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Shadow of the Eternals Kickstarter Relaunched

The good thing about Kickstarter is that when people like your project, they can help make it a reality. The bad thing about Kickstarter is that when people don't like your project, there's no escaping it.

Shadow of the Eternals is in the second category. Only 5000 people want this game. Precursor needs to go back to the drawing board and come up with something else.
 
Shadow of the Eternals is in the second category. Only 5000 people want this game. Precursor needs to go back to the drawing board and come up with something else.

To be fair, I'd want it (it being a competent successor to Eternal Darkness). I just don't trust Precursor to deliver it. Especially not for $750,000.
 
And relying on Eternal Darkness isn't that big of a draw as they think.
People liked that game, but it sold relatively poor and came out over 10 years ago.
 
Yeah, I'm sure there's very little bleed over from SK to Precursor...

Yes, tiny random group of people from old studio forms new studio, adds new people and gets judged against the quality of the games made by a large team at old studio. Completely rational.
 
To be fair, I'd want it (it being a competent successor to Eternal Darkness). I just don't trust Precursor to deliver it. Especially not for $750,000.

This is my position as well. They made the mistake of trying to connect themselves to the original game and crew and people just don't trust them. After that crappy X-men game, how can anyone blame them?

Yes, tiny random group of people from old studio forms new studio, adds new people and gets judged against the quality of the games made by a large team at old studio. Completely rational.

There's nothing irrational about it. Making a game is a team effort, wouldn't even that "tiny random group of people" be responsible in some way? I think they do deserve a second chance, but it looks like that chance won't come on the backs of the general population.
 
Yes, tiny random group of people from old studio forms new studio, adds new people and gets judged against the quality of the games made by a large team at old studio. Completely rational.

Have they proven anything? No? So why would you have faith in a company that is composed of people from a "bad" developer and other, unknown people?

It's no shock this is failing.
 
Yes, tiny random group of people from old studio forms new studio, adds new people and gets judged against the quality of the games made by a large team at old studio. Completely rational.

"random"? They were key members of SK, including the ex-CEO. The first kickstarter even showed assets they had made whilst in SK.
 
So wait, they want less money but are making a full game?

That's something I don't get either. I mean, they were asking for a certain amount of money to deliver the first part of an episodic game, yet now they are asking for way less for a full game...

This can be interpreted in numerous ways, none too flattering. The first is that they were overcharging people for their dev costs in order to make a profit in the first few kickstarters ... Maybe the new kickstarted pledge amount is closer to the actual cost of developping the game now.

The second interpretation is that they have lowered their expectations and intend to spend less time and money making the game. It kinda sucks if it's true, as we would be getting the "shadow" of the title that was supposed to exist in the first place.

The third interpretation is that they might have no intention on delivering the game anyways. Assuming Dennis is broke due to his lawsuit loss with Epic, maybe it's all a big scam to take the money and run... That way they can lower their expectations since they have no intentions of delivering on their promises anyways.... The more cash they can extort the better.

The fourth interpretation and sadly the least likely, is the fact they somehow managed to recruit insanely talented staffing who are not afraid of all the bad presse and not getting paid and that are willing to make the game faster and for less money than before... Highly unlikely due to all the scandals and bad press, cause who in the game industry wants to be associated with the project (asides from David Hayer, lol, but he just wants to stay relevant now that his big gig is down).
 
That's not fair, they have Nintendo's blessing to follow up the property. Eternal Darkness may be one of my favorites games but it didn't sell well, for a variety of reasons.

After that, the only other M-rated game Nintendo published, until recently, was Geist. But I'm sure Bayonetta 2 and Ninja Gaiden 3: Sigma Gamma Epsilon sales will be enough to convince Nintendo that M-rated games are where all the opportunity is... not.

Anyway all signs have always pointed to a good relationship between the two. It's more likely that a game with a crowdsourcing model of community ideation in the concept phase would make any large publisher uncomfortable.

Has Nintendo actually been public about it?(The blessing) Nintendo might be accepting the game on the console but considering Nintendo owns ED and considering the status the Wii U is at right now it might have been smart to get it as Exclusive. But there seems to be a reason for them not to do so and I don't think them being dumb is the reason. The team has made terrible games after Eternal Darkness and that reputation after the Unreal controversy doesn't help them look good enough to actually bother with em. Also Eternal Darkness wasnt a big seller which might be disinterest on their side.

