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Separable Subsurface Scattering - Amazing realtime skin rendering demo

looks more impressive than the latest AMD demo.

now this is what you call next-gen.
 
Question: If this model were in a shooter game, or any other game where you kill stuff, would you feel strange putting a bullet into that head?

Not even a little. I would observe the effects with shamelessly horrific delight. Then I would say "MAAAANNNN THAT'S FUCKED!" and do it again.
 
Next gen, everyone will have pockmarks to show off that technology.
Then next gen was already in 2006. Guess the game. I bet you can't.

170fwjlo.jpg
 
Just what we need, more realistic looking pimples. The video looks good, but there are some things that I don't want to see when I play a game.
 
Just what we need, more realistic looking pimples. The video looks good, but there are some things that I don't want to see when I play a game.

I'm sure there are whole genres that's won't use this tech. I can't imagine pockmarks on a JRPG protagonist, for example.
 
came here to post this. Crysis did Subsurface Scattering back then on character models and the environmental foliage as well.

Reminds of the southpark episode with butters being dr doom and that other guy screaming "The Simpsons did it" Now replace Simpsons with Crytek.
 
I'm sure there are whole genres that's won't use this tech. I can't imagine pockmarks on a JRPG protagonist, for example.

Subsurface scattering is definitely applicable, if they want to bring a rosy glow to their protagonists' flawless skin. That's what this demonstration is for. (Normal maps, which cause the bumpiness, have been around for a long time.)
 
I just realized that we're in for some serious Uncanny Valley shit if we pair up faces like these with those assy facial animations we see in every other game today.
 
The Crysis comparisons are just ridiculous.
It's like comparing a blur filter and 2X supersampling with 16x MSAA, and saying they're the same thing because they both reduce aliasing.
 
It doesn't look nearly as good, once you take a closer look. The texture quality is a lot lower.

Well of course, it's a close up of an in-game face model from a 6 year old game. If Crysis had been a face simulator I'm sure they would have had a lot more space for head textures.

You rarely get close enough to faces in most games to appreciate this crazy amount of minute detail.
 
Well as someone pointed out, this sure looks awesome, but without the animation to carry it, it will look like shit ...

Nice glimpse into the future though.
 
That's genuinely incredible. The last time I was this impressed by graphics was when I saw Crysis running maxed for the very first time. The fact that I couldn't make the FPS drop below 90 regardless of how much AA I added or how many SSS samples I ran blows my mind.

I really hope animations and physics are up to par next generation. It would be a horrible shame to see something like this go to waste.
 
I really hope animations and physics are up to par next generation. It would be a horrible shame to see something like this go to waste.

Yeah, you already see it in current gen games like Mass Effect where the animations don't add up to the character models and you end up with Uncanny Valley type scenarios that just look creepy.
 
Well Time to destroy my laptop, lets see it run this? will get about 1 FPS lol may .5 and the cpu dying
 
a lot better than this still awesome old demo by nvidia:

nvidia_human_head_8800_demo.jpg




OT: the guy's head looks like peter bishop from fringe, but hairless.
 
wow, this thing runs on my laptop at work. That's pretty damn amazing, considering a similar nvidia demo years ago ran like shit on my 8800gts equipped desktop
 
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