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Shadow of the Eternals Kickstarter Relaunched

Okay I pledged $20. The way they are presenting things now is much better. They're up to $123,663 at the moment with 3102 pledged.
 
So this has been running for about two days now, having hooked $136,332. By comparison, the original campaign made ~$115,000 in the first two days.
 
I pledged $20 when it first relaunched. If the game gets made I'll get a game like one I enjoyed, Eternal Darkness, for Wii U. If it doesn't the spectacle of the complete destruction of any credibility Dyack still has will still be interesting to watch.
 

For the old Kickstarter :
Day 1 - $18,980
Day 2 - $29,833
Day 3 - $11,887
Total at Cancellation: $128,039

For this Kickstarter:
Day 1 - $91,327
Day 2 - $34,733
Day 3 - $10,333 (so far)
Total: $136,393

According to Kicktraq it's trending towards funding at $1,363,930. But I'm going to assume Kicktraq's trending projection is waaaaaaaaaaaaaaaaaaaaaaaay wrong.
 
For the old Kickstarter :
Day 1 - $18,980
Day 2 - $29,833
Day 3 - $11,887
Total at Cancellation: $128,039

For this Kickstarter:
Day 1 - $91,327
Day 2 - $34,733
Day 3 - $10,333 (so far)
Total: $136,393

According to Kicktraq it's trending towards funding at $1,363,930. But I'm going to assume Kicktraq's trending projection is waaaaaaaaaaaaaaaaaaaaaaaay wrong.

$1,363,930 is just ten times their current total. Basic math, really :P (thirty days long, already 1/10 over)

They're basically implying the kickstarter will get $163,393 every three days because that is what happened so far. Of course, that is clearly a bad way to calculate the final number since the first few days are always popular. Especially near the middle, the kickstarter will reach low points. Near the end, it might receive a big boost depending on how much more money they need (and the popularity and exposure on gaming websites etc etc)
 
Kicktraq needs to implement the alternate curve that seems to always occur with these things for a more accurate representation. Of course that isnt set in stone but the way they do it now is always wrong.
 
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.

A Nintendo platform was always an intended target for this game. The wii u version dev costs will also be negligible. On CryEngine 3, CryEngine 3 has a lot of nice builtin shaders for what they are going for so it's probably for the best.
 
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.

And what sense would that make with the majority of people they're talking to being fans of the GameCube original. You might not care about a Wii U version but what about those people who do own one or want to own one at some point and fondly remember Eternal Darkness.

Your proposal is very ignorant. Besides, your proposal of switching to Unity would make a Wii U version even easier to do since that is included with every Wii U dev kit for free.
 
I'm voting no on the Unity.

I mean, there's plenty of indie Slender and SCP variants and interesting low-fi survival horror like Home, Lone Survivor, Shattered Haven, even State of Decay already. I don't think I could step back from the CryEngine stuff that I've already seen.

The first Eternal Darkness, because it had been in development for N64 and then repurposed for Gamecube, was held back a bit by its graphics, considering that REMake came out that same year. Sure, we're talking polygonal vs. prerendered graphics, but to the layman, REMake blew Eternal Darkness away in visuals. I think that lessened the sales for ED, personally.

I think this project has to keep at least its current level of fidelity to retain its current level of interest, at least for me.
 
And what sense would that make with the majority of people they're talking to being fans of the GameCube original. You might not care about a Wii U version but what about those people who do own one or want to own one at some point and fondly remember Eternal Darkness.

Your proposal is very ignorant. Besides, your proposal of switching to Unity would make a Wii U version even easier to do since that is included with every Wii U dev kit for free.

And 64% have voted on Wii U version on Precursor forums also on "What system would you most likely buy Shadow of the Eternals on?"

PC, PS4, Wii U and Xbox One is the options.

Source
 
so are they actually on track to make it this time around? That would be a big surprise to me
 
Lol.
64% or you may say - ~500 people. This is like nothing for the game with such budget.

Then drop the PS4 version since its only 56 people *lol*?

I'm pretty sure that the fanbase is indeed the Nintendo people like D-e-f- have said, so dropping the Wii U version... Don't think that's a good idea.
 
$1,363,930 is just ten times their current total. Basic math, really :P (thirty days long, already 1/10 over)

They're basically implying the kickstarter will get $163,393 every three days because that is what happened so far. Of course, that is clearly a bad way to calculate the final number since the first few days are always popular. Especially near the middle, the kickstarter will reach low points. Near the end, it might receive a big boost depending on how much more money they need (and the popularity and exposure on gaming websites etc etc)

How I did not notice that is beyond me. What an idiot. You're right, it's just multiplying the total by the remainder.

But yeah, it's going to need a good few of boosts if it's going to make it, I think. Their campaign video is better at the very least.
 
Then drop the PS4 version since its only 56 people *lol*?

Exactly, this forums statistics means nothing.


I'm pretty sure that the fanbase is indeed the Nintendo people like D-e-f- have said, so dropping the Wii U version... Don't think that's a good idea.

