I don't think recent Tales games have cooldowns on skills. They have cooldowns on item usage though. Also, the transition from the map to the arena was pretty seamless in Graces (unlike Abyss lol). Unless you're really sensitive about any sort of transition, I'd say that "significant" is slightly exaggerated.
I may have undermined Tales' action JRPG status. The last time I played it, though, it did seem kind of menu heavy, and the use of cool downs, but maybe that was just a poor choice in a Tales Of game. But if you're right, then that means the genre is already shifting towards where I figure it will be to appeal to those kind of gamers.
You know, something doesn't have to sell millions of units to be financially viable. Zeboyd Games seems to do just fine for themselves.
True. But this is a business, and I am sure they want to make as much as they can with their products. This doesn't mean they have to lose their traditions or anything, but I don't see why they can't make a game that appeals to the new age gamer and still have a great game, too.
I'm pretty sure Tales of Xillia is the best selling Tales game in the west since Symphonia. That's not a decline.
Is it? I remember reading something about one of the Xillia games having disappointing sales or something. fake edit