ThatObviousUser
ὠαἴÏÏιÏÏÎ¿Ï Ïαá¿Ï εἶ
Wait how much did Wario Land sell? I missed that in the official NPD thread.
Spiegel said:Argh...
The original point (not mine) is that you couldn't add downloadable sales from Wii/360 games like Wipeout, Siren, Q4B,... because Wiiware/XBLA don't have games like these (big budget), these games would be retail titles. And that's why PS3 is in a special situacion.
Bit over 20k.Andrex said:Wait how much did Wario Land sell? I missed that in the official NPD thread.
I'm sure when online sales become relevant then NPD would start tracking the data (or do they already for buyers?), like Neil Soundscan did for CD sales.Pristine_Condition said:My point wasn't that one console was "ahead" in this area. Jokeropia hack-edited my post to make it seem like that was my point, but it wasn't.
My whole point was that the old-school tie ratio chart based on only retail sales is outdated, that's all.
We don't really know. We don't have the numbers. So you are speculating here. If Jokeropia was actually being consistent in his anti-speculation crusade here, he would have pointed this out, but I guess his rules only apply when the speculation goes against his philosophy.
I'd expect the market is smaller, certainly, but hardly irrelevant. Otherwise, I doubt we'd see major players in the industry jumping in so early in THIS generation, just to mark their territory for next. iTunes and Steam has shown everyone you can make money NOW, not 5 years from now.
I totally agree. But I think this idea also strengthens my actual, original point that the old-school Tie Ratio chart based only on NPD numbers is quickly becoming more-and-more outdated. It also strengthens my point at the end of my original post in this thread that the 360's outdated, NPD-based tie is an absolute monster.
The only thing I would say about Sony's situation specifically is this: When you start offering titles online (like all three console players are doing) you start shifting some of the consumer's dollars away from retail spaces that are tracked by NPD, ect. When you do what Sony is doing (offering "big" more-expensive titles) in the online marketplace, you take a larger chunk of the individual gamer's budget that may be available for NPD-tracked titles FASTER, and with more impact on that gamer's budget on a month-to-month basis or whatever than you might with multiple, smaller, lower-priced offerings. And when you offer the same titles online that you can get at retail, (like Warhawk, GT5, SOCOM:C, Burnout Paradise,) some of those titles that would be purchased at retail and tracked by NPD don't count. That's all. I really don't see how this simple, factual view raises such a hubbub around here.
BishopLamont said:I'm sure when online sales become relevant then NPD would start tracking the data (or do they already for buyers?), like Neil Soundscan did for CD sales.
Oh so that's how it works. Well there goes any hope of getting any online sales any time this generation.Stumpokapow said:Except when NPD asks Nintendo/Sony/MS for figures, they'll reply "eat a bag of butt". Why would they give out these figures to their competitors?
yoopoo said:Bit over 20k.
At least it make a showing. NHL 2K9 is probably way down there. :-/_leech_ said:NHL 09 at #17
jvm said:I was recently working on a piece and had occasion to contact a Sony rep about sales for a particular downloadable game. I was told flatly "we do not give out any figures". The thing I was trying to highlight would have been seen as a positive for Sony, but even when it's a positive aspect of their business, they're not going to give out figures.
dammitmattt said:If they were impressive enough wouldn't Sony be touting them?
OldJadedGamer said:Steam has never, ever announced their numbers either.
dammitmattt said:That's a completely different situation. Valve doesn't own the entire platform (they just own the service) and more importantly, they don't publish most of the games on Steam.
If Sony's own titles on their own platform were selling well enough, wouldn't they be touting that to sell the service/platform to other prospective developers and publishers?
dammitmattt said:That's a completely different situation. Valve doesn't own the entire platform (they just own the service) and more importantly, they don't publish most of the games on Steam.
If Sony's own titles on their own platform were selling well enough, wouldn't they be touting that to sell the service/platform to other prospective developers and publishers?
And if some WiiWare or XBLA titles were retail releases instead (even if just budget releases) their tie-ratios would've been higher.Spiegel said:The point is, if Mario Kart, Disaster, Banjo Kazoie: Nuts & bolts or Ninja Gaiden II (i.e Big games like Wipeout, Q4B, Siren) were downloadable-only wouldn't you say that the Wii/360 tie ratio chart is lacking?
I quoted an exact and complete sentence. :lolPristine_Condition said:Jokeropia hack-edited my post to make it seem like that was my point, but it wasn't.
