I'm convinced they could actually make Duke Nukem cool again. Based on Shadow Warrior, you're so right - they get it.Makes me wish these guys got a hold of the Doom IP.
They get it.
Huge dissapointment that the levels are Randomly generated.
Huge dissapointment that the levels are Randomly generated.
Huge dissapointment that the levels are Randomly generated.
Huge dissapointment that the levels are Randomly generated.
The levels are randomly generated, Paweł Kowalewski, one of the game designers of Shadow Warrior 2, told me at PAX.
If you look around, he said, turning to face the several people playing the game on different screens behind us, everyone is playing the same mission, but each of them is playing on a slightly different level layout, or in different weather conditions or a different time of day. So, we want to keep the experience fresh, whenever youre replaying the same mission, or restarting your game.
One of my favourite FPSs of all time has random generation (SWAT 4), it was to do with enemy placement. Even that was limited to just less than a handful of variations.
If they're using random generation to give replay value like when you restart after dying or playing co-op and the AI feels different each time much like a L4D experience rather than enemy scripting that you can just memorise, fine by me. Also, different weather/TOD is always awesome. The level layout probably won't be that random like if you compare it to roguelite games. And hey, you didn't notice it from watching footage, so...
The levels are randomly generated, Paweł Kowalewski, one of the game designers of Shadow Warrior 2, told me at PAX.
If you look around, he said, turning to face the several people playing the game on different screens behind us, everyone is playing the same mission, but each of them is playing on a slightly different level layout, or in different weather conditions or a different time of day. So, we want to keep the experience fresh, whenever youre replaying the same mission, or restarting your game.
www.playstationlifestyle.net/2016/04/24/pax-east-16-shadow-warrior-2-preview-intelligent-design-ps4/
Oh. I'm out, then.
Dishonored 2 is this year? I doubt it...
Not a fan of the open ended levels. It looks like a more densely packed Serious Sam level than something you'd see in the 90s Shadow Warrior.
Looks good. First thing I do is turn off the numbers and healthbars.
That gamespot gameplay. lol at the gamepad play. Seriously, a game like this looks so fumbly and terrible on a pad.
True. But I did not enjoy the double-tab activation of the powers, it felt so clunky. Will this remain in the second one?
Been on my Day 1 list since watching the E3 vids last year. Does it have a release date?
I'm convinced they could actually make Duke Nukem cool again. Based on Shadow Warrior, you're so right - they get it.
https://www.youtube.com/watch?v=F-RGEFBJ2x8
The last shadow warrior was a pretty good game, this one looks significantly improved at first glance.
Loving the fast movement speed and the punchy gunplay.
This uses UE4 I guess? The graphics are just insane.
I completely forgot the reboot existed. I thought this was just a sequel to the 1997 game.
Damn, I wish.
The reboot wasn't anywhere near as good imo.
Sword is too op compared to everything else.
Humour is lacking.
Wang VA isn't even trying to sound or act like the original. (Seriously what the hell????)
And overall it just lacks variety in evironments and even the weapons don't hold a candle to the original.
No suicide guys either and the girls are just tributes to the old game and even with the same 1997 graphics.
For newcomers to the series it is probably great though....
the melee combat is part of what separates it from other games though. the original was just a re-skinned duke3d.
Yeah, the sword is what made it so much fun and was its best asset. It seems like they made the shooting that much better so far for the sequel (which is great).
the melee combat is part of what separates it from other games though. the original was just a re-skinned duke3d.