Wrestlemania
Banned
I think asking for a VR FPS where you turn by doing anything other than turning is like asking for an on-screen FPS where you use the keyboard to aim, but that's just me.
Personally I'm less interested in a VR FPS for the physical VR aspect of it and more interested in the motion controls.
I guess it's similar to the issue I had with The Climb and Touch - it seems to make sense to have motion controls for a game all about moving your hands around, but then it made it totally immersion breaking for me because there's a sort of uncanny valley effect between what you're seeing and what you're doing. Having tried SS it seems I have similar feeling with FPS where you're always going to have some form of artificial locomotion, whether it's teleportation or standard analogue movement, but you need to move around the world constantly so there's a break between the realistic mapping of your hands aiming and your body turning and how you're controlling movement through the world.
Games built on rich environmental interaction rather than shooting, I'd definitely rather stand and move around with whichever form of locomotion they have because moving around the small space I have adds a lot. But when it's just shooting, I'd rather just sit down, aim with the controllers and benefit from the added immersion from the headset.
I got a refund for Serious Sam. I might come back to it later after a price drop or they've added some more options for how it can be played, but I just wasn't feeling it.