Brera said:NSMB didn't click with me at all.
It felt too generic and had no personality. I'd like to give it another go at some stage but it left me cold.
careksims said:Boo Yah! Love SMW too! I remember the days when it was first demoed in stores and getting it for Christmas. Good times indeed
I only came into this thread to make sure this point was made. Good job.badcrumble said:He's only saying that because Yoshi's Island isn't a Mario game (but it's better than all of the Mario games).
cartman414 said:Srsly? Felt generic compared to the worlds of Mario 3.
cartman414 said:I think that's a bit much.
Re-edited as soon as I read your post more carefully. Mario 3 was out in 1988, well before saves were a cart feature in Japan if I'm correct. Granted though, a password function would have helped.
At least there are the warp whistles though. That's how we all did it back in the day.
Touche. It's kind of like what SMBDX did, only the latter had a compressed vantage point.
seady said:For 2D Mario games, SMW definitely has the most personality. Even more so than Yoshi's Island I think.
I was expecting sunshine too.Pinko Marx said:Was hoping he'd say Sunshine just to cause a shitstorm.
badcrumble said:He's only saying that because Yoshi's Island isn't a Mario game (but it's better than all of the Mario games).
I've already mentioned why I think the NES games are superior gameplay-wise, but regarding aesthetics specifically, I never found SMW to look or sound particularly impressive compared to its direct competition (Sonic 1).Acosta said:100% agree.
Sometimes I have the feeling people putting New Super Mario Bros over Super Mario World didn't play it in its time or don't remember it. The game was vibrant, full of content, with lots of neat touches, secret routes, a big world, a brilliant and varied visual design, lovely music, the introduction of Yoshi... I guess those people just care about the platforming design (no doubt, New Super Mario Bros is very good at that), but for me that was only a part of the equation. A truly great Mario is much more than its design and mechanics.
And for us, NES boys, going from SMB 3 to Super Mario World was one of the most brutal and spectacular changes of generation ever, it was like alien stuff brought from the future. I guess people who didn't experience it like that can't see it.
I would agree that at the time Sonic 1 was more impressive, but I think SMW has aged far better.Sixfortyfive said:I've already mentioned why I think the NES games are superior gameplay-wise, but regarding aesthetics specifically, I never found SMW to look or sound particularly impressive compared to its direct competition (Sonic 1).
Willy105 said:But they weren't as fun.
SlipperySlope said:Looking into it a bit more, Zelda was released in 1988 in the US. They could have included a battery save if they wanted.
Acosta said:100% agree.
Sometimes I have the feeling people putting New Super Mario Bros over Super Mario World didn't play it in its time or don't remember it. The game was vibrant, full of content, with lots of neat touches, secret routes, a big world, a brilliant and varied visual design, lovely music, the introduction of Yoshi... I guess those people just care about the platforming design (no doubt, New Super Mario Bros is very good at that), but for me that was only a part of the equation. A truly great Mario is much more than its design and mechanics.
And for us, NES boys, going from SMB 3 to Super Mario World was one of the most brutal and spectacular changes of generation ever, it was like alien stuff brought from the future. I guess people who didn't experience it like that can't see it.
:lolshinki said:Shots fired. I can feel the truth bullets.
indeed seconded. I always loved the other marios but 64 blew me away on every level, graphics, controls, design, creativity an amazing fucking game.Anticitizen One said:to me Super Mario 64 will always be the best. It was so groundbreaking.
ViperVisor said:Mario 3 biggest hole is the save feature of SMW
I think Sonic 1 has aged better than people give it credit for, but I'm also a Sonic fanboy. I'll give that levels like Marble and Labyrinth aren't very fun, but Starlight is such a blast to play through.Crunched said:I would agree that at the time Sonic 1 was more impressive, but I think SMW has aged far better.
ntropy said:the levels in smw were pretty bland. smb3 outdoes smw in this regard.
For however bland they may appear, the levels in SMW are the ones I immediately imagine when I think "Mario." It's not even set in the Mushroom Kingdom, but everything about it looked and sounded so right that it essentially set the series' aesthetic standard in my mind.ntropy said:the levels in smw were pretty bland. smb3 outdoes smw in this regard. smb3 also had better powerups, tanooki suit, the fucking GREEN SOCK.
Acosta said:And for us, NES boys, going from SMB 3 to Super Mario World was one of the most brutal and spectacular changes of generation ever, it was like alien stuff brought from the future. I guess people who didn't experience it like that can't see it.
Mojo said:Sweet, Mario World is indeed the better game. Suck it SMB3 lovers
Willy105 said:Bland in what?
i can't even remember, that's how bland. funny how i remember many levels to smb3 despite playing smw more recently (this is by a margin of years)Willy105 said:Bland in what?
Yep. One of the things I really like about NSMB Wii is that, despite having a fair number of new power-ups and abilities for a 2D Mario, the level design is varied and deliberate enough to test your proficiency with each of them. It's also pretty clear early on in a stage as to what specific power-up is the best for that stage (and it will usually be the most common power-up that you'd receive during that stage to boot).cartman414 said:There isn't a fraction of the variation present between Mario 3's worlds.
In addition to the platforming challenge, Mario 3 had more variation in the powerups, and a better sense of economy when it came to the most powerful ones. Cape Mario from Mario World, by contrast, was dirt common, and broken on several levels.
Not to mention of course that 1ups were ridiculously easy to accumulate in Mario World.
cartman414 said:Srsly? Felt generic compared to the worlds of Mario 3.
This is a legit complaint.TheExodu5 said:You can't even replay a single level in Mario 3. That's god awful game design, for a platformer, in my book.
I never replay Mario 3 because I don't want to go through the hassle of going through stages I don't want to play.
Sixfortyfive said:1993?
u madcartman414 said:Says the guy with a space marine avatar.
TheExodu5 said:You can't even replay a single level in Mario 3. That's god awful game design, for a platformer, in my book.
I never replay Mario 3 because I don't want to go through the hassle of going through stages I don't want to play.
Mojo said:u mad
TheExodu5 said:You can't even replay a single level in Mario 3. That's god awful game design, for a platformer, in my book.
I never replay Mario 3 because I don't want to go through the hassle of going through stages I don't want to play.