It's so sad that this thread became about Melee, like any Smash criticism always does. There are tons of us who are total casuals who didn't like the direction Brawl and Smash 4 took who have no desire for Melee 2.0. I think it's easier for those who like a game like Smash 4 to believe that the only critics of it are hardcore competitive Melee fans than actually look at the points made.
My post earlier in the thread (
here) made 5 points and did not mention Melee by name once. Complaining that the series hasn't really progressed in terms of modes or playable content, that single player is bad, that the style of game it has become is not what I personally want out of the game, or what was established in the first two games - it's really annoying when these things are dismissed as "lol Melee fanboys, what can we do with you".
EDIT:
To be totally clear, neither me or my brother (or cousins) have any idea what L-cancelling or wavedashing is, but we DO want to feel like we're fighting each other more than the stage, and we DO want to feel like the objective is to knock each other off the side of the stage instead of the top.
I don't think I've read a comment about Smash Bros that felt so in line with my opinion on it.
I'm not competitive melee obsessed nut, nor am I a filthy casual who loves chaos (do they really? Has anyone confirmed that casual players actually like all the madness? I read something recently, forget what it was, that casuals actually hated dying to all that chaotic stuff, even more than more competent players... So it's back firing, if anything), I'm just a middle of the road guy who grew up with Nintendo and loves all the characters and worlds they come from.
I love a simple, yet solid game that people of any skill level can get waist deep into and just have a blast with the mechanics of the game.
To disagree with the recent post that said that Smash 4 is what Smash Bros. 64 was meant to be all along... Sorry, I don't buy it. I think Smash Bros 64 was exactly what it was supposed to be.
Sure, you've got some moving elements in stages, and the floating bumper, but that PALES in comparison to the madness.. the explosions, the boss characters that come onto the stage and killing you basically nonstop in Smash 4.
.. and my other biggest complaint, that I've brought up, is that all the content.. all hollow boring stuff. I cringe to say it, because certainly a shit ton of work was put into this game, but my initial feeling is *what the heck have you guys been working on all this time??* Most of the content is a bunch of fluff (target, homerun, multiman.. all the same shit again without any strong new feature), half baked (Smash Tour), or just awful.. I mean even worse than Brawl (Stage Creator).
The customization elements don't appeal to me either. Maybe custom moves, but I feel more comfortable with each character just being their unique self. I think they should have just altered up some of the moves and put new skins in, so simple alternate costume characters can basically be their own beast, like Dr. Mario, Alph (w/ Brittany and Charlie), etc.
I'm going to risk being mauled and just say all of this stuff that made it to the end of development in this form.. this half baked stuff that most people don't really even bother with.. the broken stage creator... are the result of poor direction.
Sakurai is a hands on kind of guy. If he's responsible for the tight fighting engine, he needs to stay focused on a few things like that. He's awesome in that regard.