Should I buy MvC infinite and SF5 to keep Capcom fighter games alive?

#1
It's no secret that SF5 and Infinite have had horrible sales below expectations. SF5 has improved tremendously in terms of the content offered, but honestly I feel like I have moved on (waiting for DB fighterz in particular). MVC infinite still has an unflattering roster.

Here's the deal: if Capcom takes so many hits, the fighting games division may be consolidated or eliminated altogether. Last time this happened, there was a dark age circa 2002-2009 when no major Capcom fighter releases happened. I definitely don't support some of their business practices such as shipping content with DLC characters complete and already on disc media, nickel and dime character alternate costumes, etc. I feel conflicted here GAF, could use some input.
 
#3
Arcade edition looks to be a good place to jump into SFV. It has a good mix of characters and content. It’s a fun fighter should you warm to it.
 

Kelegacy

XBOX - RECORD ME LOVING DOWN MY WOMAN GOOD
#4
I rented MVC Infinite last night with a free rental and returned it today. Hated it. MVC3 was great, this is not. Ugh.
 
#6
As a competitive Player I can say you should never make the competitive players your core audience.

Always appeal to the casuals first, they are keys in this day and age for FGs imo
 
#7
no , only buy games that you want/like. You don't have any assurances that they will learn their lesson if you buy the games you don't like.
 
#9
Voting with your wallet is a good ideal, but realistically both games sold so far below Capcom's expectations that your purchase is meaningless. They're both tremendous failures, full-stop.

At least if you wait for the SF5 re-release your purchase might encourage Capcom to release better products in the future. I know you're excited for DBZ, but if the netcode is anything like previous Arc fighters you might not be spending as much time with it as you hope, at least online. Maybe there will be a spot for SF5 in your rotation.

That said, it's not like Capcom is releasing a ton of fighters either way. We get the occasional Street Fighter and the occasional Versus game. I doubt the old, creative Capcom that was releasing tons of unusual fighters is ever coming back, and from all accounts it was an internal struggle just to release games like SF4 and MVC3. There's no realistic future where Capcom is pumping out lots of fighting games. We're basically still in that dark age you're talking about.

(Thankfully tons of other developers still put out creative, successful fighting games. Genre seems fine outside of Capcom.)
 
#10
Voting with your wallet is a good ideal, but realistically both games sold so far below Capcom's expectations that your purchase is meaningless. They're both tremendous failures, full-stop.

At least if you wait for the SF5 re-release your purchase might encourage Capcom to release better products in the future. I know you're excited for DBZ, but if the netcode is anything like previous Arc fighters you might not be spending as much time with it as you hope, at least online. Maybe there will be a spot for SF5 in your rotation.

That said, it's not like Capcom is releasing a ton of fighters either way. We get the occasional Street Fighter and the occasional Versus game. I doubt the old, creative Capcom that was releasing tons of unusual fighters is ever coming back, and from all accounts it was an internal struggle just to release games like SF4 and MVC3. There's no realistic future where Capcom is pumping out lots of fighting games. We're basically still in that dark age you're talking about.

(Thankfully tons of other developers still put out creative, successful fighting games. Genre seems fine outside of Capcom.)
Man, that sucks to hear about DBZ, maybe they will make some improvements from the beta. I think the Capcom product is still creative, they just don't have the execution. Some of this execution folly is directly because they are looking to nickel and dime the consumer at every corner.
 
#11
As a competitive Player I can say you should never make the competitive players your core audience.

Always appeal to the casuals first, they are keys in this day and age for FGs imo
Well, didnt they release SFV with added lag, making reactable things much harder to punish due to that, which the competive players despised?

I know they later fixed part of it, but still shows atleast that major thing was ignored at first.
 
#13
Man, that sucks to hear about DBZ, maybe they will make some improvements from the beta. I think the Capcom product is still creative, they just don't have the execution. Some of this execution folly is directly because they are looking to nickel and dime the consumer at every corner.
I guess I mean a different sort of creativity. The Capcom that gave us surprising titles like Darkstalkers, Tech Romancer, Power Stone, that Onimusha fighting game -- they aren't coming back. The future looks like conservative Street Fighter and maybe Versus games from here on out. Just compare how lacking in weird characters Infinite is to MVC3, even.

