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Shadow of the Eternals Kickstarter Relaunched

That actually looks very interesting to play. I would like Capcom to do another Ghouls'n Ghosts game with that type of art direction.

Use your charms and ask them!

If anybody should be able to do, it's Face!

Dirk Benedict
Junior Member
(Today, 09:18 PM)
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I didn't think they would be stupid enough to re-launch this Kickstarter without announcing PS3/360 versions.

But I guess I was wrong.



Tiny, tiny userbase. The WiiU platform is also completely unproven when it comes to downloadable games from new IPs. It wouldn't be much of an issue if the game was going to be on other consoles as well, but they are essentially betting the farm on one console that's done very poorly.

So much wrong going by this logic which fortunately has already been pointed out by a few fellow members, but basically all that it always comes down to is to suit a platform and its audience to the best of your ability: having the biggest userbase ever means nothing -NOTHING!- if your product isn't well suited to your target platform and the same applies to low userbase tying to high and profitable attach rates when you have the right product for your audince; so I'll one up that and give you a real world example: ever heard of Gunman Clive?
 
So much wrong going by this logic which fortunately has already been pointed out by a few fellow members, but basically all that it always comes down to is to suit a platform and its audience to the best of your ability: having the biggest userbase ever means nothing -NOTHING!- if your product isn't well suited to your target platform and the same applies to low userbase tying to high and profitable attach rates when you have the right product for your audince; so I'll one up that and give you a real world example: ever heard of Gunman Clive?

How exactly is this product suited to the WiiU userbase then? Fans of cinematic horror titles have not exactly flocked to the platform.

You seem to completely ignore that the game is coming to PC, you know, the platform with the forever largest install base there is? If that doesn't cover them in that regard, I don't know. To me this sounds like you're more annoyed at them not supporting a platform you like/own. If the tiny userbase and unproven download shop experience worries you, why should they do a PS4 version? That thing doesn't even exist yet! That's even worse according to your logic.

I own a PC, so I'm fine to play the game if I want. If they were going exclusively to PS4, I'd say that is an equally bad idea. Most of the people they are pitching this game to don't really want to play games on their PC, or don't own a WiiU.
 
I own a PC, so I'm fine to play the game if I want. If they were going exclusively to PS4, I'd say that is an equally bad idea. Most of the people they are pitching this game to don't really want to play games on their PC, or don't own a WiiU.

And you know this how?
 
I own a PC, so I'm fine to play the game if I want. If they were going exclusively to PS4, I'd say that is an equally bad idea. Most of the people they are pitching this game to don't really want to play games on their PC, or don't own a WiiU.

Yeah, sure. After all, the PC is only the dominant platform for horror games these days. Not to forget that pretty much all highly successful kickstarter campaigns put the PC version of their projects in the limelight. For a reason.
 
For the ones backing this:

Are you using the projects forums and order of the unseen? Are you planning to provide feedback to the team in order to let the team know what kind of game would you like Shadow of the Eternals to be?

Out of curiosity.
 
For the ones backing this:

Are you using the projects forums and order of the unseen? Are you planning to provide feedback to the team in order to let the team know what kind of game would you like Shadow of the Eternals to be?

Out of curiosity.

I'm not. I haven't used private backer forums for any project I've invested in. One part because I can't really be bothered, another part because I don't really wanted to have content spoiled. That goes for all projects. If I'm backing, it's because I just want to play the game, so I'd rather hold off exploring behind-the-scenes stuff until I've experienced it first hand.
 
I'm not. I haven't used private backer forums for any project I've invested in. One part because I can't really be bothered, another part because I don't really wanted to have content spoiled. That goes for all projects. If I'm backing, it's because I just want to play the game, so I'd rather hold off exploring behind-the-scenes stuff until I've experienced it first hand.

Pretty much this. It may not be "right", but I still see Kickstarter as a way to preorder a game I really want to play so it can be released and I can play it. I'd never back it for less than the first tier including the game, for example, and the fact that Wayward Manor will get the first half released regardless of backers does not stop me from wanting to back it anyway to get my copy for $10.
 
