Nicktendo86
Member
Yep. I believe, if I remember rightly, the part I had trouble with was cutting a corner that I was not supposed to.
I'd imagine you'd fine so long as your at like xbox 360 level... but rec-specs haven't been posted yet I don't think...Will a weak ass pc run this remaster I wonder...
I'd imagine you'd fine so long as your at like xbox 360 level... but rec-specs haven't been posted yet I don't think...
Unless SEGA shit hard on this port, I believe that a R7 240 should run it perfectly fine. Bayo run on a R7 240 without any problems, why would Shenmue from one generation behind it wouldn't?Yeah been waiting on minimum specs but no word.
I mean R7 weak ass pc...
Unless SEGA shit hard on this port, I believe that a R7 240 should run it perfectly fine. Bayo run on a R7 240 without any problems, why would Shenmue from one generation behind it wouldn't?
If we can expect anything like Sonic Adventure 2 and NiGHTS anyone with a more basic PC should be able to enjoy it.
Wait..
You assure me Bayonetta runs on a R7??
Yeah been waiting on minimum specs but no word.
I mean R7 weak ass pc...
Oh, now I can't say that Bayonetta will run.Damn I meant a R5 430 this whole time... : (
Oh, now I can't say that Bayonetta will run.
However, you shouldn't give up on Shenmue, I really can't see a DC remaster directly from SEGA not running in a R5 240.
Well it might not be quite the same but I emulated shenmue using null dc at 1080p with the widescreen hack on an a10-7850k smoothly.
So, regardless of graphical card?
The gpu in that chip is an r5 270 I think I had it set up as 2gb shared system memory as it was just a htpc but it ran dc games very well.
Take a look into it. Even if the remaster won't run you can probably emulate it pretty well.
Will do.
Do you reccomend any particular null dc configurations?
Iirc there's a specific build for shenmue on the shenmue dojo forum as the public build has done facial glitches such as eyelids not loading
Edit : here you go.
http://www.shenmuedojo.net/forum/viewtopic.php?t=46995
As for image settings leave it standard at first then just raise the settings if you feel its running well enough.
Shenmue doesn't have tank controls. While Shenmue's controls are far from perfect, user error seems to be the cause of the bulk of complaints I hear about it... I mean if you think it's tank controls then that can only explain why you are having such issues...Shenmue's tank conrol setup was horrible and really held back an otherwise stellar game.
That's not the case either lol. You just have to trigger certain events during and after work each day, most of which are extremely easy to find if you're doing your job right/running around the place after work. The amount of money you make or spend has nothing to do with it...
I have been playing Shenmue since the release on Dreamcast, still have both games and an Akura-box, and the controls have always been horrible. Extremely heavy and tedious. Moving around in a small space is nightmarish. There is a lot of room for improving the controls in both Shenmue games.user error seems to be the cause of the bulk of complaints I hear about it...
Like I said it's far from perfect, but nightmarish? How? If you're moving around in a small space, you put less pressure on the run button and he'll take corners much easier. If you have to turn in place, hold B. There is nothing nightmarish about it, just takes a small amount of time to get used to... If you try just powering through it and not learning the precision of the controls, of course you're gonna have a bad time. The only serious complaint about the controls I hear often that is actually valid is the fact that looking around while walking/running is a pain in the ass...I have been playing Shenmue since the release on Dreamcast, still have both games and an Akura-box, and the controls have always been horrible. Extremely heavy and tedious. Moving around in a small space is nightmarish. There is a lot of room for improving the controls in both Shenmue games.
So you are the one who says what is wrong and what is right ? I see.The only serious complaint about the controls I hear often that is actually valid
So you are the one who says what is wrong and what is right ? I see.
If movement is not improved properly in the new releases, don't be surprised when everyone who actually tries the game says they are not practical.
Exactly. It's different and takes time to get used to, but once to master it you'll be popping headshots and doing pull ups in no time. Shenmue controls are similar in that regard, despite being MUCH less complicated in comparison lol.Its the same with people who say like MGS2 or 3 have terrible controls. No, they don't, they have very weird and bizarre controls, but great controls none the less. You just have to learn an entirely unique control scheme that initially doesnt seem to make sense, which to some means bad controls.
It has been a while since I played Shenmue on my dreamcast but, from what I remember, I actually liked the controls and prefer the system of using the triggers to run and d-pad to walk around. Took some getting used to but the general slow pace of the game made it work, plus I lited just holding the controller one handed with my finger on a trigger running in a strait line.I'm just following logic of good game design. Shenmue's control is awkward and different but there's nothing inherently wrong with it other than the one valid point I mentioned. It's user error and/or lack of ability to adapt that is the issue, not the controls themselves. You said you have nightmare navigating tight areas... clearly you are the issue since people who understand how the controls work have no issue with it.
And honestly I wouldn't be surprised if today's even more casualized audience acts even more goofy about it. Every game these days plays the same across genres and people are so used to the same controls that the concept of learning something new is seen as a flaw rather than a feature. But that's why they're improving the controls, to try and prevent that barrier of entry for troglodytes...
I bought shenmue 1 at launch and remember it was very boring. Never understood the hype around this game.
If they wind up emulating the games, expect identical pop-in. But if they actually port or remaster them... You could see some serious improvements. Texture resolution alone would help a ton. Fog might be gone, but that was also part of the mood of the game.Btw will the remasters fix the pop-up/fading distance for NPCs ? I'm assuming they will, but I don't see it addressed in the Twitter message above.
4k, 16xAF, 60FPS. Beyond that, they haven't really said.As someone who never got a chance to play these, what should I expect from these on my Xbox one X?
4k, 16xAF, 60FPS. Beyond that, they haven't really said.
The models from Shenmue Passport are goddamn insane.I still remember firing up Shenmue on the Dreamcast a few months after it launched and just being blown away by the sense of immersion and the visual fidelity. There was no other game like it at the time.