Overall there are multiple reasons some might be things I mentioned some might not be but in the end there are multiple reasons for what is going on now. The reputation of the team isn't on the brightest light right now with gamers as it shows on the Kickstarter and maybe even with other developers.
 
I backed it. I want to give it a chance because what they've shown so far looks really impressive to me and I want to play it.

To all the DD haters out there, how much humble pie does the poor guy have to eat before people give him a break? Sheesh!

There are much bigger problems in the world...
 
That's something I don't get either. I mean, they were asking for a certain amount of money to deliver the first part of an episodic game, yet now they are asking for way less for a full game...

This can be interpreted in numerous ways, none too flattering.

This is a lot of writing out of unfounded supposition when it's been stated the Kickstarter relaunched in a non-episodic format and with additional financial backing, providing your needed explanation.

That you would even consider this is some giant $750,000 Kickstarter scam is just... wow.

Also Eternal Darkness wasnt a big seller which might be disinterest on their side.

Honestly with the position Nintendo is in right now, this is the answer, as far as their approach.

But we all know that sales for a game is not the measure of its quality, or whether a follow-up should exist in this horror-shooter world we now live in.
 
I backed it. I want to give it a chance because what they've shown so far looks really impressive to me and I want to play it.

To all the DD haters out there, how much humble pie does the poor guy have to eat before people give him a break? Sheesh!

There are much bigger problems in the world...

Then you should have donated the money to a worthwhile charity, if you're so concerned about the world's problems. You contradict yourself.

I'll buy this game if/when it comes out and it's good.
 
It's just a shame that some people are so short-sighted and won't give them a chance.

Initially backing it won't cost anything and if it does succeed then great, we get a spiritual successor to ED.
 
Some more concept art to show:

792223_640687915950818_1882731733_o.jpg


In one hour they are going to start a live Twitch.tv stream, demoing the game and answering questions in the chat:

http://www.twitch.tv/precursorgames
 
lol, are you really that naive?

Yes, apparently. Because being cynical is always the better move, I guess? Or what's the lesson here? I got not time for this negative nelly stuff.

So when they were part of a larger studio, making completely different games under completely different circumstances under different management, they put out two bad games. Those games were that studios most recent releases.

Tell me how this is different to inXile putting out Hunted: The Demon's Forge, which also wasn't anything you'd call a good game, and then getting all the love on Kickstarter when they make their sequel to a very very old PC game? Harebrained Schemes, who just put out Shadowrun Returns, a sequel to a somewhat obscure SNES/Genesis game previously just made an iPad game. Granted that was well received according to metacritic but still, hardly something to buff up your rap sheet with.

Also, does that mean no track-record is better than a good going to not-so-great recent track record? It appears so as that is the only explanation that tells me how complete unknowns can drum up a lot of cash on Kickstarter without ANY credit to their names.

You calling me naive implies that I'm falling for lies or at least half-truths which ties directly to my point regarding the Kotaku piece. Your opinion seems to be colored by the negativity from that article combined with the most recent track record of the studio some of these guys came from.

Fact is, these guys are not SK. They are some people from SK mixed with new people forming under a new roof to a new team. It's just as silly to expect them to produce the exact same quality level SK delivered with their most recent releases as it is to expect Teh Bestest Gaem Evar.

Everytime you hear Dyack talk about the game you feel he has a clear vision for what he wants this to be. They have a solid engine, they have a great foundation in the original game. I don't see what the problem is.

So yea, I guess I'm just that naive. Sorry.

"random"? They were key members of SK, including the ex-CEO. The first kickstarter even showed assets they had made whilst in SK.

In one of the interviews that thing came up. These assets were never specified to be game-related assets. They purchased office equipment and stuff like that mostly from SK. And even if they even snatched up some "game" assets, how does that in any way say anything bad about the game they are trying to make or anything else?

It's not like they're telling us of magic forests and fairies. They have come out with playable footage of the game, they demoed the thing to press, the game looks pretty good at least visually so far. That's something people can see right now.
 