I don't get this. They're asking for less money, to make more game, and also have a (presumably costly) name VA on board this time? And people actually believe they can make this game? I mean, I know hope springs eternal, but come on you guys.
 
I'm not. I haven't used private backer forums for any project I've invested in. One part because I can't really be bothered, another part because I don't really wanted to have content spoiled. That goes for all projects. If I'm backing, it's because I just want to play the game, so I'd rather hold off exploring behind-the-scenes stuff until I've experienced it first hand.

Ditto. I don't back these projects to be a backseat driver. I do it in the hopes that I'll get a product that lives up to the developers prior best works and that I can help them achieve some measure of financial independence.

That and I'm not really interested in the minutia of game design. I'm trusting them to deliver a solid product.
 
But their getting additional money hints at them promising benefits to someone else; which could be a person, or a corporation. Either way, they are likely getting incentives -- stuff like this has conflicted with Kickstarters in the past, right? Like, the money backer makes them put their game on some service that requires them to DRM up or whatever, which goes against what a lot of Kickstarters promise. Anyone know what they've promised to the extra money source?
 
I don't get this. They're asking for less money, to make more game, and also have a (presumably costly) name VA on board this time? And people actually believe they can make this game? I mean, I know hope springs eternal, but come on you guys.

They have likely asked him to work on the project for less money than he would normally get, its a fairly common practice in movies for example where Kevin Smith would pay Ben Affleck and Mat Damon way below their standard rate and they would get a taste of the money after it hit a certain target amount.

David Hayter was also in Metal Gear Twin Snakes and Eternal Darkness which are both games from the same team so they likely have a good relationship. If you had seen some of the stuff David had signed up for on Kickstarter prior to this for even less cash you would probably be surprised. Its a good way for him to network with other devs at events and show people that he is still around...plus, hes still go to eat and keep the lights on ^_^
 
I don't get this. They're asking for less money, to make more game, and also have a (presumably costly) name VA on board this time? And people actually believe they can make this game? I mean, I know hope springs eternal, but come on you guys.

If only people would read the kickstarter page instead of making up their mind based off cliff notes.

I'll repeat it again: on their page it says they have gotten outside funding and are continuing to throw their own cash into the pot (like they have been doing to get it this far for about a year) which is why they need less. They also aren't suddenly making more. The original funding was for to get everything read so that the only thing left to do once the first episode shipped would've been to build levels and narrative which they said would cost them significantly less than getting the first episode off the ground since they only have to build everything from scratch once.
 
I'm going to back this game because I loved Eternal Darkess, but I'm concerned that, regardless of the reason (and boy, what a reason), one of the two main writers behind ED1 isn't going to be involved. ED is a game that's basically made by its writing, and I don't think crowdsourcing the writing is going to result in a worthy sequel to one of the best written games of the PS2/Xbox/GCN generation :/
 
And you know this how?
Bolded: How the hell do you know?

Well, their original Kickstarter tanked pretty hard and fast. I thought they'd come back trying to appeal to a wider audience (360/PS3), but instead they've just just decided to lower their goal.....which seems a little suspect given all Dyack's X-Men Destiny shenanigans.

Because it's a spiritual sequel to a Nintendo game?

Without any of Nintendo's guidance or marketing power. And let's not forget that the original title was nearly a decade ago, and not exactly a chart-topper to start with. I don't think it's unreasonable to assume that fans of cinematic horror titles have moved on to other platforms.

Not to forget that pretty much all highly successful kickstarter campaigns put the PC version of their projects in the limelight. For a reason.

Because 95% of the time those Kickstarters are for projects that are sequels to popular PC franchises.
 
Usually I don't go for games like these, but that gameplay demo on the Kickstarter page looked really cool. I might get it if it comes out. Don't have enough money to donate though.

Edit: Oh shit it is McNulty.
 
For the ones backing this:

Are you using the projects forums and order of the unseen? Are you planning to provide feedback to the team in order to let the team know what kind of game would you like Shadow of the Eternals to be?

Out of curiosity.

I think the crowd-sourcing thing is a cool idea, and I've already posted a little bit in the forums, providing some feedback. Ultimately, these are just suggestions and the choices will be up to the devs, so why not express yourself to Precursor on issues you might have with the design? That's how I look at it.

