lol, this thread just make me begin to hate melee and those so called hardcore players.
There are plenty of things in Melee that will kill your hands and controllers, but wavedashing is nowhere near being one of them. All you have to do is press Y then R in succession (basically just a pinching motion with your right hand) while holding a down direction with the thumb on your left. The only hard thing about it is getting used to the timing between the two button presses. I have no idea how this is something that hurts your hands unless you're trying to do it by pressing up to jump.Wave dashing kills my hands and controllers. Such a terrible exploit. Glad it was removed.
Poke floats is pretty BS as well.
I actually like Pokefloats. It repeats exactly the same way and you know what is coming and nothing actively kills you. I don't particularly mind moving stages, I just hate shit that actually hurts you
Can we stop making this stupid suggestion! Modding a game is a compete other beast, then developing a game from the ground. Most of the job of PM was already made in advance from the original developers like the game mechanics, game code, game engine, the assets and a lot more. Developing and directing a game is more, then choosing hit-boxes, frames and features.Hire the PM team to create a competitive mode.
Poke floats is pretty BS as well.
Can we stop making this stupid suggestion! Modding a game is a compete other beast, then developing a game from the ground. Most of the job of PM was already made in advance from the original developers like the game mechanics, game code, game engine, the assets and a lot more. Developing and directing a game is more, then choosing hit-boxes, frames and features.
Jar Jar only had minimal screen time and no dialogue in Revenge of the Sith. Your reason is invalid, Sakurai is George Lucas confirmed.The only reason I don't call him that is because unlike Lucas, Sakurai thankfully took some criticism to heart and fixed in later versions.
Jar Jar only had minimal screen time and no dialogue in Revenge of the Sith. Your reason is invalid, Sakurai is George Lucas confirmed.
They quite clearly said that they wanted them to add in a competitive MODECan we stop making this stupid suggestion! Modding a game is a compete other beast, then developing a game from the ground. Most of the job of PM was already made in advance from the original developers like the game mechanics, game code, game engine, the assets and a lot more. Developing and directing a game is more, then choosing hit-boxes, frames and features.
kinda off topic but honestly i wouldnt be suprised if melee got made into HD this year with an updated roster.
really dont think anyone would be ready for the task, besides sakurai.
kinda off topic but honestly i wouldnt be suprised if melee got made into HD this year with an updated roster.
While I do agree with him there (Melee is not at all inviting as a Smash game for new players)
Can we stop making this stupid suggestion! Modding a game is a compete other beast, then developing a game from the ground. Most of the job of PM was already made in advance from the original developers like the game mechanics, game code, game engine, the assets and a lot more. Developing and directing a game is more, then choosing hit-boxes, frames and features.
As someone who played the game casually with other casual friends on launch day, I don't see how Melee is not inviting to new players. It's got one of the simplest fighting mechanics of any game. How much simpler can you get than directions + buttons?
Melee proved that it can be BOTH.Sakurai didn't make Smash for the hardcore fighting game community.
He's stated many times that he always wanted this game easily accessible.
Melee proved that it can be BOTH.
Reading the comments, I guess we kind of forgotten the original vision of why Smash Bros. was created in the first place.
Sakurai made the Smash Bros. up to this day with his vision from the conceptualization of the N64 version came out in mind. He never really stayed away from it. The chaos, unusual stages, items and all the crazy stuff has always been there since N64 days. We just seemed to forget it because we found something that wasn't supposed to be about Smash and accepted it as the "standard". Playing it without items, playing it one on one, using only fast characters, playing only on a few plain stages, caring only for the technical stuff that traditional fighting games really look for like frames, recoveries/lags, hit stun, combos and so on...that wasn't the original vision.
Smash Brawl's reputation suffered for not being Melee (at least not in Japan where they seem to enjoy it) but looking it on another angle, it really was the closest to the original vision of Smash Bros. Smash 4 tried to deviate from what the game stands for and tried to accommodate the "competitive" group of people, but sadly it looks like it will suffer again from the same discrimination Brawl got. Hopefully not. Don't get me wrong, I love Melee as much as I love the other Smash games but I would say that Brawl made a lot of things better as compared to Melee that I think it is better overall except for that random tripping. And Smash 4 already tops all of its predecessors.
Anyway, just sharing my piece. I'll still enjoy and I enjoyed Smash Wii U and 3DS the same way I enjoyed the past 3 iterations for what they are. And of course, if Sakurai wants to direct Smash again if ever there will be another one, I'd be happy to have him back, plain and simple.
This is the best post in this thread, bar none. You nailed it.
Smash was originally designed and meant to be crazy, chaotic, and fun for people of all skill levels, elements that have been there since the beginning in Smash 64. It's the Melee community who turned it into something else only a relative handful of people enjoy, and an obnoxious vocal minority in that community who now demand that Sakurai make more games suited to their minority tastes in favor of games designed for the majority that carry on the vision of what Smash has always (officially) been about, like Brawl and Smash 3DS/Wii U.
snip
But getting back to your post, yeah, you really nailed it. In terms of preserving and carrying on the series' original intent and characteristics as Sakurai intended them, the series has only been improving with each iteration. Melee fans feel that Brawl and Wii U suffer competitively compared to Melee, and maybe that's true in terms of a very specific tournament-focused rule set, but in terms of what Smash is and has always officially been designed to be - a 2D platform-based fighting/party game with an all-star cast of fan-favorite Nintendo and third-party characters and chaotic/random gameplay elements thrown in to maximize the laughs had by those playing - there is no doubt that each game has greatly improved upon the last, and in that context, no one other than Sakurai even approaches being qualified for the job (IMO). That said, I'd rather the man take a long vacation and focus on his health for a long time before even thinking about making another Smash game - dude more than deserves it.
