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Several Tales games revealed in Jump

For me, the chances of a Tales being localized is like the chances of a Sonic game being good again. There's some part of me that'll never stop believing, but I've mostly given up and look to the fans to meet my needs.
 
Firestorm said:
Yeah, Tales has its niche and those who fall in it can't really go anywhere else. I don't do them multiplayer, but I just love the battle system too much. Not to mention it's one of the few games I feel like can completely relax during. It's just familiar in every regard. I sit back, play an hour or so without even having to force myself to the next "good part". Feels even brainless, but in a good kind of way.

Yeah that's pretty much exactly how I feel. They are just fun games to play and not too time consuming for working people like myself. There's also usually enough variety to make each game interesting.
 
Firestorm said:
For me, the chances of a Tales being localized is like the chances of a Sonic game being good again. There's some part of me that'll never stop believing, but I've mostly given up and look to the fans to meet my needs.

Ah, I love your avatar and your posts, but this statement just doesnt compute. Sonic games have always been spectacularly amazing, to see otherwise is like saying that there will never be a Tales game localized again.
 
Namco just needs to let other companies take care of it for them. Their reluctance to do so is fairly disappointing.
 
Kagari said:
Namco just needs to let other companies take care of it for them. Their reluctance to do so is fairly disappointing.

Out of all of Namco's Tales related decisions, I'm pretty sure this particular subject is the one thing that people cannot even begin to defend or explain.
 
MechaX said:
Out of all of Namco's Tales related decisions, I'm pretty sure this particular subject is the one thing that people cannot even begin to defend or explain.
Does Namco let anyone else deal with titles they make but don't localize? I can't think of any off the top of my head.
 
Great news for the people who'll actually be able to play the games. I look forward to reading the impressions from J-GAF and feeling a little bummed out.
 
Reading this thread is both hilarious and depressing. You never see this kind of sort of foreboding acceptance of a company not living up to expectations in any other thread. It's not, "Oh man, I am so excited, PLEASE NAMCO BANDAI RELEASE THIS I DON'T WANT TO JUST READ JGAF'S IMPRESSIONS!", it's, "Oh okay, well that's great for JGaf I guess, sucks for the rest of us."

Way to go Namco.
 
MechaX said:
Out of all of Namco's Tales related decisions, I'm pretty sure this particular subject is the one thing that people cannot even begin to defend or explain.

I can explain it, but it's stupid, petty politics.

It's what plagued Sakura Wars from coming to America for years. Working Designs tried to bring the series to America and the biggest obstacle in their way was Sega of America. See, Sega published the game in Japan so in America for anyone else to publish it SoA had to first pass on it. Now the problem becomes that if they then let someone else publish the game in America and it ends up successful, the person who works at SoA who made the decision to pass on it suddenly looks like a complete idiot, as that success should have belonged to them, not the other company. The only reason they let NISA bring the 5th game to America this year is because they probably knew it was WAY too late for a PS2 game to be successful in the States and said "Sure, have at it!".

Probably the exact same situation for Scamco.
 
MechaX said:
Out of all of Namco's Tales related decisions, I'm pretty sure this particular subject is the one thing that people cannot even begin to defend or explain.

It'll never happen. It's like Square licensing out the rights to a FF game to another company.

Tales is one of the foundations of Namco at this point. They're extremely protective of it.
 
This thread is so depressing. They're sitting on a profitable game, why the hell don't they localize it?

Ugh. Hate this thread, yet I keep refreshing.
 
Bebpo said:
It'll never happen. It's like Square licensing out the rights to a FF game to another company.

Tales is one of the foundations of Namco at this point. They're extremely protective of it.
Didn't Grin have a concept Final Fantasy title in the works before they went under?? So I guess anything is possible. OK, now I'm gone.
 
Synless said:
Didn't Grin have a concept Final Fantasy title in the works before they went under?? So I guess anything is possible. OK, now I'm gone.

Make, yes. Publish, not a chance in hell.
 
Bebpo said:
It'll never happen. It's like Square licensing out the rights to a FF game to another company.

Tales is one of the foundations of Namco at this point. They're extremely protective of it.
Square Licensed Final Fantasy Legends 1 and 2 to SunSoft in 1998 for a reprint.

