You and me both.PepsimanVsJoe said:Game is great though I'm already sick of seeing katana wielding elves.
Put in something like five hours last night.
MicVlaD said:You and me both.
I've even seen entire Elf teams, which is downright sickening.
AgentOtaku said:.Thus this makes "short controlled burst" not really a necissity and just merely an option in a way....
Mike G.E.D. said:The recticle especially is the worst. Will I get a headshot? Who knows, the cross-hair is 6 times bigger than the guy's head! Maybe if the weapons and movement didn't handle like shit then I might be mildly interested in magic/tech stuff.
Gattsu25 said:The demo is 40% of the full game...demos haven't been that complete since the shareware days
Teknopathetic said:Not if you're a PC gamer. Though I suppose getting FSX for 38$ isn't too bad.
Teknopathetic said:KB/M crippling. I couldn't ever buy a game that intentionally kneecaps a control scheme. It's a bit insulting to expect people to buy a game so they can play nerfed.
FunkyMunkey said:True. Hopefully they'll patch it.
Fight for Freeform said:It looks like the game has some issues, and those could be easily fixed with patches (ie. breaking up parties)
I thought perhaps at least the demo would crack the top 10, but alas.Major Nelson said:Xbox 360 Top Live Titles (UUs)
1 Gears of War
2 Crackdown
3 Halo 3 Beta
4 Tom Clancy's Rainbow Six Vegas
5 Guitar Hero II
6 Forza Motorsport 2
7 Hour of Victory Demo
8 DiRT Demo
9 Call Of Duty 3
10 GRAW 2
:lol :lol :lol :lolsangreal said:
GhaleonEB said:I thought perhaps at least the demo would crack the top 10, but alas.
i also at least make the top 2 or 3, average around 10 kills a game. Yeah the time disappears when you play.. about 4 hours disappeared on me today, especially once my brother joined a game and got put on the other team.. good times :lolPepsimanVsJoe said:Had some good matches last night playing from 11:30 to 3:30 (I really need to cut back). One game was crazy as I took out two guys with two shotgun blasts, they must have been weakened from an earlier firefight so eh.. Dwarves are a load of fun for killing Trolls. Just rush in, drain away their essence, and then finish them. I seem to average 13 kills a game now, putting me towards the top of my team most of the time. Shame every now and then I'll get stuck playing with people who don't know what the hell they're doing(getting betrayed by a grenade thrower is one thing but IMO everyone should be using smartlink during intense firefights).
It's apparent I cuss way too much while playing this game. While removing corpses I'm constantly saying "**** you **** you **** you" with each shotgun blast..Should probably seek a therapist...oh well.
Also grabbed that one achievement for delivering the artifact to safety while bleeding out.
GhaleonEB said:I thought perhaps at least the demo would crack the top 10, but alas.
GhaleonEB said:As for the Live charts, I don't remember what day the Shadowrun demo came out. They include the latest Arcade game (Pac-Man) so they go through Wednesday at least. I think they go through each Friday, it should include several days of Shadowrun - both the game and the demo.
Dude the Hour of Victory demo made #7.Brimstone said:The arcade games are segmented from other releases. A regular demo is lumped in with Halo 3 beta, Gears of War, and Guitar Hero II.
GhaleonEB said:Dude the Hour of Victory demo made #7.
"Why'd we go with blue [for RNA]? If we went with green then it's the military in the Tom Clancy games...Why don't we go with brown? Then it's Smokey and the Bandit and the forest service," Hirsch said. "But we had to explore all this, because we wanted them to look like mercenaries. Blue is really the only color that made them look like mercenaries without being the army."
Using lighting, Hirsch and his team solidified the color palletes of both the characters and the maps. Since these environments (in essence) match either red or blue color palletes, lighting clarifies any potential blending issues that may crop, and allow fine tweaking on the "moving target" factor. Note: I just made that term up and have no clue why I put it in quotes.
Another price of the online game environment was that the entire map had to be loaded into the 512MB of RAM at all times, since buffering simply isn't an option when you can teleport indoors to outdoors or up 5 stories of a building in a manner of seconds.