PrivateRyan
Member
When BioShock Infinite's latest gameplay was revealed over the weekend at the VGAs, many took to the internet to show concern over shoddy AI.
"Bullet sponges" was the term most commonly used, while others suggested the enemies inability to detect DeWitt, the player character in BioShock Infinite.
Sharing those concerns we asked Irrational Games level designer Shawn Elliott if he had seen these issues and whether or not anything was being done about it.
"When I saw those comments," Elliott told us, "I thought 'what did they see?' so I turned it on and I looked and I was like oh no, I see a couple of things that are happening here'.
"The initial AIs in that sequence when you see the thing in its entirety, theyre distracted in combat so its Vox and theyre fighting Founders and so when youre pulling in on that line their attention is very much directed at those guys on the ship that are flying in and are theyre attacking them.
"But you dont see that in the frame and in the trailer and it just looks as though they are guys staring off somewhere and they dont know youre there which is, of course, the case, at that point they dont know youre there.
"And then theres another thing that we probably didnt get across, that those guys in there the ones with the rockets and the flak theyre heavy duty enemies, so that means that they might seem a little bullet-spongey cause by design they take quite a few hits to take down."
Elliott eases any concerns by finishing "theres most certainly not an issue of the AI going to shit or searching for someone to fix things."
Source: NowGamer