Everytime you hear Dyack talk about the game you feel he has a clear vision for what he wants this to be. They have a solid engine, they have a great foundation in the original game. I don't see what the problem is.

Talking is the only thing he's good at, he's a businessman, a bullshitter. And a big problem is that he has a track record of lying and being dishonest.
 
the game really is starting to shape up like ED from that twitch demo. maybe this game will be decent if it makes its goal. how many people are working on this?
 
Talking is the only thing he's good at, he's a businessman, a bullshitter. And a big problem is that he has a track record of lying and being dishonest.
Bollocks. He's also good at creating and writing awesome games. He's just bad at managing dev teams and companies, and luckily he's not doing that at the moment.

There's also no proof that he actually lied about anything, by the way. Just allegations and hearsay.
 
There's just something off about this.

I loved ED and I really want to play ED2 and this looks like the best opportunity to do so. But for the life of me I just can't bring myself to invest in this venture.

I know I should but something is holding me back.

Can anyone explain how Nintendo are seemingly OK with this? Clearly it's not ED2 by name but in very other aspect it's ED2.

How can Nintendo not see that they desperately need games like this, and are seemingly sitting back while this venture can't get off the ground? Furthermore what's really puzzling is the PS4 stretch goal - at this point that feels more like a desperate plea to Nintendo to step in and save the project from going to a competing platform - which looks like its backfired.

I dunno the whole thing is pissing me off. I just want ED2 :(
 
There's just something off about this.

I loved ED and I really want to play ED2 and this looks like the best opportunity to do so. But for the life of me I just can't bring myself to invest in this venture.

I know I should but something is holding me back.

Can anyone explain how Nintendo are seemingly OK with this? Clearly it's not ED2 by name but in very other aspect it's ED2.

How can Nintendo not see that they desperately need games like this, and are seemingly sitting back while this venture can't get off the ground? Furthermore what's really puzzling is the PS4 stretch goal - at this point that feels more like a desperate plea to Nintendo to step in and save the project from going to a competing platform - which looks like its backfired.

I dunno the whole thing is pissing me off. I just want ED2 :(

Nintendo can't do anything about a spiritual sequel. It does not infringe on any thing they own.

It is basically the same thing that happened with Dark Souls and Demons Souls. They could not use "Demons Souls" because Sony owns it so they just renamed it even though it is clearly a sequel.
 
I'm disappointed that Nintendo didn't consider helping to financially back the game, but not necessarily publish it. I mean, while it is understandable why Nintendo wouldn't want to publish or help fund a project of this scale from a very small, untested developer, the fact of the matter is, Nintendo could use more games like this. It is sorely lacking in original, mature IPs between its console software libraries. Iwata even said there would be a great chance for Nintendo to take more opportunities to assist in helping lower third party development costs if Nintendo takes a liking to certain projects, especially ones that use the GamePad in creative ways. I suppose he was really referring more to non-indie third parties instead.

Besides, Nintendo has gambled on bigger projects that haven't done so well like Xenoblade's sales specifically in Japan (though it wasn't well promoted) , or others like Lego City: Undercover. It's probably the worst selling Lego IP, albeit one not based on a popular comic or movie franchise, and without traditional local co-op too. Still, it failed to do what Nintendo hoped it would.
 
I'm disappointed that Nintendo didn't consider helping to financially back the game, but not necessarily publish it. I mean, while it is understandable why Nintendo wouldn't want to publish or help fund a project of this scale from a very small, untested developer, the fact of the matter is, Nintendo could use more games like this. It is sorely lacking in original, mature IPs between its console software libraries. Iwata even said there would be a great chance for Nintendo to take more opportunities to assist in helping lower third party development costs if Nintendo takes a liking to certain projects, especially ones that use the GamePad in creative ways. I suppose he was really referring more to non-indie third parties instead.

Besides, Nintendo has gambled on bigger projects that haven't done so well like Xenoblade's sales specifically in Japan (though it wasn't well promoted) , or others like Lego City: Undercover. It's probably the worst selling Lego IP, albeit one not based on a popular comic or movie franchise, and without traditional local co-op too. Still, it failed to do what Nintendo hoped it would.

There's probably a reason Precursor can't find any publisher for the game, not just Nintendo.
 
There's probably a reason Precursor can't find any publisher for the game, not just Nintendo.