Fanbase for the game from gamecube era, which bought Wii U?
Good luck selling 10k copies.

--

I really don't understand why they want to publish this game so badly on Wii U. Is it loyal thing or they have good numbers for indies game sales?
 
Exactly, this forums statistics means nothing.




Fanbase for the game from gamecube era, which bought Wii U?
Good luck selling 10k copies.

--

I really don't understand why they want to publish this game so badly on Wii U. Is it loyal thing or they have good numbers for indies game sales?

Wii U fans can be pretty hardcore. That system lacks compelling software and when a developer plays the nostalgia card, this hardcore base might bring up sufficient funds.
 
Exactly, this forums statistics means nothing.

And if Wii U on that forum would have been the version with lowest number of votes... 10 people would have cited that why Wii U version should be dropped.
Damned of they do, damned if they don't.

But anyways mine and D-e-f-'s comment was to a post on this forum suggesting dropping the Wii U version would be a good idea, we disagreed.
 
--

I really don't understand why they want to publish this game so badly on Wii U. Is it loyal thing or they have good numbers for indies game sales?

Why WOULDN'T they want to publish on Wii U? Great indie support, previous good relationship with Nintendo, support for the engine they're using, the game is a sequel to a game that was exclusive to a previous Nintendo platform that has a hardcore following and it fills a hole in the platforms portfolio.

It would be all kinds of nonsense if they didn't.
 
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.

But I guess I was wrong.

Why WOULDN'T they want to publish on Wii U?

Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.
 
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.

But I guess I was wrong.

I don't think something even remotely developed by Denis Dyack could be available on any Microsoft platform after everything that happened.

Yet... a PS4 edition would be interesting. Let's say that if not even Sony decided to support this game (ie: produce it) it means that neither them find the project appealing/interesting.

Yet, I'd stronly like to see this one funded. It would be veeeery interesting.
 
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.

But I guess I was wrong.



Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.
By your logic developers shouldn't release any game on any platform in its 1st year because they're "unproven" DEF already gave reasons why its on wiiU, but you've only concentrated on his first line instead, which if your going to point out userbase there are well over a million wiiUs in the wild which I'm sure this game won't need to sell to that many for it to profitable,.
 
Guys, this is a real opportunity for a true Eternal Darkness successor. And so far what they have shown looks great. Let's do it!
 
By your logic developers shouldn't release any game on any platform in its 1st year because they're "unproven"

A fledgling developer that doesn't even have a publisher should probably not limit themselves to the platform with the smallest possible userbase - it's as simple as that. Sony and MS platforms at the very least have seen a good deal of success with original, downloadable 3rd party games......whereas the Wii and WiiU have not really been exploring those areas.
 
A fledgling developer that doesn't even have a publisher should probably not limit themselves to the platform with the smallest possible userbase - it's as simple as that. Sony and MS platforms at the very least have seen a good deal of success with original, downloadable 3rd party games......whereas the Wii and WiiU have not really been exploring those areas.
I think this is a case by case thing, adding more platforms doesn't mean you automatically sell more copies of the game, and can even add expenses, maybe you haven't been following nintendo's eshop but there have been multiple original downloadble 3rd party games on the wiiU and 3DS that have had good success, frozenbyte's. Trine 2 outsold the PS360 version and were satisfied with the sales which they weren't with the other versions
 
Should they ever realise more than the first episode (which is now made into a kind of full game), then we could get these characters and worlds:
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ed01-underworldjpxjq.jpg

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Please note that these are still from a time when it was made at Silicon Knights and pitched as Eternal Darkness 2.
 
What? So it's not all episodes in one game (or at least some of them), but one episoded stretched to 12 hours? That's disappointing.

I hope at least there's a lot of present day stuff.
 
What? So it's not all episodes in one game (or at least some of them), but one episoded stretched to 12 hours? That's disappointing.

I hope at least there's a lot of present day stuff.

The budget probably does not allow for more. And information about additional characters and story parts was removed from the respective sections on the game's website.
 
I still think they should've cut the Wii U version, using Unity instead of Cryengine 3 and lowered that number.

While Unity might be cheaper to work with, it would likely require a significant amount of additional development time and money to pull off their milestones with the project.

Cryengine 3 is a much more full featured engine.
 
Should they ever realise more than the first episode(...)

You're wrong. They're making several chapters and playable characters out of this. It's possible that they cut out some of the ones that they had planned to do, but the game definitely follows the structure of Eternal Darkness, with several playable characters set in different time periods.
 
What? So it's not all episodes in one game (or at least some of them), but one episoded stretched to 12 hours? That's disappointing.

I hope at least there's a lot of present day stuff.

Shadow of the Eternals Kickstarter said:
* Multiple playable characters throughout different time periods of history.

Sounds like there will be episodes in the likes of Eternal Darkness.
 
You're wrong. They're making several chapters and playable characters out of this. It's possible that they cut out some of the ones that they had planned to do, but the game definitely follows the structure of Eternal Darkness, with several playable characters set in different time periods.