I have no idea what Arc is doing with their netcode. I love a bunch of their games, but trying to play something like Guilty Gear or Blazblue online is a complete nonstarter. I believe literally everybody but Namco and Arc are using rollback netcode now (and Namco has been bumping up their input lag even offline to compensate). It's a total mystery.
 
#14
I guess I mean a different sort of creativity. The Capcom that gave us surprising titles like Darkstalkers, Tech Romancer, Power Stone, that Onimusha fighting game -- they aren't coming back. The future looks like conservative Street Fighter and maybe Versus games from here on out. Just compare how lacking in weird characters Infinite is to MVC3, even.

I have no idea what Arc is doing with their netcode. I love a bunch of their games, but trying to play something like Guilty Gear or Blazblue online is a complete nonstarter. I believe literally everybody but Namco and Arc are using rollback netcode now (and Namco has been bumping up their input lag even offline to compensate). It's a total mystery.
Offline input lag sounds like a disaster.
 
#15
Never buy a game out of pity and hope that it will somehow convince a Publisher that there is enough of a market to keep a series going. Your pity purchase will never be noticed and will never be joined by enough similar pity purchases to make a noticeable difference in overall sales numbers.
 
#16
I've done the same thing although I got screwed over by Capcom with SF4. If it will keep the genre alive then I'll gladly take the digital hit and buy the games if it means millions of gamers can enjoy fighting games in the future.

I need to look into MvC4. Absent that SF5 treats me well even though I had to wait. I waited however long it took for the game to go on sale this year. I needed a cinematic story mode and robust online infrastructure ready. Once this was ready I jumped in even though I rarely play the game.

I refuse to apply this logic to other genres that I can't stand.
 
#20
Alot of people are playing SFV and more will play when it hits arcade edition. For all the flak it got, all the other fighters people championed are now in the dust....Look at who's playing what on twitch and see, which fighter has the biggest tournaments with the most viewers..It's fun to play and watch and that pretty much settles it...


Eh, I'm waiting for the Sagat announcement tonight.....
 

Sinatar

Official GAF Bottom Feeder
#21
Why keep something alive that is consistently mediocre?

Capcom isn't interested in releasing a quality product so to hell with them.
 
#22
This thread seems like the reverse "vote with your wallet" platitude we hear so often. Street Fighter is too big of a series to just end if a single entry's sales are low. In fact, I'd wager that Street Fighter 6 will be a better game because of lessons learned from 5.
 
#23
Alot of people are playing SFV and more will play when it hits arcade edition. For all the flak it got, all the other fighters people championed are now in the dust....Look at who's playing what on twitch and see, whcih fighter has the biggest tournaments with the most viewers..It's fun to play and watch and that pretty much settles it...


Eh, I'm waiting for the Sagat announcement tonight.....
Yeah, it's a good game. The gameplay was solid, it just lacked content, which it has now. The red bull proving grounds finals are on right now and it looks so fun to get into this game.
Some dude is wrecking folks with Abigail. I can't see why people would hate on this game gameplay wise.
 
#24
This thread seems like the reverse "vote with your wallet" platitude we hear so often. Street Fighter is too big of a series to just end if a single entry's sales are low. In fact, I'd wager that Street Fighter 6 will be a better game because of lessons learned from 5.
The problem with "vote with your wallet" is that you can't indicate what you're voting against.

In this case, does not buying SFV mean that you don't like SFV, that the fighting game market is too overcrowded, your favorite character isn't in it yet, etc.
 
#25
I bought both and regret buying them. I think Capcom could use a huge break before their next fighting game. Like the break we had between Third Strike and 4.
 
#26
Buying MvCi & SFV tells them they are doing the right thing & they are not. If you want their games to improve suppprt the games that do it right so Capcom can look at them & understand what made them sucessful.
 
