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Series that need a God of War style reboot

Lots of stale AAA franchises that need a major refresh right about now. But at the top of my head in terms of most needed it....

Gears of War and Halo.
Assassins Creed
Far Cry
Batman Arlham franchise
____ Souls



Before RE7 was shown I would have said Resident Evil as well. Good on Capcom for taking the chance.
 
The One and Done™;226828939 said:
Anyway to answer the thread, I think a game like DMC could benefit from a bit of a genre shift. Actually if it added some GOW elements I think that'd be cool.

Wasn't that done with the last game?
 
Onimusha needs a reboot. Nioh is exactly how I imagined a reboot like that to be, only less hard, a few more puzzles here and there, and slower combat but with a bigger focus on Issen stuff.

I loved both the Nioh alpha and beta and it's a definite day one buy for me, but puzzles would make it perfect.
 
Probably legend of Zelda for me.

You're gonna have to elaborate on this one considering they're probably making as many changes to Zelda as they are to GoW.

The One and Done™;226828939 said:
Anyway to answer the thread, I think a game like DMC could benefit from a bit of a genre shift. Actually if it added some GOW elements I think that'd be cool.

I'd like a DMC by Itsuno to actually get finished. What you can do in DMC4 is leagues beyond GoW in terms of gameplay spectacle.
 
Batman Arlham franchise

Yeah, I think the Arkham series needs to be shaken up a bit.

I feel the combat and predator ystem should be changed. Perhaps hey should go hand in hand and not be separate systems all together. Maybe it's as simple as changing the environments possible for melee combat such as adding verticality or less arena like areas.
 
Legacy of Kain and Soul Reaver. (Hell come back with a whole new name for the series if anything.)

Jak & Dexter (Remember the game that was supposed to be made before The Last of Us was made? Yeah that.)

Custom Robo (With Amiibo this could be a huge money maker for Nintendo, and a great game overall in general.)
 
What makes you say that?

Well, to me, the combat mechanics just look less interesting than the previous games. And when you don't have a weapon, bare hands seems to just have Uncharted's melee combat which isn't great to say the least. The weapon of choice is fitting for the setting I suppose, but it's not nearly as striking as the Blades of Chaos were. I was just rather bored with the showing. It might be the beginning of the game though so who knows what could happen.
 
You're gonna have to elaborate on this one considering they're probably making as many changes to Zelda as they are to GoW.

Well, two things.

First of all, they haven't convinced me that the open world in botw is different than the kind of pointless "open world" nature of the ocean in WW and SS in general. Also I don't really see any appreciable differences in combat or how boss fights will be done.

Second, I was talking mostly about tone, which is the biggest change I noticed in the GoW reboot.
 
Well, two things.

First of all, they haven't convinced me that the open world in botw is different than the kind of pointless "open world" nature of the ocean in WW and SS in general. Also I don't really see any appreciable differences in combat or how boss fights will be done.

Second, I was talking mostly about tone, which is the biggest change I noticed in the GoW reboot.

Interesting that you felt the tone was the same in Zelda. To me the tone was both strikingly bizarre and melancholic for a Zelda opening and a Zelda game's setting.

I also thought the open world was actually a bit of a mix between WW and SS's area design (not the sky), so you're not technically wrong there, but I think the changes to how area design and exploration function are extremely different from the 1 island per square in WW especially how temperature changes, how secrets are scattered everywhere on foot and so on.

Bosses also are much different from previous Zelda games. Rather than being pure Simon Says duels, they're more traditional. They still have weaknesses, but they aren't spelled out at all despite being feasible to infer. There's much more freedom to every encounter. They're also significantly more punishing than previous games.

I don't think you're too off about combat though. It doesn't seem much different aside for a greater emphasis on the Bow but encounter design seems much more tense and varied than previous games.
 
Well, to me, the combat mechanics just look less interesting than the previous games. And when you don't have a weapon, bare hands seems to just have Uncharted's melee combat which isn't great to say the least. The weapon of choice is fitting for the setting I suppose, but it's not nearly as striking as the Blades of Chaos were. I was just rather bored with the showing. It might be the beginning of the game though so who knows what could happen.

So what exactly put you off the hand to hand and weapon combat?

Why do you think the weapon of choice isn't as striking? We don't even know how Kratos acquired the axe, or its history and relevance.

Do you think the new God of War looks like shit?
 
Dead Space

The plot by the end of the third game was just ridiculous. Isaac is a cool character and all but they should just come up with new storylines/characters in the same universe and start fresh
 
So what exactly put you off the hand to hand and weapon combat?

Why do you think the weapon of choice isn't as striking? We don't even know how Kratos acquired the axe unlike the blades of chaos.