At this point they are working with crowd-sourcing on concept ideas for the game.

This is not the sort of thing a normal publisher would touch.

Just remember... this follow-up, and maybe more in the future, or no follow ups. That's my assessment of the situation at hand.
 
There's probably a reason Precursor can't find any publisher for the game, not just Nintendo.

I'm curious what that reason is. Because looking at the livestream now, it has a lot of promise. But look at the games that are coming out these days, they are all very safe and unoriginal. SOE seems to have a heavy focus on story and exploration, not exactly a genre that will get most publishers foaming at the mouth for COD money.
 
Nintendo could have still chucked a few millions at this and allowed the developer to self publish on the eShop. Just get the game made. Nintendo would have had lots of options to consider in trying to help this game get made.

But I guess once bitten and all that..

It seems like Nintendo know it's never going to see the light of day. It pisses me off that Nintendo don't seem to give a damn when they are in such need of these types of games on Wii U.

They must hate Dyack.
 
There's just something off about this.

I loved ED and I really want to play ED2 and this looks like the best opportunity to do so. But for the life of me I just can't bring myself to invest in this venture.

I know I should but something is holding me back.

Can anyone explain how Nintendo are seemingly OK with this? Clearly it's not ED2 by name but in very other aspect it's ED2.

How can Nintendo not see that they desperately need games like this, and are seemingly sitting back while this venture can't get off the ground? Furthermore what's really puzzling is the PS4 stretch goal - at this point that feels more like a desperate plea to Nintendo to step in and save the project from going to a competing platform - which looks like its backfired.

I dunno the whole thing is pissing me off. I just want ED2 :(

I know that feeling, but Nintendo's happy being idle with the Name, even if they keep renewing it.

I think These guys that actually made the first game is our best opportunity at something great with the Franchise.

Mistakes were made in the past, but Eternal Darkness is their best work, and this is the next step in that world for these guys. That reason alone it's worth supporting.
 
Until Nintendo sees some more interest build in this game, they aren't going to touch it. The public is still sore from Too Human, it seems. If this game's KS really took off, Nintendo would definitely be taking it seriously. But at it's current level of hype (mostly from the minority of gamers that actually played ED), you can't blame them for not jumping onboard.
 
I know that feeling, but Nintendo's happy being idle with the Name, even if they keep renewing it.

I think These guys that actually made the first game is our best opportunity at something great with the Franchise.

Mistakes were made in the past, but Eternal Darkness is their best work, and this is the next step in that world for these guys. That reason alone it's worth supporting.

They might have earned some goodwill had Dyack and Co not tried to rip off Epic and actually paid the judgement amount instead of continuing to fight.
 
That's not fair, they have Nintendo's blessing to follow up the property. Eternal Darkness may be one of my favorites games but it didn't sell well, for a variety of reasons.

After that, the only other M-rated game Nintendo published, until recently, was Geist. But I'm sure Bayonetta 2 and Ninja Gaiden 3: Sigma Gamma Epsilon sales will be enough to convince Nintendo that M-rated games are where all the opportunity is... not.

It's like we're seriously in the 90s again. You really think Nintendo isn't jumping on this just because it's M rated? People here are fixated on rating more than Nintendo is probably
 
After watching the stream, I really want this game to be made. I am a big fan of Eternal Darkness but I really like what I saw. People should check out the streams in the future.
 
Then you should have donated the money to a worthwhile charity, if you're so concerned about the world's problems. You contradict yourself.

I'll buy this game if/when it comes out and it's good.

So you are presuming I don't donate to charities?

Wow, don't hurt yourself champ.
 
Latest update to the Kickstarter details additional twitch.tv streams coming up, including a stream of the final hours of the campaign, whether they get funded or not.

I'm glad to hear they are going to ride this one through to the end. This is either crowd-findable with what they present now, or its not.

Another great piece of concept art posted too. So much great work coming both into this team, from the community, and back out of them.

 
Latest update to the Kickstarter details additional twitch.tv streams coming up, including a stream of the final hours of the campaign, whether they get funded or not.

I'm glad to hear they are going to ride this one through to the end. This is either crowd-findable with what they present now, or its not..

Sounds like it's going to be a stream of sadness.
 
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