#27
This thread seems like the reverse "vote with your wallet" platitude we hear so often. Street Fighter is too big of a series to just end if a single entry's sales are low. In fact, I'd wager that Street Fighter 6 will be a better game because of lessons learned from 5.
They could have learned the lesson but then they kinda messed up MvCi, so they didn't learn anything. I mean, they are blinded by the money that they allowed Marvel to dictate which characters made it and which don't, when they clearly knew their biggest fans wishes (though it was probably only because Storm, Magneto and Sentinel were always top tiers)
 
#28
I would say buy them only if you actually want them.
I dont think capcom is capable of making good fg's anymore (or making smart decisions in general) anyway.
 
#29
The problem with "vote with your wallet" is that you can't indicate what you're voting against.

In this case, does not buying SFV mean that you don't like SFV, that the fighting game market is too overcrowded, your favorite character isn't in it yet, etc.
Absolutely, I agree. Not buying something doesn't signify anything to the company. I just found it interesting that a common refrain on this board when something is unsavory is to "vote with your wallet". Then here we are, in a thread talking about two games that certainly had their share of bad design decisions selling poorly, and people are worried about future products.

I'm only commenting on the irony I suppose. It seems like the same ideal-regret combination happened with Mass Effect Andromeda. If we never get Battlefront III we may see the sentiment again.
 
#30
personally, i'm waiting on mvci season 1 discount ($10 at most) before buying mvci. game is already retailing at $39.99 so i suspect it won't be too long until there's a bundle or something.
 
#34
No. Only buy if you really want it.

I have really enjoyed the MvsC series, but am skipping Infinite because it doesn't seem that great right now. Plus, I have 3 on Steam already and am still happy playing it.
 
#39
Buy games you want to play. SFV honestly isnt very good right now so you shouldn't force yourself to buy it just because.

If AE fixes it then it might be worth it.
 
#40
Here's the deal: if Capcom takes so many hits, the fighting games division may be consolidated or eliminated altogether. Last time this happened, there was a dark age circa 2002-2009 when no major Capcom fighter releases happened.
This "dark age of fighting games" so many people talk about never happened. In this period ArcSys matured as a company releasing many fighting games, Namco made probably the best Tekken game ever, SNK released some decent games and we got some surprisingly good indie games like Akatsuki Blitzkampf, Arcana Heart, Melty Blood and many others. The fighting game scene doesnt need Capcom to survive, if they are releasing trash and disrespecting its customers let them sink.
 
#42
No buy Monster Hunter World instead.

One big enough success can pick up the slack of a few failures since it will all go to the same company anyway.

And the bonus upside to this is that you WON'T be rewarding mediocrity...
 
#45
No. The giant megacorporation doesn't need your help, and will most likely trip over itself and pratfall regardless of whether they think you want more SF or MvC.
 
#46
No buy them because they are both fun games. The crap mvci gets is largely unwarranted some of it is but most of it really isn’t. They both stay in my rotation.
 
#49
I guess I mean a different sort of creativity. The Capcom that gave us surprising titles like Darkstalkers, Tech Romancer, Power Stone, that Onimusha fighting game -- they aren't coming back. The future looks like conservative Street Fighter and maybe Versus games from here on out. Just compare how lacking in weird characters Infinite is to MVC3, even.

I have no idea what Arc is doing with their netcode. I love a bunch of their games, but trying to play something like Guilty Gear or Blazblue online is a complete nonstarter. I believe literally everybody but Namco and Arc are using rollback netcode now (and Namco has been bumping up their input lag even offline to compensate). It's a total mystery.
Realistically, if we want 2-3 years of post launch support, then we will have fewer titles. As the consumer, looking from the other side, I can understand resource allocation. Either we have more titles with little to no post release support, or we have fewer titles with several years of post release support.
 
#50
As a competitive Player I can say you should never make the competitive players your core audience.

Always appeal to the casuals first, they are keys in this day and age for FGs imo
I think a company could succeed by catering to the competitive player. I just don't see how everything missing in launch SFV vs launch SFIV was tuning it better for competitive play/players. It seemed like an incomplete game and someone in marketing had the idea that maybe if they said "tuned for the hardcore" then people would just blindly submit and accept the shortcomings.