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Shadows of the Damned - GDC trailer

Game looks like it's covered with UE3's shit shading and effects. Look at the nasty fire effect. Is it running on UE3?
 
I'm not going to say... you have to listen to it to believe it... guess this is IGN and Area5 representing... the ignorance on display is repulsive...


cj_iwakura said:
The general consensus I'm hearing, which I agree with, is that this feels too safe.
It's Suda 51 on an EA leash.
This isn't the sentiment of the podcast at all...
 
pje122 said:
They talk about the game on the latest RebelFM... listen if you want your blood pressure to go up to lethal levels... what a fucking joke of a podcast... HOLY FUCKING SHIT how embarrassing...
Starts around 35:00...? I cannot tell with the shitty Chrome audio player...

http://traffic.libsyn.com/rebelfm/Rebel_FM_Episode_101_-_042911.mp3

Jesus Christ, first of all can they TALK ABOUT THE GAME? They go off on tangents for like 20 minutes instead of just talking about Shadows of the Damned. I'm not even going to bother with all the No More Heroes stuff.
 
i agree with the notion that it's looking safe. certain aspects of the environments look to sterile as far as their completeness. i like the models and enemy designs, and the combat mechanic is cool, but combat doesn't actually look FUN. especially going in and out of the RE4 style aiming.

the "new upgrades available" popping up every now and then bothers me too. as well as the giant buttons appearing in the center of the screen. too much of that kind of stuff pulls me out of the experience. especially when it's a non-technological setting where upgrades and etc. don't really go hand in hand.

boss fight was cool. need to see an HD version of straight gameplay asap. that youtube video was compressed and gross. i also wonder if they were playing it in 480p when demoing it.

still on the fence. need a demo stat. not trying to be overly negative, but i have been waiting for some gameplay for a while and been crossing my fingers that they strike a chord with me.
 
cj_iwakura said:
The general consensus I'm hearing, which I agree with, is that this feels too safe.

It's Suda 51 on an EA leash.

Dead Space 2 was on "EA's leash". So was Dante's Inferno. And those games pushed the envelope quite far. I wouldn't worry too much about EA being too constricting.
 
ShdwDrake said:

Well, DI not only had quite blood and guts also tits..., so I think the game is quite safe from that point.

I'm more worried about the history being too conventional instead of the mindfucks of Killer 7. (I mean something like, guy goes through hell -> saves girl -> end)
 
pje122 said:
In case anyone interested hadn't seen from yesterday....

outside of the fact that professional critics should probably be able to tell apart shinji mikami and hideki kamiya, i don't think it was that embarrassing a conversation. what about it made you mad?
 
ShdwDrake said:

Someone above posted that Suda's style and imagination would be restricted by EA's "leash". As if they won't publish extremely violent or sexual content. I responded by saying Dead Space 2 and Dante's Inferno both contain quite a bit of both and are both published by EA.
 
ToyMachine228 said:
Someone above posted that Suda's style and imagination would be restricted by EA's "leash". As if they won't publish extremely violent or sexual content. I responded by saying Dead Space 2 and Dante's Inferno both contain quite a bit of both and are both published by EA.

Oh I see all I read was "Dantes Inferno pushed the envelope quite far" its what I get for really reading the thread though.
 
ToyMachine228 said:
Someone above posted that Suda's style and imagination would be restricted by EA's "leash". As if they won't publish extremely violent or sexual content. I responded by saying Dead Space 2 and Dante's Inferno both contain quite a bit of both and are both published by EA.

Lol

I'm not the biggest Suda fan myself, but I think his "style" is a little more than tasteless violence and nudity(such as you'd find in games like Dante's Inferno like you said)

so I don't think the above poster meant EA was censoring guts and tits when he said the game felt safe.

Although I do think he's jumping to conclusions a bit early
 
Chopperman said:
so I don't think the above poster meant EA was censoring guts and tits when he said the game felt safe.

Although I do think he's jumping to conclusions a bit early

I'd also say; Suda and Mikami know what they're doing. They would not have signed a deal with EA if they felt they'd be restricted. And EA knows every bit of what Suda and Mikami are capable of as well. So if EA was going to be squeemish about it, they wouldn't have reached out to begin with.
 
That developer diary is on YouTube in HD here for those who are interested.
 
cj_iwakura said:
The general consensus I'm hearing, which I agree with, is that this feels too safe.

It's Suda 51 on an EA leash.

What I'm hoping happens is that Mikami teaches Suda how to take all his crazy shit and string it together into actual game design.
 
Dascu said:
Am I really the only one who enjoyed Killer7's gameplay?

No, I did as well. It has it's flaws, but I do think it is well paced and varied enough to count as well designed. It's just really different.

Hell, I think No More Heroes is mostly pretty well designed. The biggest flaw is the grinding and open world, but outside of those the actual action levels, fighting, and climaxes are a lot of fun.

If Suda didn't 'get' gameplay I wouldn't have enjoyed the combat in both Killer7 and No More Heroes so much. Hell, I'd go as far as to say the extremely simple use of motion controls in No More Heroes is among the best on the system. It's so damn satisfying.
 
More Fun To Compute said:
I guess that Suda51 isn't flying journalists to nice enough places to show off games and isn't plying them with enough high quality alcohol.
Or people are starting to realize Suda games as a whole are crap.
 
pje122 said:
They talk about the game on the latest RebelFM... listen if you want your blood pressure to go up to lethal levels... what a fucking joke of a podcast... HOLY FUCKING SHIT how embarrassing...
Starts around 35:00...? I cannot tell with the shitty Chrome audio player...

http://traffic.libsyn.com/rebelfm/Rebel_FM_Episode_101_-_042911.mp3

40:00~

Finally got to it... lets see if I can rage.

EDIT: Godhand

Made by khimaira LOL

EDIT: What is the name of the guy with the girl voice?

EDIT: This really isn't bad lol. I heard these guys hated Vanquish. Man, you let me down.
 
RedSwirl said:
What I'm hoping happens is that Mikami teaches Suda how to take all his crazy shit and string it together into actual game design.

You know Mikami was involved in Killer7, right?

(And I enjoyed it for what it was.)
 
cj_iwakura said:
You know Mikami was involved in Killer7, right?

I think his only involvement was in a production role. He oversaw it's development on the Capcom side as it was part of the big 5 games that were announced as GameCube exclusives. RE4, PN03, Viewtiful Joe, Dark Phoenix and Killer 7.

And I, personally enjoyed Killer 7 anyway. But Mikami was not involved in the game's development, design, or direction.
 
Akainu said:
Or people are starting to realize Suda games as a whole are crap.
clap-hands.jpg
 
NOT WATCHING DONT WANNA BE SPOILED
 
There is literally nothing in this game that is remotely interesting for me, so I guess I'm alone on that regard. Character design looks run-of-the-mill and bland. Monster design isn't particularly creative. Art looks like cheap 1st generation 3rd party XBox 360 crap... I mean jeez, this is one ugly ass game.
 
Casval said:
There is literally nothing in this game that is remotely interesting for me, so I guess I'm alone on that regard. Character design looks run-of-the-mill and bland. Monster design isn't particularly creative.

A cross-eyed version of Benicio Del Toro" named "Hotspur" wielding a milquetoast "Big Boner" is run of the mill? What majestic field of Elysium did you escape from?

"They looks like a bland designs to you?"
Sh3_vincent.jpg
 
meltingparappa said:
A cross-eyed version of Benicio Del Toro" named "Hotspur" wielding a milquetoast "Big Boner" is run of the mill? What majestic field of Elysium did you escape from?

"They looks like a bland designs to you?"
Sh3_vincent.jpg
Slapping stupid names and labels onto things doesn't make them interesting to me though!

I thought Bayonetta was a great example of a wacky design. There's nothing about the trailer that's oozing style to me I guess.
 
Casval said:
I thought Bayonetta was a great example of a wacky design. There's nothing about the trailer that's oozing style to me I guess.

So many people confuse a certain group of game designers. Mikami, Kayima, Suda, Platinum, and Grasshopper are all very different groups and people. Here's cliff note versions.

Shinji Mikami- Creator of the original Resident Evil. Director of Resident Evil 4. Director of Vanquish. Produced plenty of stuff including Devil May Cry and Killer 7. Does not work at Platinum but has worked WITH them.

Hideki Kayima- Director of Devil May Cry, Viewtiful Joe, Okami, and Bayonetta. Works at Platinum.

Suda 51- The most prominent figure from Grasshopper Interactive. Directed Killer 7, and No More Heroes. Never worked AT Capcom, but did work with them previously.

This game, Shadow of the Damned is a collaboration between Suda 51's Grasshopper Manufacture and Shinji Mikami. So there's no real reason to be comparing Shadow of the Damned to Bayonetta.

Note that the above resumes are not complete, just stuff off the top of my head.
 
I love that this game is basically Resident Evil 4 but more crazy and wacky. This game has now just appeared on my radar.
 
ToyMachine228 said:
So many people confuse a certain group of game designers. Mikami, Kayima, Suda, Platinum, and Grasshopper are all very different groups and people. Here's cliff note versions.

Shinji Mikami- Creator of the original Resident Evil. Director of Resident Evil 4. Director of Vanquish. Produced plenty of stuff including Devil May Cry and Killer 7. Does not work at Platinum but has worked WITH them.

Hideki Kayima- Director of Devil May Cry, Viewtiful Joe, Okami, and Bayonetta. Works at Platinum.

Suda 51- The most prominent figure from Grasshopper Interactive. Directed Killer 7, and No More Heroes. Never worked AT Capcom, but did work with them previously.

This game, Shadow of the Damned is a collaboration between Suda 51's Grasshopper Manufacture and Shinji Mikami. So there's no real reason to be comparing Shadow of the Damned to Bayonetta.

Note that the above resumes are not complete, just stuff off the top of my head.
I'm not confusing anyone. I'm just saying that nothing in this game design-wise is as appealing as say, Bayonetta. It's like comparing Gears of War's character design to Half Life's. I'm very clear that the two have nothing to do with each other, but that doesn't preclude comparisons being made.
 
Casval said:
Slapping stupid names and labels onto things doesn't make them interesting to me though!

I thought Bayonetta was a great example of a wacky design. There's nothing about the trailer that's oozing style to me I guess.
Hmm, curious you think Bayonetta is a great example and this is not. How do you feel about No More Heroes' art design?

Edit: Not trying to convince you otherwise. I mean, I'm not all that impressed with SotD's art design myself.
 
Dascu said:
Hmm, curious you think Bayonetta is a great example and this is not. How do you feel about No More Heroes' art design?

Edit: Not trying to convince you otherwise. I mean, I'm not all that impressed with SotD's art design myself.
I thought No More Heroes looked great.

It's just that the first time I saw this trailer, I first watched it without sound. Maybe that's the problem. I skipped through it bit by bit, saw what appeared to be some mediocre action game. Completely missed that bit about who's working on the game. Expected lots of jeering comments from GAF, but got a few pages of unconditional love instead. The horrible art really tops it off. It actually reminds me a lot of Quantum Theory; that is to say, it tries really hard to look like a dark Western-developed shooter right down to the brown-dominant color scheme, but fails miserably because it's lacking cohesive art direction and technical prowess.
 
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