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That Darkstalkers collection didn't sell well. That teaser was pretty stupid because it didn't amount to shit.
Nah, I find SFV to be a lot better than SFIV.
I'm in the same boat. SF4 was the game that made me question my love for the series. It was a game I had to tolerate at best, with its hideous art, stiff animations, convoluted systems, and over-reliance on links and setups.It's something I put up with because it was the newest and the one everyone gravitated towards, but I am so happy to leave it behind. SF4 was just a very rigid, dull experience throughout and took some characters I had lots of fun with before (like Akuma and Ibuki) and turned made them into something that was utterly bland.
SF5 is rough, but from the start it was more immediately fun than SF4 had been to me in the 7 years I put into it. I also vastly prefer it stylistically as it's the first time a polygonal Street Fighter has really visually come together imo. It also has some great music, which I found almost universally lacking in 4.
You mean memorable newcomers or characters overall? And there's been a story mode in the game for a year now.SF4 gameplay is fun to watch, but the mechanics are loose and frustrating. I was used to SF3, which had tighter gameplay, and so going to SF4, I felt like I had to adapt to the strange hitboxes, wonky animation and overall loose gameplay.
And this is from someone who LOVED SF4 when it first came out, but it didn't age well.
SF5 went back to SF roots and is a much better fighting game: animation, hitboxes, inputs - everything has been finely tuned. It just lacks memorable characters and a freaking story mode.
SF3 is still the GOAT of fighters, btw. Even 20 years later, this game has something new to teach me. The parry mechanic (and various options it offers) is short of revolutionary. It requires strict execution and dedication - something people were intimidated by, and so, SF4 was born.
Agreed. I wouldn't go as far as to, say, remove the input buffer like some outside of GAF suggested. But buffing V-Reversals & adding more defensive options overall would go a long way.The core gameplay of SFV is better than IV for sure. It just needs more variety.
SFV sucks to watch.
What I wouldn't give for the Street Fighter community to be like Melee players and just play the game they prefer to play instead of the one that Capcom tells them to play. At least then I wouldn't be bored out of my mind whenever I watch a stream of it.
You mean memorable newcomers or characters overall. And there's been a story mode in the game for a year now.
And the existing story mode is a bad clone of MK/Injustice....
I didn't say to mash, I said to tap once before inputting a special or a poke to parry before putting any offense forward. Don't tell me I didn't play the game.You do realise you cannot mash forward to parry... It actually requires timing. You really didn't play the game.
With that outta the way. I'm an enigma who can play 3S fine but not SF4 or 5, I straight up get worse at playing when things are slowed down. I've never had fun with 4 or 5, but if I have to say, 4 is better than 5 but only ever so slightly.
I agree with this statement.
Lmao at sf4 having better art direction and animation. I'm crying, y'all really buggin. Sf4 is trash bag tier. 5 is better and only gonna get better.
And no that stiff ass, ugly game isn't better to watch either.
I enjoy both on a casual and competitive level.
Same here. SFIV definitely has SFV beat in terms of roster, modes/content, and load times, but I like playing both games.
Naw, that alpha build Chun-Li is inferior to SFIV's early art direction for Chun-Li:SFIV has some of the worst art direction and animation in the entire series so to say that it's better than SFV is very ignorant. I mean just take a look at Chun in SFV, I feel like they made her (regardless of gameplay) the best version in this game.
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Its also prettier despite being less technically impressive. SFV looks ugly and lacks the nice colors of IV.
SFV sucks to watch.
What I wouldn't give for the Street Fighter community to be like Melee players and just play the game they prefer to play instead of the one that Capcom tells them to play. At least then I wouldn't be bored out of my mind whenever I watch a stream of it.
I respect everyone's opinion on which of the two SF they like better but to say SFV is more fun to watch than SF4 is just... It's just... Jesus man how can you even say that. Every SF show has had a decrease in views on YouTube. The crowd don't even get excited as often as they used to at tourneys. It's a lethargic game to watch no matter how fun the game is to play.
SFIV also looks better...... Well atleast Ken does. That alone makes IV the better game.
lolwut?Agreed. SFIV looks prettier on PS4/PC though it's less technically impressive compared to SFV.
lolwut?
Agreed. SFIV looks prettier on PS4/PC though it's less technically impressive compared to SFV.
I prefer V-trigger/V-skill over FADC as well, and the execution leniency introduced in SFV is welcome, but everything else including art direction, net code, animation, and the roster is superior in SF4. SF4 is one of the greatest games of the previous gen and I think the only fighting game that beats it out in terms of gameplay for me is VF5:FS.
Still waiting for an arcade mode to SF VI just started playing Ultra on PS Now for shits and giggles, and I can't believe how well this game aged. It still feels great to play and I find the gameplay of SFIV way more satisfying than SFV's. It's more about the mechanics/combat than the content, for sure.
Anyone else feel a little nostalgic for SFIV after playing SFV?
I would like to add:Prefering SF4's character designs and animation of all things is beyond comprehension.
SFV is by miles the best animated polygonal fighter ever made.
You could have just summarized the relevant paragraphSFIV is unwatchable from a design and animation perspective. V is the closest thing to SFIII animation we've gotten in a 3D fighter.
Why SFIV has bad animation: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
It's tough to say. Something about SFIV on PS4 (looks like high PC settings) looks pretty, and while SFV is no slouch, I think it's missing the pop that IV had IMO. I am actually playing both games as we speak on the PS4 (on my 1920x1200 display but at 1080p), but SFIV looks better to me personally.
This is off-topic but I also think that UMVC3 looks way better than MVCI. I just prefer the comic book aesthetic over the MCU look.
Wow, you wrote the Makoto bible?I wrote a huge guidebook for SFIV (The Rindoukan Bible) and was going to write a SFV guide with Infil of KI Guide fame (we got quite far down the design doc with pages and content) until we both realized we really disliked the game and stopped.
2. Conflicting priorities for the game design (it's for everyone, but its also super mechanical and frame knowledge heavy, plus no single player modes worth a damn, and no QoL advancements for like 2 years). If it's for casual fans, where the hell is the personality? Even CvS, a mashup low budget game from 2001, has more of an identity and charm to its character interactions and UI. Probably because it was an actual arcade game.
t.
Wow, you wrote the Makoto bible?
That shit was amazing even though I only played majority for a week. But still
Agreed. SFIV looks prettier on PS4/PC though it's less technically impressive compared to SFV.
As for Ui , that's preference. For intros, if you are gonna pull that, you are going to have to pull that for every fighting game, that's out now besides like MK. Because for most of them, everyone does their own intro and don't actually interact, besides very specific situations.
I stuck with Bison in SFV because I never got tired of just watching his animations. (and also because it didn't matter at my level of play lol)I would like to add: