Nocturnowl
Member
Are you insinuating that there's a problem with 2D platformers and/or Donkey Kong?Hyuga said:..... wow! *speechless*
Are you insinuating that there's a problem with 2D platformers and/or Donkey Kong?Hyuga said:..... wow! *speechless*
Nirolak said:I feel there's a very large difference between losing some people and the image I made.
They could still end up being a good studio, certainly, but they're definitely not who they once were.
I think he's taking issue with people criticizing developers for following their interests just because they don't match their personal game preferences.Nocturnowl said:Are you insinuating that there's a problem with 2D platformers and/or Donkey Kong?
Sammy Samusu said:Silicon Knights
From Eternal Darkness to Too Human.
Rare
From many successful and critically acclaimed games to Kinect Sports.
Factor 5
From Rogue Squadron to... nothing.
Armature
In the desert for God knows how long.
There's a trend people.
Nintendo acts as a supervisor and we all know Retro had the chance to create original IPs. The result? Twisted Metal and Madden.
Miyasus had to step in and save the whole company with his Metroid Prime concept.
I respect Retro Studios as programmers, but they can't create shit, and that's why they will stick to classic Nintendo IPs.
More of the third quote i'm referring to, the first two I can understand being a bit bamboozled at.Nirolak said:I think he's taking issue with people criticizing developers for following their interests just because they don't match their personal game preferences.
This kind of turn over most certainly does not happen at every development studio.Cygnus X-1 said:This happen to every company you know. At every high added value-oriented company people keep coming and go. It's normal: one person make experience in one company, there is the desire to capitalize on it in another one. Further, many think that working in the same studio, team and working environment is very constraining. And in my opinion, even boring.
Maybe they just don't get along very well. I also hope this guy can contribute to idSoftware. The Retro guys are incredibly talentedNirolak said:I'm a bit surprised more of them didn't join Armature.
That place has like five or six very senior Retro staff from the Metroid Prime era.
Which is likely why people left Retro, the people at Retro wanted to have their own Creative Freedom. Though I have to think there is likely a reason Nintendo has canceled every original title Retro tried to make.wsippel said:After reading the "Iwata asks: Xenoblade", one of the main reasons for the high quality of Nintendo's titles is actually Nintendo SPD. They have much more control than most people would expect.
rosjos44 said:Sounds like they want to make First Person shooters. The creative freedom I do not by because of the companies they jumped ship too.
Are you insinuating that there's a problem with 2D platformers and/or Donkey Kong?
Yep there is, don't work with Nintendo(?!!)Sammy Samusu said:Ken Kutaragi
From SNES soundchip to unemployment
SGI
From N64 to bankruptcy
ARTX
From GameCube to being bought out by ATi
Silicon Knights
From Eternal Darkness to Too Human.
Rare
From many successful and critically acclaimed games to Kinect Sports.
Factor 5
From Rogue Squadron to... nothing.
Armature
In the desert for God knows how long.
Cing
From adventure games to bankruptcy
Sara Brunei
From Cubivore to bankruptcy
Param
From Doshin to bankruptcy
Genius Sonority
From exclusive Wii RPG to Pokemon Typing
There's a trend people.
No, I'm not! Another example of how defensive some Nintendo fans are if they "think" someone attacks their "holy grail oMg sO aWeSoMe Nintendo IP's".Nocturnowl said:Are you insinuating that there's a problem with 2D platformers and/or Donkey Kong?
Nirolak said:I think he's taking issue with people criticizing developers for following their interests just because they don't match their personal game preferences.
Shiggy said:You can barely have less creative freedom when not working with Nintendo. Sometimes this might be great for quality, but it can be extremely frustrating when you are trying to make critical decisions.
I may as well just admit to being so over the moon about getting a new DKC to the point where I tend to not take such things into account.Shiggy said:Nintendo has done six 2D platformers on Wii, why not have a 3D title from a studio capable of producing them? That could've catered to a new audience.
Just because that's how Retro was without Nintendo's steep oversight doesn't mean that that's what they'd regress to if Nintendo let up on the reigns a bit.Cygnus X-1 said:So, people saying Nintendo should let Retro be free, I answer them obviously it will not be the case. Reason are historically obvious. And I think it's better like that.
No problem =)Nocturnowl said:@Hyuga: I did misinterpret your post, my apologies
Call it jaded cynicism.TheSeks said:Western Direction != OMG FPS 24/7, guys. Settle down.
rosjos44 said:So lets compare the companies that left Nintendo and see how they are doing now? Like a poster stated above their has to be a reason why Nintendo did not run with most of their projects. A. they were bad or B. they did not fit Nintendos company portfolio / image.
I may as well just admit to being so over the moon about getting a new DKC to the point where I tend to not take such things into account.
