If playing an rpg or other game that puts a large emphasis on player choice in regards to narrative (ex: The Witcher) should the player be able to make choices that lead the player/main character to not fulfilling the main quest, but not given a game over screen either? Basically achieving a different, non successful ending.
For me it would depend in the length if the game. A 3 hour game I would find it interesting, but if I spent 80 hours playing an rpg only to not fullfill the main quest, I'd feel like I wasted my time.
For me it would depend in the length if the game. A 3 hour game I would find it interesting, but if I spent 80 hours playing an rpg only to not fullfill the main quest, I'd feel like I wasted my time.