The situation isn't as bad as you think, Gaborn. It is true that different rates of purchase make a difference, but since PS3 hardware is doing significantly better this year than last, it counts as a fast seller relative to its past self. I keep track of the "average ownership" for these consoles, and after the September NPD it comes toGaborn said:Is it just me or is that devastating for Sony? My understanding was that slower selling consoles have an easier time building up their tie ratio because "new" users are added at a slower rate (meaning they don't have to buy 4-5 games to keep a tie ratio from decreasing). Forget the price of the PS3, Sony has to be horrified with this result. Similarly faster selling consoles usually don't have a high tie ratio because there are so many new users it's so difficult to maintain a consistently high number of games sold.
Ahaha. Interesting, and apparently unique, turn of phrase.Stumpokapow said:Except when NPD asks Nintendo/Sony/MS for figures, they'll reply "eat a bag of butt". Why would they give out these figures to their competitors?
And selling because of all the other stuff. Wii is completely in the lead, either via 3rd party or other wise. Now if only Capcom would jump on board with RE5Wii, I would have no use for any other platform.manueldelalas said:Thread derailed again...
I think PS3 fans are getting a little touchy here.
Good to know that Wii is not selling just because of Wii Sports... it also sells because of Wii Play, Wii Fit and now Wii music =P.
But it has been a pretty boring NPD month... I hope the October LBP and Wii music numbers put GAF on fire again...
Which would mean that the average owner buys a game every...JoshuaJSlone said:I keep track of the "average ownership" for these consoles, and after the September NPD it comes to
Wii: 45.6 weeks
PS3: 47.0 weeks
X360: 73.7 weeks
So PS3's tie ratio is slightly behind Wii, and its owners have had their systems slightly longer, but both are very close.
JoshuaJSlone said:The situation isn't as bad as you think, Gaborn. It is true that different rates of purchase make a difference, but since PS3 hardware is doing significantly better this year than last, it counts as a fast seller relative to its past self. I keep track of the "average ownership" for these consoles, and after the September NPD it comes to
Wii: 45.6 weeks
PS3: 47.0 weeks
X360: 73.7 weeks
So PS3's tie ratio is slightly behind Wii, and its owners have had their systems slightly longer, but both are very close.
Parl said:Which would mean that the average owner buys a game every...
- 8.29 weeks for Wii
- 8.87 weeks for PS3
- 9.10 weeks for 360
Which would mean that on average that Wii owners have been the most active purchasers of new software, and 360 owners are the least active purchasers of new software.
However, as in general, software consumption of a gamer slows down through their ownership of a platform, this would have to consider previous tie-in ratios for 360 to make a fairer comparison. I'm not sure how much 360 follows this as it's tie-in ratio has been increasing at a good rate, which would indicate that Wii's and PS3's will increase to roughly the same level by this time next year (when PS3 and Wii will be on the market for as long as 360 has been by today).
Yeah, since "time owned" to "software owned" don't seem to have a very linear relationship, I'm not sure dividing to get a weeks per game stat makes for a very fair comparison. I used to do it, but it seems the younger console always has the advantage.Parl said:Which would mean that the average owner buys a game every...
- 8.29 weeks for Wii
- 8.87 weeks for PS3
- 9.10 weeks for 360
Which would mean that on average that Wii owners have been the most active purchasers of new software, and 360 owners are the least active purchasers of new software.
However, as in general, software consumption of a gamer slows down through their ownership of a platform, this would have to consider previous tie-in ratios for 360 to make a fairer comparison.
Is their a fair statistic though? The regular tie ratio inherently favors older consoles, and slow selling consoles. The launch aligned trends in "weeks per game" might be interesting, except Christmas probably screws it up somewhat, and plus it would be a lot of work.JoshuaJSlone said:Yeah, since "time owned" to "software owned" don't seem to have a very linear relationship, I'm not sure dividing to get a weeks per game stat makes for a very fair comparison. I used to do it, but it seems the younger console always has the advantage.
jvm said:...the software ASPs for the PS3, Xbox 360, and Wii are closer than I would have expected...
Parl said:Which would mean that the average owner buys a game every...
- 8.29 weeks for Wii
- 8.87 weeks for PS3
- 9.10 weeks for 360
liuelson said:Do this:
and this:
suggest that the consumers for Wii, X360, and PS3 are not all that different after all?
JoshuaJSlone said:The situation isn't as bad as you think, Gaborn. It is true that different rates of purchase make a difference, but since PS3 hardware is doing significantly better this year than last, it counts as a fast seller relative to its past self. I keep track of the "average ownership" for these consoles, and after the September NPD it comes to
Wii: 45.6 weeks
PS3: 47.0 weeks
X360: 73.7 weeks
So PS3's tie ratio is slightly behind Wii, and its owners have had their systems slightly longer, but both are very close.
