Reading this thread I wish I could love this game like everyone else. I was so bored by it.
It's because you don't understand it and that's a crying shame.
Reading this thread I wish I could love this game like everyone else. I was so bored by it.
TLoU clearly takes inspiration from Ico. Both games have been pretty influential with games being inspired or outright aping them.
He's talking about Team ICO in general. The influence they had on games in some cases were directly on the developers
Neil Druckmann
Miyazaki
I'd argue that's even bigger than simply taking from a game. It's games opening creators eyes to what's possible in gaming to the point that they want to make games as well.
Straight from the horse's mouth:It clearly does not.
Might as well say assassins creed was inspired or aped the games because you climb shit in both games.
http://www.1up.com/features/fumito-ueda-ico-shadow-colossus-last-guardian.. but his approach has inspired countless others in the 10 years since Ico shipped.
Vander Caballero of developer Minority calls Ico "magic" and says that he's mentioned Ueda's work "in 80 percent of the design meetings I've had in my career," from a presentation where he suggested Army of Two's main characters should interact with each other, to directly inspiring the emotion-based mechanics of Papo & Yo. David Cage cites Ico as an inspiration for pursuing nontraditional emotions in Indigo Prophecy. Phil Fish says Ueda's work inspired him to strip the excess out of Fez. Dylan Jobe of LightBox recently said he "almost broke down in tears like a total pussy" during Shadow of the Colossus' ending.
"If it was not Fumito, then someone would have come up with [these ideas]," says Caballero. "But he did it. And he did it first. And he inspired all of usâ?¦ If he wouldn't have done it, I don't know if Papo & Yo would exist."
Straight from the horse's mouth:
http://ps3.mmgn.com/News/the-last-of-us-inspired-by-ico-re4
http://www.polygon.com/2013/5/30/4380370/naughty-dog-ico-uncharted-last-of-us
Hell, even UC4's jeep chase: https://twitter.com/bruce_straley/status/611310861915947010
And here's something from a great piece:
http://www.1up.com/features/fumito-ueda-ico-shadow-colossus-last-guardian
"Inspiration" doesn't mean straight copying, SotC and ICO are among the most influential games without a doubt.
Games are not movies, its not what you see being done or similarities in what narration you are told is happening.
Its HOW you do it. And to this day, SotC remains untouched in this, the defining and most important aspect of the medium.
Thanks for the reminder, just bought the eBook version.Nick Suttner's SotC book is officially out today ($5 for the eBook):
http://bossfightbooks.com/products/s...y-nick-suttner
Just started it (and will probably be taking a long lunch to read more), and it's really good, so far. Suttner also said he'll eventually post full transcriptions of some of the interviews he did as research -- including one with Fumito Ueda -- here:
http://shadowbookextras.tumblr.com/
And it's not due to lack of trying, giant ass boss battle pretty much became a trope, yet to this day, no game did it better than SotC.10 years later it still remains unique across the thousands of games from the beginning of time. That is a crowning achievement that will probably never be beaten till TLG.
Probably my favorite game of all time. Coming from a guy who disliked ICO.
Incredibly game. 10 years, times flies.
Anyone else a sophomore in high school when this came out?
The HD Remaster was fine, but I hated the increased difficulty. Sure a tiny man would have trouble climbing these beasts, but holy crap it was annoying compared to the NA version. PS2 version GOAT version.
I also found the remaster a bit annoying. Should I pick up the original game instead to play on my CRT?