Still, can anyone name a game Namco Made, and someone else published in NA?
 
It'll never happen. It's like Square licensing out the rights to a FF game to another company.

The difference here is that Square Enix tends to localize most of the games their fans demand, even going so far as to porting them (FFIV After Years) or remaking them for a more suitable platform (Re Coded). Just about every single Final Fantasy title has been released in the states.

So it's not an issue. With Namco, it is.
 
Jeels said:
The difference here is that Square Enix tends to localize most of the games their fans demand, even going so far as to porting them (FFIV After Years) or remaking them for a more suitable platform (Re Coded). Just about every single Final Fantasy title has been released in the states.

So it's not an issue. With Namco, it is.
Well, yeah. Final Fantasy games sell.

Square-Enix is absolutely terrible with everything else.
 
Jonnyram said:
When is the Tales studio going to make an iPhone game? Well overdue, imho.
Most likely pretty soon. I wonder if they will go for yet anther spin off, or port Tales of Phantasia again.
 
Jeels said:
The difference here is that Square Enix tends to localize most of the games their fans demand, even going so far as to porting them (FFIV After Years) or remaking them for a more suitable platform (Re Coded). Just about every single Final Fantasy title has been released in the states.

So it's not an issue. With Namco, it is.

Do you think they'd let another company bring out Blood of Bahamut? Or Sigma Harmonics? Or Saga 2 DS?

Look at DQ until now. I'm sure back in the day other publishers would have loved to release DQIV/V/VI in the west, but Enix wouldn't bring them over or license them out.
 
Drkirby said:
Does Namco let anyone else deal with titles they make but don't localize? I can't think of any off the top of my head.

The only one I can think of, and it's a hell of a stretch, is Ar Tonelico 3 being localized by NISA. It's a collaboration between Gust and Banpresto, which is now owned by Bamco. Part of what helped is NISA releasing the first two games before Bamco bought Banpresto.
 
Drkirby said:
Square Licensed Final Fantasy Legends 1 and 2 to SunSoft in 1998 for a reprint.

Still, can anyone name a game Namco Made, and someone else published in NA?
Fragile was Namco-made.

Retro Game Challenge, as well.
 
ShockingAlberto said:
Fragile was Namco-made.

Retro Game Challenge, as well.

Oh really? I didn't know Fragile was Namco. That game was really fun! Loved the atmosphere and story! Thanks XSEED! ^_^
 
icecream said:
MS had their chance with this generation already, and they didn't pull it off. Being the first console out, they were able to convince many JP developers to take a chance with several franchises on them. Yet they let each title fail one by one, and now that everyone's learned their lesson, it's down to multiplatform scraps and dwindling niche exclusives until the end.

Indeed. What makes this even more disturbing in a way is that none of the JP publishers will ever trust any of their franchises on the next Xbox unless they're looking to make a quick buck in the west. They didn't try the first console, tried and got burned with the next - if MS wouldn't have screwed up the small chance they had, the JP publishers might give them one more chance with the next gen Xbox.
 
Er, what did Microsoft screw up exactly that would have let those Japanese titles sell better? I never found out if it was true, but didn't one of the Tales of Star Ocean guys say Microsoft offered development money and help for a one year timed exclusive on the games? That's why we got all those games?
 
Firestorm said:
Er, what did Microsoft screw up exactly that would have let those Japanese titles sell better? I never found out if it was true, but didn't one of the Tales of Star Ocean guys say Microsoft offered development money and help for a one year timed exclusive on the games? That's why we got all those games?

I'd say one of the reasons for the screw ups was MS Japan's insanely shitty marketing. Doing marketing blasts with boy bands (Do!Do!Do! campaign) that are loved by teenage girls and older ladies for a "hardcore" console? It's like campaigning the Xbox with Hannah Montana in the states.

I think the common census is that MS helped the development of JRPGS monetarily.

If MS wants to even try Japan next season, they have to rebrand the console and ditch the Xbox name. Start fresh.

Einbroch said:
This thread is so depressing. They're sitting on a profitable game, why the hell don't they localize it?

Ugh. Hate this thread, yet I keep refreshing.

