So I'm going into MAJOR SPECULATION MODE HERE, please take everything I say with a grain of salt. It's about the math.
I think it's reasonable that Sony is funding at 5 times plus the kickstarter stretch goal rate up to a certain cap. Say, 25 million.
So for example, if it reached the mediocre 2 million, they would pledge $10 million plus $2 million. $12 million. That would result in a telltale game level of production, for the entire product. It wouldn't have been bad at all, and the story would've been told, but people probably would've complained.
If all the stretch goals are met, at $5 million, they would pledge $25 million plus $5 million. $30 million. This would be plenty of money for Yu Suzuki's vision to be fully realized.
All you have to then assume is that the final game product sells for about a million copies, that's it, and you're making profit. Even if the vast majority of donations are the $29 dollar option, it's only 160k preorders. Selling the game at even $40 breaks the profit barrier.
This doesn't take into consideration any of the potential for the other two games in the series to be remade by Sega using assets / programming from the new sequel (or even licensing making the two games to YsNet, which they'd probably be prepared to do after having done Shenmue 3).
I'm not trying to be overly optimistic here, I think all the stretch goals will be met, and then more. $29 for a game made by a really amazing director is a pretty damn good deal. But just assuming they don't go far beyond $5 million, the game can and will be profitable.
This is just back of the napkin / forum post math, I'm sure the investors are actually looking far beyond that as the potential for it to be a resurgence of a game series.
Yu Suzuki not to being responsible for another financial 'disaster' and have his reputation completely ruined because of it.
Yu Suzuki was way ahead of his time and a lot of the stuff he wanted, such as eyes follow players, real time weather systems (following the weather that was recorded at the time the game takes place), stuff like that was super duper hard on a system like Dreamcast (even harder on a system like Saturn which they were originally targeting). Now you can
do that effortlessly in UE4.
It's simply unfair to compare Yu's efforts then to now. Simply absurd, even. The technology has advanced so much some of the "groundbreaking" stuff he did is now taken for granted (due in large part to his own efforts to implement that stuff so early in 3D games development).