As for hardcore games, F-Zero GX is nothing but hardcore.
I do wish people would refrain from using Nintendo IPs as proof of "support".
As for hardcore games, F-Zero GX is nothing but hardcore.
Oblivion said:I do wish people would refrain from using Nintendo IPs as proof of "support".
Lapsed said:So we are kidding ourselves if we liked Sonic Rush? While I didn't personally prefer some of Sega's experimental DS titles, many people apparently did. They don't make sequels (Rub Rabbits) to games that failed (even though I'd consider Rub Rabbits a failure, it's predecessor was not).
Lapsed said:Monkey Ball and Sonic Wild Fire is a shoddy line-up? I thought there was much demand for another Monkey Ball to utilize Wii's controller (it seemed like a good fit). The previous Monkey Ball games sold extremely well on the Gamecube.
Lapsed said:How is anything said publicly in an article NOT PR-speak?
Lapsed said:I'm not focusing on what Sega is saying. I'm focusing on what Sega is doing. It makes sense for Sega to heavily support Nintendo's new console as they sell most of their software on it.
Um, but you did cite the article as proof of Sega's support -- that's why I responded that it's just meaningless marketing hype that demonstrates nothing. You said, and I quote, "Sega's public and vocal support for Nintendo as this article shows?" The article shows nothing. That's all I'm saying.
Lapsed said:If this is true, then why is the third party game list for the Wii long and keeps growing longer?
As the guy who put together the Complete List of Announced Wii Titles, I'm aware of what the Wii's third party software library looks like at present. And it's much, much better than the GameCube, but still not on par with its other next-gen competitors.
Lapsed said:This is a strange reality you live in. So what you are saying is that Sega puts the 'wimpy' (non-hardcore) games and budget titles on the Gamecube so it could make the 'cool' and 'hardcore' games on the Xbox and PS2? And that it will do the same for next generation?
Unfortunately, your world doesn't match true reality. The 'cheap' Retro collection games such as Sega Mega Collection and Sega Gems was put on all the consoles. Shadow the Hedgehog and Sonic Riders was on all the systems. These Sonic games sold more than the other platform sales combined.
As for hardcore games, F-Zero GX is nothing but hardcore.
Yes, I'm saying that Sega mostly gave the money-making games to the GameCube while the cool and hardcore games went to the PS2 and Xbox. And I'm afraid my world does match reality. GCN mostly got Dreamcast ports and then Sonic/Super Monkey Ball.
PS2 got the entire Sega Ages line, Yakuza, the new Shining stuff, Rez, Phantasy Star Universe... the Xbox got Panzer Dragoon, Jet Grind Radio, Shenmue Gunvalkyrie...
And yes, if you'll look at what Sega has announced for all three next-gen consoles, that trend does seem to be continuing. Again, I consider that unfortunate given the perfect fit many of Sega's franchises would be on Wii (Panzer Dragoon/PDSaga, Skies, Samba, NiGHTS, etc.), but that's the reality as it stands.
Lapsed said:Look, game companies are in business to make money not in the business of picking rivals. It makes sense that if a company makes most of their money from a console, they are going to stay close to that company.
Sega is not showing themselves as closer to Nintendo than they are to Sony or Microsoft. Not going by the games, anywhere (in other words, where their money, not where their mouths are).
Lapsed said:Keep in mind that Nintendo licenses out their franchises for Sega to make games with (such as F-Zero GX). This vocal support for Nintendo (PR or otherwise) shouldn't be a surprise for anyone.
Nintendo also licensed out Mario to Square Enix, Starfox to Namco, Pokemon to Chunsoft... is it so surprising that Sega got one game? That doesn't prove anything.
temjin said:So... Shenmue III, Nights 2 and a new Vurtual On is is comng?
That's the dream atleast.
there's no good reason at this point to break the series across multiple brand consoles
Mooreberg said:Five years late on this one. :lol
Deku said:All the spinning is making me dizzy.
We are still 3-4 months away from launch and its a bit premature to make sweeping generalizations about Sega's support. A lot can happen in that time, not to mention if new projects were greenlighted post E3, they would only be 2 months in the development process and we may not hear about them until after Wii is released and Sega can make a more refined assment of how they want to support the console.
All the list making in the world is really pointless at this stage as Nintendo has gone completely silent about the Wii since E3 and all the news we're getting are fromt he post E3 afterglow. Furthermore, Wii is far more dependent than the GameCube on developer commitment. Comparing the number of games alone doesn't really tell the whole story. In terms of involvement with the hardware, Sega is in much deeper this time around.
The only fact we know is that Wii is getting a fairly decent new Sonic game (the E3 demo was short but I can see a great game if its expanded into a full fledge game) and Monkey Ball game and Sega seems pleased with being in a very advantageous position as a publisher with an inside track. That's really all we know and its a positive news if you like the Wii.