The reason they're not doing it is that it's not profitable to localize. I can't remember where I read this (could be my mind, someone please verify) that Tales Studio is in financial trouble. The whole Graces PS3 sounds like a quick port-up for getting cash to fund the new Tales PS3 project.

DarknessTear said:
I remember talking to the pres of XSEED and he said that they approached Namco about the Tales PS2 games that didn't come to the US, and Namco is really protective of Tales so they couldn't touch it. Makes no sense to me that they're so protective if they won't even try to do anything with the series in the US.

Or it could be that. We'll never know. :)
 
I remember talking to the pres of XSEED and he said that they approached Namco about the Tales PS2 games that didn't come to the US, and Namco is really protective of Tales so they couldn't touch it. Makes no sense to me that they're so protective if they won't even try to do anything with the series in the US.
 
My heart, it aches. Do you see this thread? Look at it! Look what Namco has done to GAF. We can't even BELIEVE anymore, Namco. This is almost as way more depressing than Japanese cellphone exclusives were a few years ago.

I'm hoping that Graces PS3 will finally break the endless cycle of sorrow and loathing regarding Tales of localizations because my agitation has reached critical mass. The cognitive dissonance I experience when anything Tales of related is announced is bad for my health. :lol

I really had fun with Tales of Vesperia for the 360, because Action RPG is my favorite genre and it was very, very good. For the love of god, please let me experience joy once again, Namco.
 
Drkirby said:
Square Licensed Final Fantasy Legends 1 and 2 to SunSoft in 1998 for a reprint.

Still, can anyone name a game Namco Made, and someone else published in NA?

Symphonia and Phantasia were published by Nintendo in the US and EU.

So were the two Baten Kaitos games (though Origins never came out in Europe)

Also, Nintendo funded the localisations of all of these games (except for the original Baten Kaitos I think, though I may be wrong on that one)
 
Negator said:
My heart, it aches. Do you see this thread? Look at it! Look what Namco has done to GAF. We can't even BELIEVE anymore, Namco. This is almost as depressing as Japanese cellphone exclusives were a few years ago.

I'm hoping that Graces PS3 will finally break the endless cycle of sorrow and loathing regarding Tales of localizations because my agitation has reached critical mass. The cognitive dissonance I experience when anything Tales of related is announced is bad for my health. :lol

I really had fun with Tales of Vesperia for the 360, because Action RPG is my favorite genre and it was very, very good. For the love of god, please let me experience joy once again, Namco.

We're waaay past BELIEVE when it comes to this franchise. At this point you can either learn japanese or straight up forget about the series save for the occasional fan translation.
 
Why is it that Square Enix was able to localise Star Ocean 4 for the 360 and PS3 without any problems but Namco Bandai can't do Tales games?

In terms of popularity and userbase these two series would be quite similar wouldn't they?
 
lucablight said:
Why is it that Square Enix was able to localise Star Ocean 4 for the 360 and PS3 without any problems but Namco Bandai can't do Tales games?

In terms of popularity and userbase these two series would be quite similar wouldn't they?

In Star Ocean 4 360's case, SE was expecting a decent enough hit (supported by the amount of commercials they played on TV) and it didn't quite work out for them. Star Ocean 4 International required absolutely no effort to release and they could have easily turned in a small profit by doing a very much smaller print run.

I guess Namco Bandai just couldn't find a way to make money of Tales localizations, whether that be cutting corners in localization (cutting out voiced skits in Legendia and Abyss) or even when pushing for a big effort with decent marketing (Vesperia). Symphonia was a combination of NoA's magic touch and "right place at the right time" more than anything else and who knows why Symphonia 2 sold the way it did in the West (better than Vesperia at any rate, I think).
 
lucablight said:
Why is it that Square Enix was able to localise Star Ocean 4 for the 360 and PS3 without any problems but Namco Bandai can't do Tales games?

Because Bandai Namco doesn't care about the Tales series in any region other than Japan.
 
Fitting image from the NDX devblog:
2eeamnm.gif
 
MechaX said:
In Star Ocean 4 360's case, SE was expecting a decent enough hit (supported by the amount of commercials they played on TV) and it didn't quite work out for them. Star Ocean 4 International required absolutely no effort to release and they could have easily turned in a small profit by doing a very much smaller print run.

