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Shadow of the Colossus is 10 years old today

I will always remember this game. Expecially the end. Reaching the entrance, me and my friend going 'Guess the colossi is in that tower'...then slowly realizing'Fuck...that IS the colossi!'. Greatest feeling ever.
 
TLoU clearly takes inspiration from Ico. Both games have been pretty influential with games being inspired or outright aping them.

It clearly does not.

Might as well say assassins creed was inspired or aped the games because you climb shit in both games.

Climbing/parkour in assassins creed is boring, mindnumbing and unengaging, in comparison, it was fucking amazing in SotC. When you mastered the controls, the shit you coild pull off was unreal.... Because you were actually IN control.

Games are not movies, its not what you see being done or similarities in what narration you are told is happening.

Its HOW you do it. And to this day, SotC remains untouched in this, the defining and most important aspect of the medium.
 
He's talking about Team ICO in general. The influence they had on games in some cases were directly on the developers

Neil Druckmann



Miyazaki



I'd argue that's even bigger than simply taking from a game. It's games opening creators eyes to what's possible in gaming to the point that they want to make games as well.

Holy shit, had no idea both of those devs held Ico in such esteem. Thanks for the find.

I remember feeling the exact same way about Ico back when it came out when I was in university.
 
Such a unique and amazing game with an equally amazing soundtrack. There's been nothing like it since and I'm grateful for that. Makes it that much more special.
 
It clearly does not.

Might as well say assassins creed was inspired or aped the games because you climb shit in both games.
Straight from the horse's mouth:
http://ps3.mmgn.com/News/the-last-of-us-inspired-by-ico-re4
http://www.polygon.com/2013/5/30/4380370/naughty-dog-ico-uncharted-last-of-us

Hell, even UC4's jeep chase: https://twitter.com/bruce_straley/status/611310861915947010

And here's something from a great piece:
.. but his approach has inspired countless others in the 10 years since Ico shipped.

Vander Caballero of developer Minority calls Ico "magic" and says that he's mentioned Ueda's work "in 80 percent of the design meetings I've had in my career," from a presentation where he suggested Army of Two's main characters should interact with each other, to directly inspiring the emotion-based mechanics of Papo & Yo. David Cage cites Ico as an inspiration for pursuing nontraditional emotions in Indigo Prophecy. Phil Fish says Ueda's work inspired him to strip the excess out of Fez. Dylan Jobe of LightBox recently said he "almost broke down in tears like a total pussy" during Shadow of the Colossus' ending.

"If it was not Fumito, then someone would have come up with [these ideas]," says Caballero. "But he did it. And he did it first. And he inspired all of usâ?¦ If he wouldn't have done it, I don't know if Papo & Yo would exist."
http://www.1up.com/features/fumito-ueda-ico-shadow-colossus-last-guardian

"Inspiration" doesn't mean outright copying, SotC and ICO are among the most influential games without a doubt.
 
Straight from the horse's mouth:
http://ps3.mmgn.com/News/the-last-of-us-inspired-by-ico-re4
http://www.polygon.com/2013/5/30/4380370/naughty-dog-ico-uncharted-last-of-us

Hell, even UC4's jeep chase: https://twitter.com/bruce_straley/status/611310861915947010

And here's something from a great piece:

http://www.1up.com/features/fumito-ueda-ico-shadow-colossus-last-guardian

"Inspiration" doesn't mean straight copying, SotC and ICO are among the most influential games without a doubt.

You know what helps to not spectacularly miss the point? To look at more than just the first sentence
like for ecample the point behind the comparison

You did say games right?

Not stories, not movies, not books.

SotC HAS had a huge impact on the way studios wank on 'emotiomal bullshit', about how they think their cutscenes can make prople cry.

As for the actual framework that left that impression, its complety ignored because marketing teams cant capture it in bullshots or hype trailers

But how about we look at everything you ignored which was the actual point:

Games are not movies, its not what you see being done or similarities in what narration you are told is happening.
Its HOW you do it. And to this day, SotC remains untouched in this, the defining and most important aspect of the medium.

You have quoted a bunch of people who were in awe of seeing a majestic eagle take flight, and then decided to glue a bunch of feathers on their arms and run around squawking.

Oooooh, push a button to high five!!!!

Bird men are worthless, Wheres the motherfucker who saw the ico eagle, and made a fucking plane?

He doesnt exist. Thats why, 10 years later, ico and SotC's ground breaking traversal engine is still the most advanced in videogames, because the birdmen reverted back to context sensitive actions or worse, automated bullshit, that responds to flags set on the environment, instead of the environment itself.

10 years after SotC's actually being able to clamber on and interact with every surface simply because of that surfaces geometry and the engines traversal mechanics, we are still stuck with fake bullshit.


I dont want a bunch of dudes flapping their arms and squawking, giving me a bird show. I dont care how much money they put into the costumes.

I want to fucking fly again.


SotC is still alone in that sky.

Not a single one of them dared to take inspiration from the single most important aspect of the game. The foundation that made everything they wete inspired by work.

Instead, the ground underneath is littered with bird men.
 
Went back and played this in 3D to celebrate its 10th Anniversary. It's such a brilliant and moving game. Unbelievably stark and powerful, very believable.

The ending has a huge impact and the journey to it is just as beautiful, as it is frustrating and sorrowful.
 
10 years later it still remains unique across the thousands of games from the beginning of time. That is a crowning achievement that will probably never be beaten till TLG.
 
Nick Suttner's SotC book is officially out today ($5 for the eBook):
http://bossfightbooks.com/products/s...y-nick-suttner

Just started it (and will probably be taking a long lunch to read more), and it's really good, so far. Suttner also said he'll eventually post full transcriptions of some of the interviews he did as research -- including one with Fumito Ueda -- here:
http://shadowbookextras.tumblr.com/
Thanks for the reminder, just bought the eBook version.
 
10 years later it still remains unique across the thousands of games from the beginning of time. That is a crowning achievement that will probably never be beaten till TLG.
And it's not due to lack of trying, giant ass boss battle pretty much became a trope, yet to this day, no game did it better than SotC.
 
Probably my favorite game of all time. Coming from a guy who disliked ICO.

As excited as I am for The Last Guardian, SotC just resonated with me so much. I love the idea of a man going to a forbidden place, breaking the sacred laws of his people, to bring someone back that was lost. I love the desolate, lonely feeling of roaming around the quiet lands- your only companion being your loyal horse. The very act of not knowing what colossi awaited you, tracking it, figuring it out, and taking it down is unlike anything else I've experienced in a game- all the while you just know what you are doing is wrong in some way. Then you have Kow Otani's soundtrack... which is absolutely majestic.

Shadow of the Colossus just hit all the right notes for me.
I have no doubt TLG will be great, but I just don't see it having the same amount of fulfilling elements for me that SotC did. A very special experience.
 
Incredibly game. 10 years, times flies.

Anyone else a sophomore in high school when this came out?

The HD Remaster was fine, but I hated the increased difficulty. Sure a tiny man would have trouble climbing these beasts, but holy crap it was annoying compared to the NA version. PS2 version GOAT version.

I also found the remaster a bit annoying. Should I pick up the original game instead to play on my CRT?
 
I also found the remaster a bit annoying. Should I pick up the original game instead to play on my CRT?

If the graphics aren't an issue for you, I would consider it. When I played the remaster, I thought I'd gotten way worse at the game, somehow! The grip issues in the remaster are a pain. I mean, they don't make it unbeatable by any means, but a few of the colossi can be way more frustrating (e.g., #3).
 
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