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Separable Subsurface Scattering - Amazing realtime skin rendering demo

Sep 15, 2010
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twitter.com
This looks amazing. I would really like to have a glimpse into say an AAA+ 2020 title. Just one screenshot... my mind would probably recognize it as a photo.
 

Stumpokapow

listen to the mad man
May 21, 2006
17,232
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I can't wait until character creation utilities give me the full range of beard I need to render myself in 3D.
 

Willkiller

Banned
Sep 18, 2010
13,982
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Eyelid looks like



Homers mouth. Can't unsee :( Otherwise though very impressive can't wait untill this kind of tech is the standard :D
 

StreetsAhead

Member
Jun 13, 2011
12,626
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I wonder if the same kind of uninformed responses from the Leo demo thread will show up here :p

I will try it later. It certainly looks nice.
Actually, I honestly think that Kameo was doing this in real time in 2006. I dunno about on a technical level, but I've seen these effects faked, so I'm not impressed.

Oh and the art direction wasn't anything special either. They should've rendered alien skin to make it more exciting. The DOF wasn't impressive and the head looked really low poly.

Did I cover all bases?

Anyway, that was really impressive. It's hard to imagine that we will get to a point where that kind rendering is possible in real-time, in-game.
 

BlueTsunami

there is joy in sucking dick
Oct 10, 2005
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www.flickr.com
Just now noticing the lack of eyelashes. That's probably why they look odd. But that's no surprising considering how the skin is the focus of this technical video.
 

jred250

Member
Aug 26, 2008
2,657
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I can deal with crappy skin textures, just focus on giving me good hair!

Do you hear me lurking devs and programmers? Work on the hair first, what we have right now is a goddamn embarrassment.

Note to the guy who posts that Alice gif, that was one fucking game and also was a technical trick rather than a real advance in hair technology.
 

GABDEG

Member
Jan 19, 2011
666
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I wonder if the same kind of uninformed responses from the Leo demo thread will show up here :p

I will try it later. It certainly looks nice.
Unlike the Ati Demo everyone can appreciate why this demo is amazing.

It also runs at 70 fps on my old ass GTX 275. :O
 

LiquidMetal14

hide your water-based mammals
Jan 18, 2007
46,583
1
1,195
The Confederate United States of America
Unlike the Ati Demo everyone can appreciate why this demo is amazing.

It also runs at 70 fps on my old ass GTX 275. :O
Anyone without a sense for what's good I suppose. This is nice but obviously less intensive and impressive just because lighting can be very expensive.

I have a 6970 so I expect to run this at least as well as murphy up a few posts.
 

runningjoke

Member
May 20, 2011
1,522
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The Netherlands
Unlike the Ati Demo everyone can appreciate why this demo is amazing.
The AMD demo was made to show realtime lighting techniques that can be used now. People complained about art, textures and polygons.

This demo is made to show a skin rendering technique and skin is all you can see here. No animations, no hair, no eyes. I guess it gets the point of the demo across better.
 

StevePharma

Member
Jul 27, 2009
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Holland
Imagine something like LA Noire with that on a next-next-gen system or PC, with proper body movement & texturework that could look unbelievable.
 

schuey7

Member
Dec 10, 2008
463
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India
Just tried it on my ancient 8800gts 320mb and ran at 20+ fps which was smooth enough to really appreciate the tech.Next gen cutscenes will be jawdropping to say the least .
 

Risk Breaker

Member
Sep 23, 2010
5,796
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Wow, it's a spanish project, awesome. Amazing that it can run at 20fps with MSAA 4x on my absolutely crap laptop card.
 

bengraven

Member
Nov 28, 2005
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Next gen, everyone will have pockmarks to show off that technology.

Much like how most of the launch titles this gen are over-shiny.
 

Deadstar

Member
Jul 31, 2009
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Question: If this model were in a shooter game, or any other game where you kill stuff, would you feel strange putting a bullet into that head?