Imbarkus
As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
Well yeah but the project on Kickstarter didn't exist in a vacuum, either.
The attitudes towards high-dollar Kickstarters themselves has changed lately, in part due to the recent announcements of Double Fine's progress on Broken Age, and also in part due to so many seemingly viable business models using it in ways people question (Spike Lee?).
The other truly sad fact of the matter, being a horror game fan, is that our niche just doesn't seem to be able to generate as much revenue as we'd like to. Console publishers are unwilling to back a AAA horror game now unless it is essentially a shooter, chasing that RE4 acclaim and money. Yet meanwhile RE itself and its offshoots like Dead Space fade over time as the gameplay fails to support a horror experience, and is deadly similar to most everything else a player will have played.
The indie space recognizes the potential in horror storytelling/gameplay and has for a while, but I've about reached saturation for low-budget Slender clones and 16-bit zombies. But can a AAA horror game with non-shooter gameplay sell well?
Ironically Silent Hill 2 sold far better in the AAA space before anybody "refined" the combat, gameplay, camera, etc. Still the best-selling entry in the series. So I think the potential is there.
But it is another uphill battle to add to the list that this team has had to wage.
The attitudes towards high-dollar Kickstarters themselves has changed lately, in part due to the recent announcements of Double Fine's progress on Broken Age, and also in part due to so many seemingly viable business models using it in ways people question (Spike Lee?).
The other truly sad fact of the matter, being a horror game fan, is that our niche just doesn't seem to be able to generate as much revenue as we'd like to. Console publishers are unwilling to back a AAA horror game now unless it is essentially a shooter, chasing that RE4 acclaim and money. Yet meanwhile RE itself and its offshoots like Dead Space fade over time as the gameplay fails to support a horror experience, and is deadly similar to most everything else a player will have played.
The indie space recognizes the potential in horror storytelling/gameplay and has for a while, but I've about reached saturation for low-budget Slender clones and 16-bit zombies. But can a AAA horror game with non-shooter gameplay sell well?
Ironically Silent Hill 2 sold far better in the AAA space before anybody "refined" the combat, gameplay, camera, etc. Still the best-selling entry in the series. So I think the potential is there.
But it is another uphill battle to add to the list that this team has had to wage.