Ahaha. Interesting, and apparently unique, turn of phrase.
If JJS tells me when that was, I'll look it up in my table of tie ratios and see what the closest public data points are.lowlylowlycook said:This is a nice bit of analysis. Would it be possible to look up the 360's attach rate when it's "average ownership was close to 45 or 50 weeks?
He already did, i think:jvm said:If JJS tells me when that was, I'll look it up in my table of tie ratios and see what the closest public data points are.
JoshuaJSlone said:The time when X360's average ownership measure was most close to Wii and PS3 of today looks to be around July 2007, when it was as 46.2 weeks.
D'oh. Sorry.felipeko said:He already did, i think:
Jul 07 6.1*
Aug 07 ---
Sep 07 6.59
Oct 07 6.6*
Nov 07 6.86
Dec 07 6.98*
Haunted said:Great showing for the Wii, 360 continues to ride its one year headstart (certainly the best decision they made this generation), PS3 is not looking too hot. Where's leech's tag when you need it.
Actually, sales increased slightly month-to-month from April to July, right? The market then saw a firesale in July, 60GB became available in August, and then price cuts in September. From the high point in July, PS2 sales have declined. I'm not saying it's a huge effect, but I'd argue that there are borderline consumers who find the Xbox 360 offering attractive and the premium over the PS2 acceptable.JJConrad said:jvm, can you explain that "360 eroding PS2 sale" part better? PS2 sales have been down since April. Weekly sales only dropped 1300 over August. I'm missing something here.
Gaborn said:Thank you Josh, that does mostly address it. I guess I just feel that you would expect a console like the PS3 to have a higher tie ratio simply because of the perception it would be a more "hardcore" console (and thus not people interested in a handful of games, but more people like GAF'ers that tend to buy far more games than the "average" console owner). To me it's set up to be that type of console based largely on the price and the type of games that are available on the console. Since the data contradicts that though I accept it's not the case apparently.
July wasn't the high point. PS2 weekly sales drastically plummeted from March to April and slowly increased until July. When it dropped in August, so did the 360. Even from July, PS2 weekly sales are only down 4000 units or 10.5%. It is such a weak correlation.jvm said:Actually, sales increased slightly month-to-month from April to July, right? The market then saw a firesale in July, 60GB became available in August, and then price cuts in September. From the high point in July, PS2 sales have declined. I'm not saying it's a huge effect, but I'd argue that there are borderline consumers who find the Xbox 360 offering attractive and the premium over the PS2 acceptable.
justchris said:Actually, I suspect that may be a mischaracterization. The idea that casual gamers buy fewer games than hardcore gamers seems reasonable, but the question is, "How many fewer?" One thing to consider here, is that a hardcore gamer is buying games only for themself, whereas a casual gamer is very likely buying games for their entire family, which means at times they may buy two or three games for separate members of the family all at once.
So this was already taken care of, but if anyone wants to match anything else up here's a quickie export of my spreadsheet. Ugly, but the data is there.jvm said:If JJS tells me when that was, I'll look it up in my table of tie ratios and see what the closest public data points are.
Gaborn said:Yeah, in light of the data I think assumptions about hardcore gamers, and possibly even the demographics of the Wii should be re-evaluated somewhat.
JJConrad said:July wasn't the high point. PS2 weekly sales drastically plummeted from March to April and slowly increased until July. When it dropped in August, so did the 360. Even from July, PS2 weekly sales are only down 4000 units or 10.5%. It is such a weak correlation.
There are so many reasons could have caused the 'erosion,' there's no way you can credit any on over another.
Chris FOM said:I'm hard-pressed to correlate that with anything besides the enormous increase in Wii hardware supplies starting with the release of Smash Bros. Brawl in March.
davepoobond said:the thing with tie ratios is that they will always go UP as time goes on.
davepoobond said:the thing with tie ratios is that they will always go UP as time goes on. Each month, there will always be more software that sells than hardware. It might not go up as fast as other tie ratios for other consoles, but it isn't a very good measurement taken by itself. it has to be supplemented with other data along with it to make any use of it.
donny2112 said:No. GameCube had a sizable drop with the $99 price drop.
I don't believe that Wii's tie ratio has been consistently increasing this year. Most tie ratios drop a few months after launch, as well, but that's more expected until software flow can be established.
In short, what Anita Frazier said.
davepoobond said:at that point the GameCube was already finished.
davepoobond said:so software is selling less than 500-600k each month?
davepoobond said:right...because the software wasnt moving anymore.
at that point the GameCube was already finished.
DarkJC said:Right...so, tie ratios can go down. That was his point. If software sales slow and the hardware keeps moving, the ratio goes down...