Danjin44
The nicest person on this forum
Well to me is AAA and definitely NOT "Redundant or Trash".Are you questioning that it's AAA, Redundant or Trash?
Well to me is AAA and definitely NOT "Redundant or Trash".Are you questioning that it's AAA, Redundant or Trash?
Or not enough changed and people are tired of it.the difference in ratings between Rise and Shadow is big
aside from the weird and huge graphical downgrade from the previous game ,something big must have been changed that ruined the game
83 Metacritic for Xbox. Within close range of Spiderman, which is considered excellent. Congratulations to the devs.
Time to scrap that studio and relocate some of the talent left then, two duds in a rowEdios Montreal is the same studio who did the goofy BLM parallels in their last Deus Ex game. They definitely come across as "look, we're woke too, guys!" at times.
could be trueOr not enough changed and people are tired of it.
Very good review with gameplay on xbox X. Game looks amazing on xbox X. According to nxgamer xbox X version runs at dynamic 4K on xbox X (1800p dips), but that's still amazing result if you consider 4K results from PC version. 1080ti 30-40 fps, and GTX 1070 23fps LOL. In that perspective 30fps in 4K dynamic doesnt look bad .
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The war never changes.That'sBait.Gif
Avengers.so whats Crystal Dynamics doing if they handed this off to someone else
Open Critic is at 81.
Shadow of the Tomb Raider is ranked in the top 16.6% of games scored on OpenCritic
Gotta love conspiracy-theory posts like these! XDWhich according to Gaf means that it’s DOA. If just it was PS4 exclusive.
Indeed, pre-order cancelled.Which according to Gaf means that it’s DOA. If just it was PS4 exclusive.
Very good review with gameplay on xbox X. Game looks amazing on xbox X. According to nxgamer xbox X version runs at dynamic 4K on xbox X (1800p dips), but that's still amazing result if you consider 4K results from PC version. 1080ti 30-40 fps, and GTX 1070 23fps LOL. In that perspective 30fps in 4K dynamic doesnt look bad .
The only problem is input lag, the same as in rise of the tomb raider according to NXgamer , and that's a bad thing.
Very good review with gameplay on xbox X. Game looks amazing on xbox X. According to nxgamer xbox X version runs at dynamic 4K on xbox X (1800p dips), but that's still amazing result if you consider 4K results from PC version. 1080ti 30-40 fps, and GTX 1070 23fps LOL. In that perspective 30fps in 4K dynamic doesnt look bad .
The only problem is input lag, the same as in rise of the tomb raider according to NXgamer , and that's a bad thing.
I love how certain people are using different console scores on Metacritic as ammo for the console war instead of pointing out it's an issue with Metacritic itself.
Totally playing with the Tomb Raider 2 skin the whole time.
gta 5 was the most refreshing open world game back when it came out. And again metacritic.
Zelda botw is sky high on metacritic and imo the best open world game yet.
(the last tomb raider is not)
dragon quest 11 is an oldschool jrpg made for old jrpg fans that looks amazing.
Sure at the end of the day it's just an opinion. But man does this game look plain as hell.
The problem is, if Tomb Raider didn’t evolve it would probably be slammed for it. Remember how many years Activision got slammed for CoD always been the same with little to no innovation.This is both sacriligious and sad at the same time. Sacriligious because obviously this game (and this new Lara) has nothing to do with the classics and sad because it makes me realize how different this series could have been in terms of gameplay if they have kept the stylization (of both Lara and the environments of course) and built upon a more improved,fluid and faster grid-based engine.
But having classic Lara in these games is nothing more than cheap PR that tries to play on nostalgia and trying to built a completely groundless connection with the classics. She looks completely out of place in many more ways than just the graphics.
This is both sacriligious and sad at the same time. Sacriligious because obviously this game (and this new Lara) has nothing to do with the classics and sad because it makes me realize how different this series could have been in terms of gameplay if they have kept the stylization (of both Lara and the environments of course) and built upon a more improved,fluid and faster grid-based engine.
The problem is, if Tomb Raider didn’t evolve it would probably be slammed for it.
I play games not reviews, and god of war PS4 is the exact definition of triple a tripe.
Go figure. Opinions and stuff.
I play games not reviews, and god of war PS4 is the exact definition of triple a tripe.
Go figure. Opinions and stuff.
E D G Y comment m8
I don't think a grid based engine will be ever seen again outside weird indie experiments, as something like that was already outdated in the PS2 era. It actually introduced some desirable elements to 3D platforming (guessing distances was much easier) but the restrictions upon level visuals were way too much. I think nobody has tried to mix realistic animations with decent 3D platforming gameplay; it's a hard problem, even more so in an open environment with a free camera.
Still, seeing the exploration and platforming elements completely removed (or replaced by on-rails experiences) is disappointing, though.
I don’t even know what this reply was supposed to mean. I mean, you come in, insult the game because it doesn’t suit your taste and your “metacritic requirements” and then get defensive when others say their opinions don’t line up with yours on other games with a trash, disposable reply with attempt at sarcasm/Witt” LULZ SO EDGY” post. Congrats I guess?
the difference in ratings between Rise and Shadow is big
aside from the weird and huge graphical downgrade from the previous game ,something big must have been changed that ruined the game
That already happened in the original series, where every entry from II to Chronicles shared the original engine & gameplay and was heavily criticized. I will argue that it is already happening now, as I see zero evolution between the reboot, Rise and Shadow. In fact, the situation from I to III was very similar to the new trilogy: three games with the same gameplay, just different settings, story and some new features and quality of life improvements.
When a "tripple A" title can't even hit an 8 these days yes that means it's actually bad.
But saying God of war ( sitting at a 9.4 ) is the definition of tripe is edgy af.
Any exclusive with a blue box will get automatically a 90+ score. That's the law. /s
Graphical downgrade from the previous game? I thought it looked a little better in the screenshots actually. Then again, maybe I need to do a side by side comparison.
?
You know why it got so low ratings it didn't bring anything new to the table just like tomb raider.
That wasn't the engine's fault though. It was the fault of Eidos who were forcing Core Design to make a Tomb Raider game every year. Of course they wouldn't have time to implement many new things in that limited amount of time. However Core still managed to evolve the series even if it was a tiny bit. The original's level structure was very different when compared with TR3 and TR4 which were more open and interconnected. Lara also had some new moves and abilities,new vehicles etc. in almost every new games.
What about Detroit Become Human then? It currently has 78.To be fair, it was before Sony got heavily favored. It was a launch title.
To be fair, it was before Sony got heavily favored. It was a launch title.