Where can I find information about that? They clearly said this when they had their episodic structure, but now they have removed information about further time periods and characters.
 
The website characters would cover three time periods.

Modern Day - Paul Becker, John Doe, John Smith.
1610 AD - Klára Rusznyák, Erzébet Bathory.
814 AD - Theodoric.

The video focuses almost exclusively on Becker in modern day, and Klára in 1610 AD. Dyack says: "The further you interrogate them, the more you discover that they're telling you stories of things that have happened hundreds, potentially thousands of years ago. And the first story and chapter that we're going to cover in Shadows of the Eternals, is Erzébet Bathory."
 
I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.

But I guess I was wrong.

That would significantly increase their costs and at the same time they are asking for less money.

Sounds like they weren't stupid enough to try PS3/360 ports.
 
Exactly, this forums statistics means nothing.

You are ignoring the fact that those forum members are the ones that pledged in the first kickstarter. So they were already willing to pay for the game, thus their opinion has a concrete value for the developer, while your advised opinion about the PS360 version values exactly the amount you pledged.
 
Where can I find information about that? They clearly said this when they had their episodic structure, but now they have removed information about further time periods and characters.

Wow. I just read the kickstarter thing again. You might be right. There is no mention in the whole thing about there being any more playable characters than two (three if you count the character from the gameplay demo that we've seen, a character that was never meant to have a chapter of its own, anyway; he was just a small part of Klara's chapter). This gives me a bad feeling; it's like they're being coy about the whole thing, making readers *assume* that there are going to be as many characters and time periods as in Eternal Darkness, because, hey, it's what they initially said the game was going to have during the first failed kickstarter. But, since they don't explicitly said in this new kickstarter that there will be more than 2 characters, they wouldn't be breaking any "promises". Still a horribly shitty practice if true, though.

Some quotes from the kickstarter:

Change the appearance of playable characters Klára and Becker with outfits to be voted on by the community.

Each character uses a variety of melee and ranged weapons which are historically accurate to the time period. Becker is a trained detective and a skilled shot with his Smith & Wesson SW99, while Klára is a handmaiden working as an informant for the police so discretion and stealth is important. She uses a concealed ballock dagger and wheellock pistol.

You could assume that they are only mentioning these 2 characters because they are the ones that they have revealed so far, but couple these quotes with the fact that they completely eliminated all traces of all the other characters and time periods in the official website, and there is definitely a big reason to be concerned.

I've been a supporter of this game, I've always wanted this to succeed and I supported Precursor Games, always thinking that the least they deserved was a second chance. Now I'm not so sure. If this ends up being true, it's really fucked up. Precursor, seriously. Don't fucking do this. The last thing you need right now is people feeling like they have been lied to. If you are unable to make the game with more than two/three playable characters, at least go ahead and be open about that. This is going to end badly for you.
 
Wow. I just read the kickstarter thing again. You might be right. There is no mention in the whole thing about there being any more playable characters than two (three if you count the character from the gameplay demo that we've seen, a character that was never meant to have a chapter of its own, anyway; he was just a small part of Klara's chapter). This gives me a bad feeling; it's like they're being coy about the whole thing, making readers *assume* that there are going to be as many characters and time periods as in Eternal Darkness, because, hey, it's what they initially said the game was going to have during the first failed kickstarter. But, since they don't explicitly said in this new kickstarter that there will be more than 2 characters, they wouldn't be breaking any "promises". Still a horribly shitty practice if true, though.

Some quotes from the kickstarter:





You could assume that they are only mentioning these 2 characters because they are the ones that they have revealed so far, but couple these quotes with the fact that they completely eliminated all traces of all the other characters and time periods in the official website, and there is definitely a big reason to be concerned.

I've been a supporter of this game, I've always wanted this to succeed and I supported Precursor Games, always thinking that the least they deserved was a second chance. Now I'm not so sure. If this ends up being true, it's really fucked up. Precursor, seriously. Don't fucking do this. The last thing you need right now is people feeling like they have been lied to. If you are unable to make the game with more than two/three playable characters, at least go ahead and be open about that. This is going to end badly for you.

Huh? They've been open about it being an eight to ten hour game. How do you expect them to condense the content of 12 two-to-four-hour episodes into that space without losing a lot of the content.
 
Huh? They've been open about it being an eight to ten hour game. How do you expect them to condense the content of 12 two-to-four-hour episodes into that space without losing a lot of the content.

Eternal Darkness was about that long, and it had 12 characters. The game only had a small handful of areas that characters kept revisiting throughout different time periods (I assume this was the intention with Shadow of the Eternals as well), and many of the chapters didn't even last an hour. So, it's perfectly possible to do that, even with a small budget.
 
Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.

You seem to completely ignore that the game is coming to PC, you know, the platform with the forever largest install base there is? If that doesn't cover them in that regard, I don't know. To me this sounds like you're more annoyed at them not supporting a platform you like/own. If the tiny userbase and unproven download shop experience worries you, why should they do a PS4 version? That thing doesn't even exist yet! That's even worse according to your logic.
 
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