Videogamer - 7/10
Eurogamer - no score
GameSpot - 6/10
TheSixthAxis - 6/10
PSU - 8/10
PushSquare - 7/10
XboxAchievements - 6/10
TrustedReviews - 3.5/5
GodIsAGeek - 6.5/10
WCCFTech - 7.4/10
Devil’s Daughter is not a bad Frogwares Sherlock Holmes game. In fact, it’s one of its best, but it’s not the title I was hoping for – the one that would finally realise all the sizzling potential that this series has had locked away behind nonsense for years. Still, it’s a fair old romp. Again.
Eurogamer - no score
The Devil's Daughter is a moderately engaging piece of detective fiction which should grip console players looking for an alternative to Telltale's output (the competition is stiffer on PC), but it does seem to rest on some fundamental misapprehensions. Frogware has captured the texture of Conan Doyle's universe, that mix of Gothic dread and icy rationality, but I feel the developer is still working out that the point of Sherlock Holmes is that he's inaccessible - kept at a distance by the very habits of mind that make him so fascinating. Hence, the importance of Dr Watson as an intermediary, dropped between reader and subject like a lens. Ultimately, a game that tries too hard to get inside Sherlock's mind runs the risk of not being a Sherlock story at all.
GameSpot - 6/10
Ultimately, Sherlock Holmes: The Devil’s Daughter succeeds where its predecessor did, by presenting a generous spate of intriguing cases, and giving you the freedom to come to your own conclusions. It’s a fantastic detective game; it’s just a shame that it's bogged down by myriad technical issues, and a mediocre attempt to inject some action into proceedings.
TheSixthAxis - 6/10
PSU - 8/10
PushSquare - 7/10
XboxAchievements - 6/10
TrustedReviews - 3.5/5
GodIsAGeek - 6.5/10
WCCFTech - 7.4/10