For real. Many people have been added to my ignore list as a result of this thread.lol, this thread just make me begin to hate melee and those so called hardcore players.
For real. Many people have been added to my ignore list as a result of this thread.
Ugh.
Long post
Ugh.Ugh.
My groan was directed at your defensiveness towards someone questioning your "hardcore gamer" status. Are you 8?
?
I'm sorry, I took this in an nonconstructive direction.I wasn't being defensive, I was questioning the point and value of trying to dismiss people for being "fake" hardcore gamers.
Looking forward to your super civil next reply.
What about "Ugh" don't you understand? Clearly a perfectly adequate response.
I don't know about an updated roster, but I do think Nintendo is well aware of Melee's popularity, and while they may not see a new Smash Bros that plays like Melee as viable, I can see them releasing a Melee HD for Wii U at some point, perhaps with online play and some balance tweaks.
/dream
It should be designed by a committee of competitive Melee players. That would undoubtedly produce a game with the same polish, charm, character balance, and broad appeal that Sakurai's obsessive perfectionism always brings to the table.
To you and the others: The designers of Nintendo or Namco aren't bad at those things.Err, I'd presume that "hiring" them would also entail that they have access to the whole development team at Nintendo. It's not like they'd be doing the whole thing by themselves.
Besides, who says that they can't just be in charge of "choosing hit-boxes, frames, and features"? They've proven themselves to be pretty good at it, so why not let them take charge of that aspect of the game.
To you and the others: The designers of Nintendo or Namco aren't bad at those things.
The difference are the philosophy and the direction the game-design takes. PM is designed to appeal to a specific audience, change the game to be more like Melee and fix the problems of Brawl. If Sakruai and Nintendo wanted to go into the same direction, i guess one of the best developers in the industries and one famous game-desinger wouldn't have a problem of achieving this goal. They don't need to hire a countless number of random inexperience people, who mostly didn't develop a high-profile game before.
Don't get me wrong, PM is sill an impressive work of modding and passion for the series!
This is the best post in this thread, bar none. You nailed it, all while not taking a definitive side and addressing valid concerns on all sides of the issue.
Smash was originally designed and meant to be crazy, chaotic, and fun for people of all skill levels, elements that have been there since the beginning in Smash 64. It's the Melee community who turned it into something else only a relative handful of people enjoy, and an obnoxious vocal minority in that community who now demand that Sakurai make more games suited to their minority tastes in favor of games designed for the majority that carry on the vision of what Smash has always (officially) been about, like Brawl and Smash 3DS/Wii U.
I'm not saying at all that Melee players shouldn't play the game in whatever way they want; the fact that Smash can be played in so many different, equally legitimate ways is one of the best things about it. But that heretofore mentioned obnoxious, vocal minority in the Melee community have completely forgotten that Melee - in the specific way that they play it, with items off, only a handful of characters used, and most of the stages "banned" - is not even close to Sakurai's original intent for the series and its gameplay. They're the outliers, not the rest of us in the overwhelming majority who don't ban stages, turn items off, and only use a handful of characters in the roster. Thankfully I've learned recently that most of the people in the hardcore Melee community are decent folks who understand this and simply would like another game that caters to all tastes, but I think some of the angrier Melee players tend to forget that for the vast majority of people - no matter how good they are and what rules they play with - mechanics mean nothing in the face of the fact that the newest Smash game has beloved characters to play as that weren't in the last game (unless the newest game is completely shit, which none of them are even close to being). Speaking personally, Smash Wii U's near-perfect character roster that includes my dream character, Mega Man, guarantees by itself that I have no reason to ever go back to Brawl, Melee, or 64 (other than curiosity/nostalgia), just as Brawl having Sonic, Snake, Meta Knight, King Dedede, etc. made Melee irrelevant for me and my friends, just like Melee having Peach, Bowser, Zelda, Sheik, etc. made Smash 64 irrelevant to us. As long as the games look great and play well (and they all do in the context of their respective times of release), people outside of the hardcore Melee community are generally going to put a lot of value into this stuff over things like Melee's faster gameplay, wavedashing exploit, and edge-grabbing mechanics being carried over.
But getting back to your post, yeah, you really nailed it. In terms of preserving and carrying on the series' original intent and characteristics as Sakurai intended them, the series has only been improving with each iteration. Melee fans feel that Brawl and Wii U suffer competitively compared to Melee, and maybe that's true in terms of a very specific tournament-focused rule set, but in terms of what Smash is and has always officially been designed to be - a 2D platform-based fighting/party game with an all-star cast of fan-favorite Nintendo and third-party characters and chaotic/random gameplay elements thrown in to maximize the laughs had by those playing - there is no doubt that each game has greatly improved upon the last, and in that context, no one other than Sakurai even approaches being qualified for the job (IMO). That said, I'd rather the man take a long vacation and focus on his health for a long time before even thinking about making another Smash game - dude more than deserves it.
Yes, there are not known for there competitive fighting games, because they didn't try to make one yet! Melee wasn't planed to be, what it ultimate became (even so it only accidental became overall competitive under specif set of rules, through some glitches and imperfect game-balance).Nintendo isn't known for making competitive fighting games, why should their qualities as a developer be relevant?
Yes, there are not known for there competitive fighting games, because they didn't try to make one yet! Melee wasn't planed to be, what it ultimate became (even so it only accidental became overall competitive under specif set of rules, through some glitches and imperfect game-balance).
If you want to create a competitive fighting games, you handle the development differently. Sakurai was always completely honest and clear with his direction and vision of the series. The always wanted Smash Brothers to be a fighting game for every kind of player and a bright audience. He also stated more then enough times, that if he wanted to create a competitive fighting games, he would handle the development of the game differently. But he simply just doesn't want to!