I guess Namco Bandai just couldn't find a way to make money of Tales localizations, whether that be cutting corners in localization (cutting out voiced skits in Legendia and Abyss) or even when pushing for a big effort with decent marketing (Vesperia). Symphonia was a combination of NoA's magic touch and "right place at the right time" more than anything else and who knows why Symphonia 2 sold the way it did in the West (better than Vesperia at any rate, I think).

Did we even get sales numbers for Star Ocean...oh wait, I guess Square Enix hasnt made their earnings report yet. I think Star Ocean is just different in general, all its games came over here, to my knowledge.
 
MechaX said:
why Symphonia 2 sold the way it did in the West (better than Vesperia at any rate, I think).

The last NPD numbers I heard put them neck and neck with each other. Vesperia also launched at a $20-$30 higher price point.
 
I'd also blame Graces not coming over on the recession. With profits diving and business going bad everywhere, the last thing a company like Namco would want to do is take any unnecessary risks.


I find it hard to believe that the profit from 50k-100k sales of a Tales game in the west is not enough money to cover localization of said game. Either they're overpaying on the localization or something fishy is going on. You'd think if the profit from 50k+ sales was greater than the costs for localization, they'd localize the games since it's non-risky money.
 
For the record, SO4 in Japan sold about 200k, which is the best selling Xbox 360 game in Japan (or was it Blue Dragon? I know they're close). SO4I sold about 150k, which is far from the best selling game for the PS3 in Japan.

US/PAL numbers I'm not sure, probably higher in the 360 since it was first launched on the 360 with a year's worth of exclusivity... That and no one knew what kind of game it was (people didn't like it in general I guess).
 
Hey guys, don't fret, you can count on some new Tales releases in North America this upcomming year from Bandai
Entertainment
.
 
Takao said:
Hey guys, don't fret, you can count on some new Tales releases in North America this upcomming year from Bandai
Entertainment
.

No one cares about the Abyss anime.
 
Dedication Through Light said:
Did we even get sales numbers for Star Ocean...oh wait, I guess Square Enix hasnt made their earnings report yet. I think Star Ocean is just different in general, all its games came over here, to my knowledge.

Star Ocean 4's first month numbers was leaked in the NPD thread a month or two after its release, putting it around 70k. I think there was some update on Vesperia's west numbers a few months after its release (don't quote me on that one, I think it was somewhere around 75k-100k). Star Ocean 4 International, who knows (but based on how NPD does its top 20 list, we know for certain that it sold below 50-70k in its first month debut).

Star Ocean is in a bit of a different case than Tales, since SO2 did decently and SO3 did very well in the west, so there would be more incentive to plunge on the PSP remakes and SO4.

cress2000 said:
The last NPD numbers I heard put them neck and neck with each other. Vesperia also launched at a $20-$30 higher price point.

Hm.. I actually didn't even know that it was close. Either way, I just find it odd that a low budget spin-off could sell on par with Vesperia anyway.
 
Kagari said:
No one cares about the Abyss anime.
I took it to mean Tales of Vesperia: First Strike which I do care about! Which as I googled to see if it was licensed found out was fansubbed in HD almost two months ago and nobody had the courtesy to tell me.
 
Bebpo said:
I'd also blame Graces not coming over on the recession. With profits diving and business going bad everywhere, the last thing a company like Namco would want to do is take any unnecessary risks.


I find it hard to believe that the profit from 50k-100k sales of a Tales game in the west is not enough money to cover localization of said game. Either they're overpaying on the localization or something fishy is going on. You'd think if the profit from 50k+ sales was greater than the costs for localization, they'd localize the games since it's non-risky money.

I would have thought that Namco could have matched the games Japanese sales between North America and Europe if they made the effort.

But obviously if it came down to localising the game for Wii or porting to PS3, the latter is much the safer option.
 
cress2000 said:
The last NPD numbers I heard put them neck and neck with each other. Vesperia also launched at a $20-$30 higher price point.

Symphonia Wii was $50 (full price for a Wii game). It was never a budget release.
 
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