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Shadow of the Eternals Kickstarter Relaunched

Aren't they just asking for less money because they already had like 500k from last time?

Kickstarter pledges aren't actually charged until the project hits its goal at the end of its campaign.

And their own crowdfunding initiative refunded all the pledges made on their website.
 
Aren't they just asking for less money because they already had like 500k from last time?

They have additional private funding and they have moved from the episodic model to a single-release model.
 
There's no way this is happening, is there? Not even at $200K yet.
A shame, it looked interesting.

I don't see why you would write it off. It'll probably hit 200k tonight, which is just better than a quarter of the way there with a quarter of the time down. I guess we'll see.
 
I don't see why you would write it off. It'll probably hit 200k tonight, which is just better than a quarter of the way there with a quarter of the time down. I guess we'll see.

Because it's only going to slow down, not speed up. Kickstarters don't keep the same momentum all the way through.
 
I've seen way worst looking games reach their goals for more money, this is one of the best looking kickstarter games, I really hope they reach 750k doesnt seem like too much.
 
Yep hit the $200k mark today. Good update.
 
In the Kickstarter comments they stated they would very much like to have one, but there's too much to work out with Nintendo to add it as a promise yet.

Hopefully it won't be a limited offer (if it comes) because I have to wait until kickstarter is done since I have to use paypal to offer any support.
 
How hard can it be to port this to PS4? Make the PS4 version part of the 750k goal and you get my money. Haven't you read all the memos about the Wii U?
 
Some nice artwork in that video. They should be plastering stills from it all over the Kickstarter page though.
 
Since this thread got bumped:

dailychart.png
 
I think if they fail, they can fail proudly, instead of miserably. I've never seen a project come up against such a tide of PR problems, some their own fault. At every turn they have listened, admitted mistakes, adjusted, added what they could, removed what they could, fixed what they could.

Any factors that make this thing fail were there when they started--antipathy against Denis Dyack, apathy and lack of knowledge about Eternal Darkness, etc.

But looking at Precursor Games and how they have responded to the community and every challenge thrown in their way... they should be proud. They may end up proud and jobless, but they should be proud nonetheless.
 
Might have worked if this has been the original campaign. But you can't cancel your campaigns, come up with new stuff twice and hope you won't loose all but the hardcore supporters.

Kickstarter is about people having faith in your dream, but that is fragile.
 
I'm a huge Eternal Darkness fan. But I didn't contribute to this because it wasn't going to be the Eternal Darkness that I love.

They want way too much money for a new company without a proven track record and a spiritual sequel to a game that was a niche title anyways.
 
Might have worked if this has been the original campaign. But you can't cancel your campaigns, come up with new stuff twice and hope you won't loose all but the hardcore supporters.

I think it's pretty certain they were not going to succeed the first time. inb4 this time too

I think it's better they adjusted the campaign, got rid of the episodic format that confused people, got rid of the dual-fork funding, added better tiers.

I'm a huge Eternal Darkness fan. But I didn't contribute to this because it wasn't going to be the Eternal Darkness that I love.

Hmmm. I would feel the same way about a direct sequel coming from Nintendo alone. But I don't see Nintendo bothering. Particularly if funding for this fails.

I guess this one is close enough for me. Close as we'll ever get, too.
 

I'm for the little guys getting exposure - but basically advertising Kickstarters, except for the ones where it's a pretty safe bet that there'll be a game at the end, is something I wouldn't do if I was running Gametrailers. Blogs and news sites can and should have articles if they have an editorial opinion to add, but just running ads is dangerous territory. The GT staff is also pretty sceptical of Kickstarters if I remember correctly from podcasts etc.. Also, where do they draw the line? There are many projects that might be equally or more worthy and they're ignored by the site.
 
Campaign is nearly halfway over and they don't even have 1/3 of their goal.

How long before this Kickstarter gets cancelled as well?
 
I'm for the little guys getting exposure - but basically advertising Kickstarters, except for the ones where it's a pretty safe bet that there'll be a game at the end, is something I wouldn't do if I was running Gametrailers. Blogs and news sites can and should have articles if they have an editorial opinion to add, but just running ads is dangerous territory. The GT staff is also pretty sceptical of Kickstarters if I remember correctly from podcasts etc.. Also, where do they draw the line? There are many projects that might be equally or more worthy and they're ignored by the site.

Hmmm.

I've seen so many early trailers on GT before, for games that had to go back to the publisher for more time (and thus money) before they came out, or that never came out at all. These trailers, and the name of the site itself, is essentially about running ads.

I get what you're saying, though. Giant Bomb guys have espoused a similar philosophy, and then occasionally disregarded it. **shrug**
 
I think if they fail, they can fail proudly, instead of miserably. I've never seen a project come up against such a tide of PR problems, some their own fault. At every turn they have listened, admitted mistakes, adjusted, added what they could, removed what they could, fixed what they could.

Any factors that make this thing fail were there when they started--antipathy against Denis Dyack, apathy and lack of knowledge about Eternal Darkness, etc.

But looking at Precursor Games and how they have responded to the community and every challenge thrown in their way... they should be proud. They may end up proud and jobless, but they should be proud nonetheless.

Yeah, definitely. Each campaign has done better than the last one, so they're clearly doing something right, even against some of the worst press around...
 