But as for the rest of the stuff in the OotU, like the rating/discussion and creation of fan content for the game... nah. I don't really have time for that. And, when it comes to the game's creative content, I'm honestly less enthusiastic about SotE's crowd-sourcing model. I love the idea in concept, but I'd prefer professionals create the game's content, thanks.
 
Well, their original Kickstarter tanked pretty hard and fast. I thought they'd come back trying to appeal to a wider audience (360/PS3), but instead they've just just decided to lower their goal.....which seems a little suspect given all Dyack's X-Men Destiny shenanigans.



Without any of Nintendo's guidance or marketing power. And let's not forget that the original title was nearly a decade ago, and not exactly a chart-topper to start with. I don't think it's unreasonable to assume that fans of cinematic horror titles have moved on to other platforms.



Because 95% of the time those Kickstarters are for projects that are sequels to popular PC franchises.

They lowered the goal because they have a new vision for the game and they received external funding and pumped some of their own money into it as well.

The game is no longer episodic and is now a single game project which I think probably freed up some money in their budget that they can put to better use.
 
They lowered the goal because they have a new vision for the game and they received external funding and pumped some of their own money into it as well.

The game is no longer episodic and is now a single game project which I think probably freed up some money in their budget that they can put to better use.

Wait, how does that make any sense? They require less funding for a project that's actually bigger in scope?
 
Backed it. $20 for the Wii U version seems a decent offer. Hope it makes it's target. Don't most Kickstarters make most of their money in the last day or so? The few I have backed in the past have nearly doubled in the last 24 hours, so the rate of take-up now probably isn't too big of an issue.
 
For the uninitiated, why are people expecting to be disappointed by this? Is it because of the Dyack thing? I don't really see how that affects the game.
 
For the uninitiated, why are people expecting to be disappointed by this? Is it because of the Dyack thing? I don't really see how that affects the game.
You don't see how the involvement of people that embezzled a powerful publisher and sued frivolously another could be problematic to some? Not even a little bit?
 
I like the idea of this game but I have been disappointed several times on kickstarter so I'm passing on this one, I will buy it for sure if it is ever releases, for realsies :)
 
You don't see how the involvement of people that embezzled a powerful publisher and sued frivolously another could be problematic to some? Not even a little bit?

Yes, what they did was bad, but it wouldn't affect the quality of the game itself. Why are people expecting disappointment from the game?
 
You don't see how the involvement of people that embezzled a powerful publisher and sued frivolously another could be problematic to some? Not even a little bit?

Yes, what they did was bad, but it wouldn't affect the quality of the game itself. Why are people expecting disappointment from the game?

Guilty until proven innocent, eh? I thought it was supposed to be the other way around.

...
 
Yes, what they did was bad, but it wouldn't affect the quality of the game itself. Why are people expecting disappointment from the game?

I guess people are just a bit cautious after Too Human and X-Men Destiny. The latter was in development for 2.5 years and still turned out much worse than other licensed games with a shorter dev time. If you also look at The Ritualyst, which saw long delays but still wasn't done in any way, you might also be a bit concerned.
 
I guess people are just a bit cautious after Too Human and X-Men Destiny. The latter was in development for 2.5 years and still turned out much worse than other licensed games with a shorter dev time. If you also look at The Ritualyst, which saw long delays but still wasn't done in any way, you might also be a bit concerned.

Ah okay, thanks. That's a real reason to be wary.

Edit: still, based off the kickstarter videos this game looks pretty sweet and seems decently far along. But it would be smart to keep expectations in check.
 
Ah okay, thanks. That's a real reason to be wary.

Edit: still, based off the kickstarter videos this game looks pretty sweet and seems decently far along. But it would be smart to keep expectations in check.

The demo looks better than anything a much larger team at SK has done during the past 8 years.
 
I think it is very sneaky of them to say that there will be a PS4 version if they have enough but not saying how much more they need. Many people will back this up with the hope of getting a PS4 version but I'm sure they have no intention of making a PS4 version.
 
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