Do you think the new God of War looks like shit?

The fact that there were only a couple of enemies which didn't seem all that threatening. As opposed to the original where you generally had hordes of enemies which you cleaved through like a literal whirlwind of death. The spectacle was much higher which masked the shallower mechanics compared to DMC. The new GoW no longer has that advantage. It could be the beginning I suppose, but I also feel that I was missing a gameplay hook. Something like Witch Time or Zandatsu to compare. In addition, how Kratos got the Axe isn't interesting to me from a visual standpoint because I'll always be attracted to how the chain blades and the violence with them are literally chained to Kratos, it's less conventional and more weird which adds to the brutality.

I don't think it looks like Shit, I do think it'll offer something to someone but I don't feel that it really has anything to offer me.
 
Dead Space

The plot by the end of the third game was just ridiculous. Isaac is a cool character and all but they should just come up with new storylines/characters in the same universe and start fresh

Man...a dead space reboot would be amazing...first one was among the best games i've played.
 
inFamous

While I just like with GoW very much like the previous iterations in the series it would probably help the series massappeal and perceived quality if it:


  • Shift the tone of the narrative. Right now I feel the tone is stuck somewhere between Spider-Man and Batman but it would probably be best to go full Spider-Man.
  • Change the combat. While shooting things with 4 different colored lasers can be fun, I think a stronger emphasis on melee combat would allow for greater variety between powers and ultimately more fun combat.
  • More protagonists. 4 different playable characters with their own powers would in my opinion help the powers feel more fleshed out and potentially create a stronger narrative.
  • inFamous Online. Obviously don't focus on it marketing-wise but a free-roam open-world game with superpowers is an untapped niche that I feel has great potential. Obviously it would also give the game more longevity.
  • Bigger world. Expand the world outside the city environment to create a relatively budget-friendly larger world.
Yes, I really want a GTA with superpowers.
 
Not God of War. Well at least I'm not convinced it needed it yet. I love the old games style, nothing played like them.

Honestly, they should just stop making those games. Like, limit it to one difinitive entry per generation. That should be fine. Just support it with expansions.

A lot of franchises should sloowwww dowwwwn.


Give people time to miss them.

2012 Halo 4
2015 Halo 5


2011 Gears 3
2013 Judgement
2016 Gears 4

3 years in between releases is seriously too fast for you?
 
tbf I can see how to make Gears an FPS

Everything would be better if rebooted as an FPS.

FPS Gears is real easy. Just make it like Doom. They both have monsters and crazy executions so it's not hard to imagine.
Make Halo like Gears. I've wanted this since halo 3.

That's not a bad idea. They already had squads in Halo 5 so it wouldn't be much of a stretch to command a squad in 3rd person like Gears.

In fact, why don't we just have Halo and Gears swap genres with each other. Boom. Now they both feel fresh again.
 
Do you mean a reboot that changes everything but still keeps established continuity?

RE7 is basically doing that, right down to having a perspective and tonal shift. Although it kept the number at the end, while God of War (4) is embarassed to call itself God of War 4.

Dino Crisis and Onimusha could use something like it.

The One and Done™;226828939 said:
A very strong sentiment for not having played the final game yet.

Anyway to answer the thread, I think a game like DMC could benefit from a bit of a genre shift. Actually if it added some GOW elements I think that'd be cool.

No. No no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no and a million billion trillion more times no.

DMC is the only game of its type (Bayonetta has dial-up combos, QTEs, focuses on crowd control with massive hitboxes and has far less depth) and it's the best at what it does. All of that is gone with a GoW4-style shift.

Unless you mean they should change up other aspects the game like the approach to level design and campaign structure, which I would agree, although not like GoW4.
 
at this point, and I believe we are actually getting something similar with the next AC game (according to a rumor).

- Ditch the convoluted storyline entirely, keep it simple. No Templars, no Animas, no digital-purgatory loading screens.

If that leaked screenshot was real, then the Animus is still in, so... that's not happening.
 
Gears and Halo. Desperately so.

Gears of War 4 is kind the proof that it doesn't need a reboot, core Gears players accepted it pretty well and Coalition has shown to be competent enough to do a new trilogy.

ftfy

This sort of brings up an interesting issue. Both Gears and Halo have declined from their peak. They still sell well, but not what they used to. So I guess the question is: Does MS stick with pleasing the core fans of each respective series by keeping things consistent, possibly steadily losing sales over the course of more games, or do they try to shake things up with the sequels to try and attract a new audience?

I really can't speak for Halo 5 since I haven't played it, but Gears 4 is tried-and-true Gears. And for me, someone who is a core Gears fan, that's totally fine, but it seems a lot of people (going by sales and opinions I've seen on GAF and elsewhere) seem to be 'over' the series now. And then that's not even getting into the massive barrier of entry the multiplayer has become.