Might have worked if this has been the original campaign. But you can't cancel your campaigns, come up with new stuff twice and hope you won't loose all but the hardcore supporters.

You realize this campaign has over twice the backers of the last one, right? So what you said makes no sense at all.
 
Latest Kickstarter update showcases the community's artwork from the forums, in the Elder God and Enemy design initiatives.

https://www.youtube.com/watch?v=qNq4QeyrMvI

Mine was not featured but I guess I'll share my entry with you guys here:

May I present to you a creature I designed 14 years before the release of Eternal Darkness.

scuttle.jpg


Scuttle is large. The tops of his legs tower 7 feet over his claw feet. Despite this fact it is quick, and capable of rapid lateral movement. Scuttle will circle-strafe the player and despite it's size attempt to hide at a distance behind pillars by stretching its legs and height to nearly 11 feet, or hunkering down low behind low furniture, crossing its legs together to reduce to just over 3 feet in height.

Players unlucky enough not to see this creature conceal itself will be shocked when the single eye upon a muscular stalk suddenly pops around a pillar or over a desk and unleashes a devastating magical attack on a player's sanity, often projecting hallucinations of bugs beneath the character's skin, leading to them to stop attacking enemies and start hacking away at their own flesh with their own blade (and taking damage as a result).

Scuttle will repel all magickal attacks back upon the player and must be killed with melee or ranged weapons. Ranged weapons are most effective, and if a player can hit the eye at a distance it will instantly kill Scuttle. Easier said and done with all the circle-strafing going on. Hitting the legs at a distance works has a better chance and will slow the beast, but not kill it.

If a player must engage in melee with Scuttle the beat will rise up on its back four legs and block all body-based melee attacks with its front two claws, while also attacking the player with them. These legs (serving as arms at the time) must be targeted and destroyed, at which a more-unsteady Scuttle will stand on its back two legs and attack with the middle two. This allows the player to target one of the two remaining legs, knocking Scuttle over and allowing for the finishing move.

Approaching Scuttle from behind is not recommended because it has pinchers back there, and will do this creepy thing where it's head on the thick meaty neck flips totally around to see you perfectly while it savages you with the pinchers, injecting you with a poison that steadily drains health. Sometimes when it's down to four legs Scuttle will flip around and pull this move instead of rearing up. Best to run away and approach again, maybe hit it with a ranged weapon, should this happen.

If you happen to catch Scuttle unawares while it's niding with its legs extended or bunched up, you can sever multiple legs in one hit and possible on-hit kill it as well. I imagine some form of invisibility would be required for this feat.

Inspirations for this design:

5Kumonga.jpg

Kumonga, arachnid kaiju from to old Tojo movies. Loved 'em as a kid.

starchilddemonicus3.jpg
starchilddemonicus1.jpg
images

Starchild, from the Marvel Shogun Warriors comics I had as a child.

And, since I made the original design in 1988, this inspiration turns out to be nice happenstance:
Xellotath.png

Regardless of how this all plays out, I have to say that the experience of backing--joining the community, getting involved, pulling for the underdog, kicking in my (crappy) sketches and video work--has been pretty fun.

I'm glad I didn't just skeptic out on this one.
 
New update with a nice looking screenshot and tarot cards.


This Premium Shadow of the Eternals Themed Tarot Cards is based on the Crowley-Thoth occult set. This will be a 78 card set featuring characters, locations, elder gods and monsters from the game made of high quality and authentic Tarot readings.
 
Sweet giant enemy crab, Imbarkus. Hopefully, it can put you on the map.
Well, it doesn't look like they're going to make it again. I want them to succeed!
Beautiful in-game shot there.
 
More power to those who are backing this game I really do hope it gets funded and turns out great. However, I for one cannot trust Dyack, people rarely change. Also, when you read this in the old Kotaku article: "...The farthest they got with (referring to ED2) it when I left SK was, literally, one two-level church interior..."

And then the demo they show off for their big reveal is that same church, well..
 
More power to those who are backing this game I really do hope it gets funded and turns out great. However, I for one cannot trust Dyack, people rarely change. Also, when you read this in the old Kotaku article: "...The farthest they got with (referring to ED2) it when I left SK was, literally, one two-level church interior..."

And then the demo they show off for their big reveal is that same church, well..

Well, they're going to reveal a new demo featuring the outdoor environment above so stay tuned.
 
I was a Sony guy so I never played the original Eternat Darkness.
I'll throw money at it once it gets to the ps4 version as I don't care about Pc or WiiU versions.
 
I was a Sony guy so I never played the original Eternat Darkness.
I'll throw money at it once it gets to the ps4 version as I don't care about Pc or WiiU versions.

They really need this if they want enough people to back this. PC and Wii U alone just don't cut it.
 

Sweet giant enemy crab, Imbarkus. Hopefully, it can put you on the map.
Well, it doesn't look like they're going to make it again. I want them to succeed!
Beautiful in-game shot there.

Thanks guys. I don't mean to toot my own horn here. There's lots of talented people pitching ideas on the forums, and I should toot for at least two of them that weren't in the community video:

The Hanged Man by Samus:

The Echo by DUHH:

My spider-thing's feet look goofy. It's bugged me for 25 years. :)

Looks like the project got their first $10,000 backer, so that's a good thing.
 
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