NCL was right to not let them make something more along the lines of typical western fare. Those kinds games don't typically sell well on Nintendo systems. It saddens me that even Retro apparently doesn't get that.Shiggy said:It's no surprise that both Pearson and Wikan left. I've heard of several Retro Studios employees that they were not very happy to be put on the DKC game, they wanted to take the direction many other Western studios pursued - but that's not what Nintendo Japan liked. These departures pretty much point towards DKCR2 though.
apana said:Nintendo may just want to invest in building a giant wall around Retro Studios. That way no designers will be able to escape.
apana said:Nintendo may just want to invest in building a giant wall around Retro Studios. That way no designers will be able to escape.
Doubt it. No offensivity to the staff, but it seems like Nintendo is what pushes Retro. They fixed and saved metroid.B_Rik_Schitthaus said:With all these people leaving Retro soon it may be a thing of the past.
They made a Mario game? Which one?A Link to the Snitch said:EDIT: Also, I can't blame them for leaving. Retro Studios has been trying to make original titles, and to date, they've made three Metroid games, one Mario game, one Donkey Kong game, and nothing of their own creation.
Miyamoto would just come in late during the construction of the wall and make them rebuild it with a moat.apana said:Nintendo may just want to invest in building a giant wall around Retro Studios. That way no designers will be able to escape.
Hyuga said:No, I'm not! Another example of how defensive some Nintendo fans are if they "think" someone attacks their "holy grail oMg sO aWeSoMe Nintendo IP's".
Buddha Beam said:Miyamoto would just come in late during the construction of the wall and make them rebuild it with a moat.
"It would be a better moat of it had... more arrigators!"
apana said:Nintendo may just want to invest in building a giant wall around Retro Studios. That way no designers will be able to escape.
Buddha Beam said:Miyamoto would just come in late during the construction of the wall and make them rebuild it with a moat.
"It would be a better moat of it had... more arrigators!"
While that might be true, I also believe that SPD has some of the most capable guys in the industry. I do understand developers wanting creative freedom, and I would want it too, but I actually don't even think SPD prevents that. Quite a few of the titles they supervise are too innovative for that. But they're paid to nitpick, and that's what many "creative" guys can't stomach, mostly because they're full of themselves. Perfectly understandable, I'm no different.Drkirby said:Which is likely why people left Retro, the people at Retro wanted to have their own Creative Freedom. Though I have to think there is likely a reason Nintendo has canceled every original title Retro tried to make.
Father_Brain said:I don't know enough about the inner workings of Retro to make any predictions about what exactly this means for them, but I will say this:
If Nintendo genuinely wants Wii U to succeed with the Western core market, they need new IP aimed at that market. So if Retro's Wii U project(s) is based on an existing first-party IP, Nintendo has squandered a key opportunity to expand the system's appeal beyond the Nintendo faithful.
I think a lot of people forget that a studio is defined by the people who work there, not the room they work in.Cygnus X-1 said:During the early stages of Retro Studios as developer, things were incredibly messy, with almost 200 people working without a decent organization. Deadlines were not respected and games were not progressing. The football simulator was crap, Raven Blade was way beyond the capabilities of the Studio. Developers worked on 5 different projects and not a single of these was progressing decently. Jeff Spangenberg left because of that story of photos on the web and later Steve Barcia took over.
During this time, people at Retro were mostly free to take their own decisions, but since in these three years they were completely unable to make something decent and to finish a single software, Nintendo bought the 100% of the company, put Barcia at the exit door and let Michael Kelbaugh, a long-standing Nintendo man, become the new president. Since this moment, Nintendo said exactly what Retro had to do and not to do. 100 people were laid off and the remaining worked 80-100 hours per week to meet the imposed deadlines. Eventually it worked! Since this moment, only 60-80 employees worked at the studio, mostly on a single project, but every one of them was of the highest quality!
So, people saying Nintendo should let Retro be free, I answer them obviously it will not be the case. Reason are historically obvious. And I think it's better like that.
GoldenEye 007 said:I know Retro is incredibly talented as a whole. Was fan support truly there, though? I mean Metroid Prime did really well, but comparatively, how did Echoes and Corruption do?
I mean the games were great, but if the appropriate support wasn't there, how do you really blame Nintendo for wanting them to go in another direction in some respects? Especially since Nintendo did heavily market the Prime trilogy.
vitacola said:They made a Mario game? Which one?
Hasn't Iwata said many times this same stuff, regarding why they don't buy more studios? And that having partners like NLG works better for them.Nirolak said:If you're just going to replace everyone who works there, why bother buying them?
Like I said earlier. It feeds the Nintendo is doomed idgits.Gamer @ Heart said:Why is this made to be such a big deal? Western Developers constantly move about. If this wasnt a Nintendo owned entity, would we even care?