With Halo 5, from an outsider perspective, it looks like they changed some things up and a lot of fans weren't happy with it at first? But then they came around after a few updates? I really don't know. Halo fans are weird. They don't know what they want.

Super Mario

I am honestly struggling to think of how they could drastically change Mario up again. Like what else could they do that they haven't done yet? I guess they could do another platformer-adventure game like Super Mario 64. Actually, that sounds like a perfect idea; we're long overdue for another one.

Probably legend of Zelda for me.

but Zelda has gone through numerous "reboots" throughout its existence... and it's getting yet another one.
 
What's interesting to note is that God of War PS4 has been confirmed to not be a full reboot. It's a continuation of the series, but has quite palpably evolved from its predecessors.

Depends on whom you ask. If you're like me and you love good old hack and slash games, The God of Us looked uninteresting gameplay wise. In that sense, I hope it doesn't happen with more franchises I love.
 
+1 vote for some sort of Assassin's Creed x Hitman game. Open world city but massive focus on actual assassinations. Similar gameplay to hitman, but a rooftop-crawling assassin. None of the Ass Creed combat nonsense of massive brawls and fights. Just assassinations with an interesting story.
 
Far Cry just needs to take a definitive next-gen leap.

Creed definitely needs something new, but I don't know what. I actually never really liked the basic gameplay setup for Creed. Creed 1 was "eh," and Creed 2 was pretty good despite the foundation from Creed 1 it built on, not because of it. The Hitman/Ground Zeroes style may be good for Creed, but is Ubisoft willing to give up GTA-sized sandboxes? Maybe what Ubisoft does with Ghost Recon Wildlands could be a good test. I could imagine what I've seen so far from that game but in historical eras with more primitive weaponry? Finally time for a straight-up Ninja game?

Ubisoft needs to spin the Black Flag concept off into its own franchise, or at the very least a sub-series within Creed. There are other eras of piracy outside the Caribbean and the early 18th century. Hell, actually doing historical ninjas and pirates at the same time isn't out of the question for Creed. Piracy did occur between feudal Japan and other East Asian countries if I'm not mistaken.

Things going for reboot
-time since last game
-large universe
-recent fps success ( wolfenstien, doom etc.)

I'd have said that last year, but now my ideal Turok would probably just be Doom 2016 with Native Americans.

Do you mean a reboot that changes everything but still keeps established continuity?

RE7 is basically doing that, right down to having a perspective and tonal shift. Although it kept the number at the end, while God of War (4) is embarassed to call itself God of War 4.

Dino Crisis and Onimusha could use something like it.

RE4 basically did the same thing too. Mass Effect Andromeda might be. I think "soft reboot" is indeed the proper term. In film, this probably applies to Jurassic World and The Force Awakens, though those aren't genre shifts.
 
I'd like Zelda to return to its Zelda 2 roots.
Just make it an action RPG with some platforming elements, kinda like the new Ys games.

Add some blood and violence and an adult Link.
Include the life refil hostesses of the original and remove the curtains when he kisses Zelda.
 
The One and Done™;226828939 said:
A very strong sentiment for not having played the final game yet.

Anyway to answer the thread, I think a game like DMC could benefit from a bit of a genre shift. Actually if it added some GOW elements I think that'd be cool.
God no, then DMC wouldn't be DMC.
 
Nothing ever needs a GoW-style reboot imo. It's fine to make a GoW-style game from the get-go, but if a game or series was never GoW-like it has no place to be one. It's effectively switching genres and it never works. See: Castlevania.
 
- Ditch the convoluted storyline entirely, keep it simple. No Templars, no Animas, no digital-purgatory loading screens.

That's the only thing I disagree with. The Animus is the link that allows them to set this series in any location, during any point in history. I'm all for keeping the Animus sections in the background, but not for removing it entirely. It's the reason we moved from the Middle East, to Renaissance Italy, to Constantinople, to the Caribbean in the golden age of piracy, to the French Revolution, etc. Some of those settings lead to some really interesting gameplay approaches (Black Flag in particular) and if Ubi gave their teams longer development times I think we'd see every AC entry producing that much variety.

As for other series that could benefit from a soft reboot, I'd love to see a new Spyro the Dragon. A lot of that is nostalgia, but with the toys to life fad dying out and new tech like VR proving to work well with flying mechanics... seems like a great time to start work on a Spyro reboot to me =)
 
Disagree with most of these choices. If you're going to drastically shake up a franchise, make it either a spin off or a new IP. We've been lacking in the latter quite a bit this gen
 
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