He said talk of Nintendo's less-than-stellar record with third parties is a poor excuse. "I can say without any hesitation that we have a great relationship with Nintendo. The American companies don't do a good enough job of wooing Nintendo.
Don't forget Bleach (even though I have no idea what to expect there), this game is actually supposed to come in late 2006. And I'm quite sure that Sega has a few more Wii-titles in the works...Lapsed said:Monkey Ball and Sonic Wild Fire is a shoddy line-up? I thought there was much demand for another Monkey Ball to utilize Wii's controller (it seemed like a good fit). The previous Monkey Ball games sold extremely well on the Gamecube.
This argument is already flawed because these supposed goals for the series seemed to have been accomplished in your eyes on the technically-inferior Dreamcast. I mean, if the series could leave such an impression on you back in 1999 on the DC, a system that was overshadowed by the promise of more powerful hardware down the line, who's to say it HAS to exploit the most powerful hardware now when it didn't before? The franchise did its job on Dreamcast, so I think it can do the same job on ANY platform. If Sega was really hell-bent on putting the series on the most powerful hardware available to them, they should have skipped the Dreamcast and put it on the PC (which Sega was publishing games for at the time of the Dreamcast's life). Theory's flawed, dude.ethelred said:I can't see any way in which Shenmue III would be an appropriate game for the Wii. Shenmue is defined by being the highest calibre cinematic experience with the fullest and most detailed world.
We're living in a post-E3 world now. Nintendo holds a lot more cards now, plain and simple. If they can get an unprecedented response from the industry and consumers who had previously written the platform off as gimmicky and awkward, there's POWER to be gained from that. Nintendo IS a power-player in the next generation of hardware now, so why should Nintendo have to go kiss the asses of people who didn't have any faith in their ability to know its audience and others? Ubisoft knew what was up (they decided to resurrect Rayman and make it a timed exclusive to the system), Sega knew it (Sonic, Monkey Ball, Bleach), Bandai knew it (Final Furlong, One Peice, DBZ, Digimon, Gundam, an untitled RPG, etc.), Square Enix knew it (DQ Swords, FFCC:CC), EA knew it (5 titles in development, including Madden)... hell, even Konami knew it (Kojima project, Elebits, possible Winning Eleven title)...Pristine_Condition said:As a Nintendo fan, I don't understand this at all. When you have a third-place console marketshare in the America, how "hard-to-get" should Nintendo be playing?
It seems to me, if I'm an American developer, and I'm looking at spending a few million bucks of my own money to develop a unique product for the Wii that will sell and make money for Nintendo via the license, I should just be able to call them up, send them some stuff, sign some paper, shake a few hands and get on with making a good game.
If a company like Sega feels like it has to "woo" Nintendo, what kind of approach are we dealing with here? I've heard of Sony being cocky, but still pretty good for developers to deal with. Nintendo's console position in America doesn't exactly afford them the luxury of playing too "hard-to-get" does it?
Terrell said:This argument is already flawed because these supposed goals for the series seemed to have been accomplished in your eyes on the technically-inferior Dreamcast. I mean, if the series could leave such an impression on you back in 1999 on the DC, a system that was overshadowed by the promise of more powerful hardware down the line, who's to say it HAS to exploit the most powerful hardware now when it didn't before? The franchise did its job on Dreamcast, so I think it can do the same job on ANY platform. If Sega was really hell-bent on putting the series on the most powerful hardware available to them, they should have skipped the Dreamcast and put it on the PC (which Sega was publishing games for at the time of the Dreamcast's life). Theory's flawed, dude.
By that argument, once again, Shenmue should bypass 360 and PS3 because it can't compete with the PC, negating the whole concept you had laid down. So yeah... like I said, the argument has a flaw in that there is an assumption placed down that it has to exploit the most powerful hardware EXCEPT PC. I mean, there's nothing stopping them now, since they're not "competing" anymore.ethelred said:The theory is not flawed. It was a massively, staggerngly expensive first-party game -- OF COURSE Sega would put it on their own hardware, which they were still trying to use to compete with.
But now that they're not supporting their own hardware, Shenmue should be on the more powerful systems. And yes, while it initially accomplished its goals in 1999, time has progressed. Graphics have progressed. Shenmue, in order to continue achieving its goals of cinematic presentation and absolute realism, needs to continue to progress -- it needs to be on the more powerful hardware.
There is not a Single. One. Tiny. reason why Shenmue would be a fitting game for the Wii. Not a ****ing one.
