Louis Cyphre
Banned
Everything you are saying "makes about as much sense as a screen door on a submarine" as you put it. This was the launch month not the time it had very aggressive pricing. Read the date of the article. It's January 2014 talking about December 2013 sales. Xbox one launched on 22n November 2013. People were paying more for the weaker Xbox console with a shitty beta UI 'built from the ground up for ads', no BC, no sharing, streaming or apps and trying to remove all offline play. It was a bad system bought on brand alone, the definition of loyalty. In fact surveys showed that the main reason was 'brand' .
https://www.nielsen.com/us/en/insig...on-gamers-have-previously-owned-consoles.html
Most Xbox one buyers were regular xbox buyers. PS4 buyers were a better distribution of ex xbox 360 users and PS3 users. Xbox one buyers listed brand as the number one reason above all else. Not sure what more evidence you need but really everything you are saying doesn't make sense.
The PS3 was also more expensive maybe arguably even weaker but really it was in the position that X is in now in terms of people complaining about it, very few exclusive games and expensive. PS3 converted the massive amount of PS2 users with full BC. They even actually had a more consumer friendly system even if it wasn't that dev friendly. It had a standard changable HDD, it had standard flash memory support, blu-ray, free online, BC, cross play, cross-buy, region free. The xbox had proprietary HDD, no bluray, proprietary memory cards, online fees, region locked, no BC (partial some time after). There is actually very little Sony brand loyalty as much as there is for MS. If anything you can see it in the forums by the meme of "arrogant Sony" and the constant demand of features whereas there is very little complaints or demands on the other side just praise for everything they do.
You quoted me after I made an edit because i thought he was talking 2016 numbers. That year in the fall of 2013 Microsoft also dumped a shitload of systems onto retailers to ballooon actual figures. That's why it took months to get those systems off the shelves. They consider shipped as sold.
The PS3 was a disaster. Devs didn't like and once again Sony tried to leverage developers to learn their hardware, forcing them to develop exclusively. In fact the PS3 had inferior multiplat games because of how difficult the hardware was and the split in memory yet brand loyalty kept sales still rather well until the Slim came out and a major price cut. That's when sales rightfully so picked up but even in those first few years the PS3 still sold rather well. It just about bankrupt the company mind you.