag. Some of these Western Devs bewilder me sometimes. Some of thier games would probably sell ass-loads on the Wii, but they just gloss over it.


Oh well. Maybe Sega has learned something from the Gamecube, and will start making more games, in different genres for the Wii. The more exclusive the game it seems, the more sales you get out of it on Nintendo platforms.

Here's to seeing alot of game companies looking stupid by this time next year....
 
moku said:
I couldnt disagree more. Nintendo is Nintendo, and will make a shit-ton of money regardless of what 3rd-party devs do. Nintendo doesnt have to woo anyone. You come to them, or sit out in the cold.

The point here, is that if the Wii takes off, alot of western devs will be left holding the bag. Some of these Western Devs bewilder me sometimes. Some of thier games would probably sell ass-loads on the Wii, but they just gloss over it.


Oh well. Maybe Sega has learned something from the Gamecube, and will start making more games, in different genres for the Wii. The more exclusive the game it seems, the more sales you get out of it on Nintendo platforms.

Here's to seeing alot of game companies looking stupid by this time next year....

Couldn't agree more. The low development cost for Wii games should be enough to "woo" third-party developers. And although I would love to see hit franchises like Metal Gear Solid, Final Fantasy X*, and Grand Theft Auto being implemented properly on Wii's unique controls, I am equally looking forward to seeing what some of the new game developers (those without the deep pockets of Square, Capcom, Konami, etc.) can do with Nintendo's new hardware. New franchises, new games, new "non-games"...I'm there!
 
ethelred said:
Anyone who's impressed by Sega's lineup for Wii so far (or has been impressed by Sega's DS output) is just kidding themselves.

So we are kidding ourselves if we liked Sonic Rush? While I didn't personally prefer some of Sega's experimental DS titles, many people apparently did. They don't make sequels (Rub Rabbits) to games that failed (even though I'd consider Rub Rabbits a failure, it's predecessor was not).

While Sega's Wii stuff is... inarguably far better than what they put up for the GameCube, it's still a small, fairly shoddy lineup -- unfortunately. It pains me to say that, because I'd love to see Sega going all-out for the Wii, since so many of their classic franchises are perfect for it.

Monkey Ball and Sonic Wild Fire is a shoddy line-up? I thought there was much demand for another Monkey Ball to utilize Wii's controller (it seemed like a good fit). The previous Monkey Ball games sold extremely well on the Gamecube.

And if you think this article was anything more than fluffed up PR-speak, get real.

How is anything said publicly in an article NOT PR-speak?

I'm not focusing on what Sega is saying. I'm focusing on what Sega is doing. It makes sense for Sega to heavily support Nintendo's new console as they sell most of their software on it.

Right now, the only companies who really seem to be taking Wii seriously as a development platform are Ubisoft and Square Enix.

If this is true, then why is the third party game list for the Wii long and keeps growing longer?

Let me tell you a secret about the business strategy of the Wii... it is CHEAP. The Wii development kit is cheaper than the PSP development kit. Publishers are attracted to these lower costs especially when costs are skyrocketing elseware. The development kit is so cheap that I'm considering buying one for my company.

It's printing money that Sega then goes and uses to finance big-budget, hardcore gamer games for the PS2 or Xbox -- and so far, it looks like they're following a similar course for next-gen.

This is a strange reality you live in. So what you are saying is that Sega puts the 'wimpy' (non-hardcore) games and budget titles on the Gamecube so it could make the 'cool' and 'hardcore' games on the Xbox and PS2? And that it will do the same for next generation?

Unfortunately, your world doesn't match true reality. The 'cheap' Retro collection games such as Sega Mega Collection and Sega Gems was put on all the consoles. Shadow the Hedgehog and Sonic Riders was on all the systems. These Sonic games sold more than the other platform sales combined.

As for hardcore games, F-Zero GX is nothing but hardcore.

Look, game companies are in business to make money not in the business of picking rivals. It makes sense that if a company makes most of their money from a console, they are going to stay close to that company.

Keep in mind that Nintendo licenses out their franchises for Sega to make games with (such as F-Zero GX). This vocal support for Nintendo (PR or otherwise) shouldn't be a surprise for anyone.

[Sega games on Virtual Console]... is also going to be on the Xbox 360.

Actually, no. While only a couple of games may make it (such as Sonic the Hedgehog but that game has been ported to practically every known platform known to Man), the majority of the games will not.

Why not? It is because Xbox Arcade Live is nothing like the Virtual Console in terms of business structure. For an Arcade Live game, the requirements is that the game must be in high definition and be tethered into Xbox Live. This requires work and resources. Xbox Live Arcade is currently more of a service than anything else. Add in a lengthy approval process, and you see why there are so many delays with the Xbox Live Arcade games.

The Virtual Console is a platform similiar to how Itunes is a platform. The companies don't have to add anything to these games. They can practically use the same exact rom images. The Virtual Console will cost these companies absolutely nothing (unless they decide to add more to the title). It literally is printing money for them.

For example, check out SNK's comments on the Virtual Console. They have said they are going with the Virtual Console because of the limitations of Xbox Live Arcade as I said above (such as the requirement for High Definition). To SNK, they see the Virtual Console as a license to print money from their old games. They are right. It is.

What many people don't realize is that Sega and their Dreamcast partner, NEC (along with Hudson), had prepared their games to be downloaded via Sega's online plans. The Virtual Console was really a Dreamcast idea that never fully materialized. When Sega heard Nintendo's announcement of the Virtual Console, they were immediately interested due to having all these games ready for download and because of how well their games have been selling on Nintendo's consoles.

At the 2006 Developer Conference, Iwata announces both Sega and the Turbographix 16 games coming to the Virtual Console.

While some of Sega's games may eventually find their way to other platforms, you're forgetting about what was planned on the Dreamcast. This goldmine of games that was originally slated for the Dreamcast's online service isn't coming to Sony's platform (I think Sega hasn't been too happy with Sony lately), nor for Microsoft's platform. Only Nintendo.

This means that the Wii will finish what the Dreamcast started.
 
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