Sorry for the cross-post but it seemed relevant, and I didn't feel like paraphrasing....ethelred said:Sega's PSP support -- again, as a whole -- has been, and looks like it'll continue being, far, far, far stronger than their DS support. Unless you're looking for kiddy games like Love and Berry or Mushiking or Charlotte's Web.
Terrell said:By that argument, once again, Shenmue should bypass 360 and PS3 because it can't compete with the PC, negating the whole concept you had laid down. So yeah... like I said, the argument has a flaw in that there is an assumption placed down that it has to exploit the most powerful hardware EXCEPT PC. I mean, there's nothing stopping them now, since they're not "competing" anymore.
Terrell said:And the way you're talking, it's almost as though you're implying that Wii isn't enough of a step up from the Dreamcast to make it even remotely viable.
Terrell said:And lastly... this is SEGA, they have never made a decision in their lives that made a remote bit of sense since they went 3rd-party. So putting the franchise on Wii would just be a continuance of tradition.
I think you're a little confused... I'm not disagreeing with you, just questioning your logic.ethelred said:That's bull. The PS3 and the 360 would have a lot to offer Shenmue; it's simply not an appropriate game for the Wii, period, end, stop, because Wii has absolutely nothing to offer Shenmue -- the controller doesn't mesh with its gameplay and it is one of those games where the immersiveness and the cinematic experience is more than the gameplay anyway, and so you would truly be sacrificing real gains by putting it on an underpowered console.
I want plenty of games on Wii because I think it'll afford them real benefits in gameplay and control. Shenmue is not one of those games. But it's just lame to want every game on Wii just because, and if the reasoning is "Shenmue should be on Wii because Sega's retarded," then what the hell, that's not reasoning at all.
The nice thing about having a new generation where you have multiple systems offering their own take on gaming hardware is that different games can take different approaches and work within the benefits that each competing console offers. Games should go where the game would be best made (while still financially viable), and Wii is absolutely ****ing wrong for Shenmue in every way.
Perhaps you will disagree with its importance, but just to name a ****ing one, taking a massively, staggerngly expensive game series and achieving top-of-the-line cinematic presentation and absolute realism on PS3 will be significantly more staggerngly expensive.ethelred said:The theory is not flawed. It was a massively, staggerngly expensive first-party game -- OF COURSE Sega would put it on their own hardware, which they were still trying to use to compete with.
But now that they're not supporting their own hardware, Shenmue should be on the more powerful systems. And yes, while it initially accomplished its goals in 1999, time has progressed. Graphics have progressed. Shenmue, in order to continue achieving its goals of cinematic presentation and absolute realism, needs to continue to progress -- it needs to be on the more powerful hardware.
There is not a Single. One. Tiny. reason why Shenmue would be a fitting game for the Wii. Not a ****ing one.
*shrug* As long as I'm shuffling through drawers looking for a key, wiimote doesn't seem a bad way to go.ethelred said:the controller doesn't mesh with its gameplay
Lapsed said:This means that the Wii will finish what the Dreamcast started.
JoshuaJSlone said:Perhaps you will disagree with its importance, but just to name a ****ing one, taking a massively, staggerngly expensive game series and achieving top-of-the-line cinematic presentation and absolute realism on PS3 will be significantly more staggerngly expensive.
why not put it on all 3 ?kpop100 said:The only ones who would benefit from Shenmue III being a Wii exclusive would be people planning to only buy a Wii. The game should be on Xbox 360/PS3, plain and simple.
monkeyrun said:why not put it on all 3 ?
anyways I don't even think there'll be a Shenmue III ... :lol
I can't see them going this far all out. Lots of ports and rereleases out of this to try and feel out the market for a sequel, especially for the light gun games. Shenmue I & II pack maybe for those of us who missed it. Phantasy Star probably gets a port of Universe. Streets of Rage 1-3 on the VC. F-Zero gets a port from the GameCube with new tracks and story. The only ones I think you can bank on for sequels are Sonic and Monkey Ball. Although I wouldn't be surprised if NiGHTS got some love.PantherLotus said:This is what would be the best possible scenario for the Wii concerning Sega.
Not necessarily in this order:
1. House of the Dead - light gun game
2. Sega Bass Fishing - fishing with Wiimote? DUH!
3. Die Hard Arcade - light gun
4. Dynamite Cop - light gun
5. Virtua Fighter
6. Virtua Cop - light gun
7. Out Run - revival
8. Shenmue
9. Super Monkey Ball
10. Virtua Striker
11. F-Zero GX/AX (sequel)
12. Jet Set Radio
13. Panzer Dragoon
14. Streets of Rage
15. Skies of Arcadia
16. Phantasy Star
17. Sonic the Hedgehog
18. NiiGHTS Into Dreams
19. Sega Rally
20. Space Channel 5
All original sequels/revisionings/revivals please.