So this has been running for about two days now, having hooked $136,332. By comparison, the original campaign made ~$115,000 in the first two days.
Don't forget about the fundraiser on their own website.
That was the website.
Oops.
For the old Kickstarter :
Day 1 - $18,980
Day 2 - $29,833
Day 3 - $11,887
Total at Cancellation: $128,039
For this Kickstarter:
Day 1 - $91,327
Day 2 - $34,733
Day 3 - $10,333 (so far)
Total: $136,393
According to Kicktraq it's trending towards funding at $1,363,930. But I'm going to assume Kicktraq's trending projection is waaaaaaaaaaaaaaaaaaaaaaaay wrong.
750,000 still seems a little steep. But the fact that now its all one full game is a definitely a plus.
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.
And what sense would that make with the majority of people they're talking to being fans of the GameCube original. You might not care about a Wii U version but what about those people who do own one or want to own one at some point and fondly remember Eternal Darkness.
Your proposal is very ignorant. Besides, your proposal of switching to Unity would make a Wii U version even easier to do since that is included with every Wii U dev kit for free.
so are they actually on track to make it this time around? That would be a big surprise to me
Lol.And 64% have voted on Wii U version on Precursor forums
Lol.
64% or you may say - ~500 people. This is like nothing for the game with such budget.
$1,363,930 is just ten times their current total. Basic math, really(thirty days long, already 1/10 over)
They're basically implying the kickstarter will get $163,393 every three days because that is what happened so far. Of course, that is clearly a bad way to calculate the final number since the first few days are always popular. Especially near the middle, the kickstarter will reach low points. Near the end, it might receive a big boost depending on how much more money they need (and the popularity and exposure on gaming websites etc etc)
Then drop the PS4 version since its only 56 people *lol*?
I'm pretty sure that the fanbase is indeed the Nintendo people like D-e-f- have said, so dropping the Wii U version... Don't think that's a good idea.
Exactly, this forums statistics means nothing.
Fanbase for the game from gamecube era, which bought Wii U?
Good luck selling 10k copies.
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I really don't understand why they want to publish this game so badly on Wii U. Is it loyal thing or they have good numbers for indies game sales?
Exactly, this forums statistics means nothing.
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I really don't understand why they want to publish this game so badly on Wii U. Is it loyal thing or they have good numbers for indies game sales?
Why WOULDN'T they want to publish on Wii U?
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.
But I guess I was wrong.
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.
But I guess I was wrong.
By your logic developers shouldn't release any game on any platform in its 1st year because they're "unproven" DEF already gave reasons why its on wiiU, but you've only concentrated on his first line instead, which if your going to point out userbase there are well over a million wiiUs in the wild which I'm sure this game won't need to sell to that many for it to profitable,.I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.
But I guess I was wrong.
Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.
By your logic developers shouldn't release any game on any platform in its 1st year because they're "unproven"
I think this is a case by case thing, adding more platforms doesn't mean you automatically sell more copies of the game, and can even add expenses, maybe you haven't been following nintendo's eshop but there have been multiple original downloadble 3rd party games on the wiiU and 3DS that have had good success, frozenbyte's. Trine 2 outsold the PS360 version and were satisfied with the sales which they weren't with the other versionsA fledgling developer that doesn't even have a publisher should probably not limit themselves to the platform with the smallest possible userbase - it's as simple as that. Sony and MS platforms at the very least have seen a good deal of success with original, downloadable 3rd party games......whereas the Wii and WiiU have not really been exploring those areas.
What? So it's not all episodes in one game (or at least some of them), but one episoded stretched to 12 hours? That's disappointing.
I hope at least there's a lot of present day stuff.
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.
Should they ever realise more than the first episode(...)
What? So it's not all episodes in one game (or at least some of them), but one episoded stretched to 12 hours? That's disappointing.
I hope at least there's a lot of present day stuff.
Shadow of the Eternals Kickstarter said:* Multiple playable characters throughout different time periods of history.
You're wrong. They're making several chapters and playable characters out of this. It's possible that they cut out some of the ones that they had planned to do, but the game definitely follows the structure of Eternal Darkness, with several playable characters set in different time periods.
Sounds like there will be episodes in the likes of Eternal Darkness.
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.
But I guess I was wrong.
Exactly, this forums statistics means nothing.
Where can I find information about that? They clearly said this when they had their episodic structure, but now they have removed information about further time periods and characters.
Change the appearance of playable characters Klára and Becker with outfits to be voted on by the community.
Each character uses a variety of melee and ranged weapons which are historically accurate to the time period. Becker is a trained detective and a skilled shot with his Smith & Wesson SW99, while Klára is a handmaiden working as an informant for the police so discretion and stealth is important. She uses a concealed ballock dagger and wheellock pistol.
Wow. I just read the kickstarter thing again. You might be right. There is no mention in the whole thing about there being any more playable characters than two (three if you count the character from the gameplay demo that we've seen, a character that was never meant to have a chapter of its own, anyway; he was just a small part of Klara's chapter). This gives me a bad feeling; it's like they're being coy about the whole thing, making readers *assume* that there are going to be as many characters and time periods as in Eternal Darkness, because, hey, it's what they initially said the game was going to have during the first failed kickstarter. But, since they don't explicitly said in this new kickstarter that there will be more than 2 characters, they wouldn't be breaking any "promises". Still a horribly shitty practice if true, though.
Some quotes from the kickstarter:
You could assume that they are only mentioning these 2 characters because they are the ones that they have revealed so far, but couple these quotes with the fact that they completely eliminated all traces of all the other characters and time periods in the official website, and there is definitely a big reason to be concerned.
I've been a supporter of this game, I've always wanted this to succeed and I supported Precursor Games, always thinking that the least they deserved was a second chance. Now I'm not so sure. If this ends up being true, it's really fucked up. Precursor, seriously. Don't fucking do this. The last thing you need right now is people feeling like they have been lied to. If you are unable to make the game with more than two/three playable characters, at least go ahead and be open about that. This is going to end badly for you.
Huh? They've been open about it being an eight to ten hour game. How do you expect them to condense the content of 12 two-to-four-hour episodes into that space without losing a lot of the content.
Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.
Don't remind me, that had a very slow middle to the campaign. Almost lost hope for seeing something like Neverhood again.
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