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Should Sony kill the God of War franchise?

There are many dead religions to exploit, go ahead and use another one.
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It was GOW 3 that killed my interest in the series. We went from having cool inventive puzzles in GOW 1 and 2 to an entire section dedicated to ripping off a guys head in GOW 3
 
I think that's a fair point. I think the MP focus took time away from the single player experience. Resources, time, and ideas. But let's be honest, the plot was shit in Ascension and no amount of tinkering gameplay was going to save that. I mean, they're really, really scraping the bottom of Greek mythology at the moment. The PSP games really limited what they could do in the console versions because those titles pulled so many great characters from the mythology.
The plot could have been so much better had they actually focused on some of his visions in GoW 1 and 2 (Barbarian battle,Killing his family etc.) even the changes made to the combat left us with such barebones moves 80% of the time.
 
God of War is all about huge scale environments and giant set pieces. Kratos doesn't matter, made more evident by Ascension's lackluster performance. There are many Gods of War, and many interpretations of those Gods. The series can continue, but should not be held back by such a one note character.

Change the mythology, change the characters, change the base weapon(s), make some additions to the formula, put some amazing PS4 sheen on it, and fans of the series would be excited again.

This speaks that GOW without actual story is mediacore. After GOW3 and end of Kratos saga i didn't feel like i had to buy Ascension.

Kratos killing other non Greek gods will be the same. Just game for sake of money.
Either they should now scrap it or put it off for few years and rework it.
 
Franchise needs a break not cancellation. Ascension came at a time when the story arc made it less relevant in context of previous release. It would've made for a great Vita game.

GoW will undoubtedly make an appearance or two on PS4. I wonder if they will now drop Kratos in favour of a new character. After all, the franchise is not called Greek God of War and we've already seen other games like BF and CoD reinvent themselves while staying within the bounds of their own genres.
 
Not kill it, just give it a rest and reboot. GoW3 was a very pretty game, but goddamn was it boring.

Would like to never see Kratos again.
 
I guess the series still have a huge fanbase? If so they should definitely continue to make them. Personally though, I would be very happy if Sony could use this proven studio to make something with a bit more gameplay depth and less reliant on teensy-attracters like blood, gore and sex. Something more mature - in the real meaning of the word - would definitely be nice. Would love to see them try something like Zelda - that is a kind of game that lacks on the Sony-plattforms imo (and that we never can get enough of).
 
Either move on to something else, or make a reboot. Just find it silly to keep making more of these games in the same continuity when Kratos has already succeeded in his goal.
 
Kill? No I think they need to do a Proper God of War 4 but would love to see them continue the story instead of a prequel...fight different cultural deities like the Egyptian gods or Kratos x Jesus!

Hell partner with Capcom and do an Asura's Wrath mash up with co-op. It's a great franchise but needs a creative shakeup.
 
They did some crazy stuff with GOW on ps3, I'll admit I'm a little tired of the series. But if they can change the formula around a little, I want to see what they can do on a ps4. If it doesn't work then yeah, move on.
 
Here's the thing: I loved GoW 1 and 2 but by the time the 3rd game came around my tastes in games changed I suppose and I started to find Kratos' character very simplistic and the gratuitous violence quite childish.

I think it's a series aimed more at teenagers at this point. Any future installment, if it is to interest me again, just can't be so...dumb. And not feature such a two-dimensional protagonist. Of course it can be argued that mindless fun is all the games are about.
 
Ascension didn't set the world on fire and God Of War is not that super huge franchise that many seem to perceive it to be

But killing it? Hell nah; rather let go of the greek mythology and work with something different. New generation, new mythology - imagine slaying mummies in Egypt or scalping heads as a viking
 
I wish they would make a GoW game with a new character/roster of gods to murder. Egyptian, maybe, or Norse. That would be sweet.

Edit: ^^ great minds think alike?
 
i'm completely bored by God of War now, couldn't get more than 40 minutes into Ascension. They need to drastically rework the combat, story, and setting to keep the franchise interesting otherwise the franchise will be seen as " just another God of War" game.
 
I want them to put a damage model in there. Have meat shredding, chunks falling off. Bones, blood and guts. Kind of like the stuff you see in qtes.
 
make one for the ps4 as it's a good tech demo, then park it. There is no skill in the game and they've been repeating the story for a while, not sure why people love buying every installment.
 
Honestly, does anyone still want SSM to make these games anymore? I feel like retreading the same ground with each installment. I feel the same way about Gears of War.

No, I can't wait to see what they can produce with the PS4 hardware. Sounds like you might need to simply ignore any new iterations of the series in the future.
 
I want them to put a damage model in there. Have meat shredding, chunks falling off. Bones, blood and guts. Kind of like the stuff you see in qtes.

This, absolutely.

Aside from a better story the gameplay needs to be truly next-gen, with deformable enemies (nothing too sick otherwise I'm being contradictory!) and dynamic weapon and armour as well as environmental damage. Anything short of that would be a crime given the gameplay style and power of PS4.
 
It was GOW 3 that killed my interest in the series. We went from having cool inventive puzzles in GOW 1 and 2 to an entire section dedicated to ripping off a guys head in GOW 3


why not both?

keep the insane over the top violence while adding more puzzles and platforming.

Also keep Kratos a complete irredeemable asshole.

I'm honestly ready for another gow game. I have managed to delete the shit that was Ascension from my brain.
 
No because that franchise still makes a lot of money unless i'm mistakened. Probably should change things up a bit.

However one thing i don't get with the posters in this topic is gleefullness not even on the basis of the game but the reaction they can get from others
 
Ascension definitely left alot of people sour on the franchise, hopefully they will take a long break. Maybe make a Vita GoW, the Vita could use some love.
 
It doesn't need to be killed, it needs to be shaken up and overhauled.

New mythology (Hindu, Norse, whatever). New main character. Perhaps a semi-open-world setting (similar to Dark Souls or Metroid or The Witcher 2). Combat-wise it should still feel like a God of War game.

They should have done this after God of War 3. Instead of giving us GoW: Ascension, they should have gone straight to GoW 4, with the aforementioned shakeup, and have it be a PS4 launch title.

Instead, with the direction they've actually gone...they're probably better off giving the franchise a break for several years.
 
Ascension didn't interest me because it just didn't bring anything new to the series. It also didn't introduce amazing graphics like GoW3. There still is potential in the series but they have to innovate and really try and think out of the box. PS4 should help in delivering those top of the line visuals.

That's all they need to do; something new that looks amazing.
 
As much as the combat systems in the gow series bore me, I see nothing wrong with making new original titles. If people keep buying it just like call of duty then there should be no reason to end the series. As long as they don't pull a halo 4, and severely under deliver I'm fine with more god of war games. Thus far the series has stuck to its own beat not choosing to ape other series features just to fit in and that's kept it feeling fresh for me despite not changing too much.
 
They definitely need to let it rest for a few years. Three to four years sounds good. And then, like so many people have said, they need to have a new main character in a different mythology. My personal preference would be the Egyptian mythology. Egypt hasn't been done properly in games for ages and it's got so many cool gods and monsters. Maybe they could even go with a female main character as the Egyptians had a goddess of war, not a god (http://en.wikipedia.org/wiki/Sekhmet). (Well, they had several war deities and some of them were male but AFAIK Sekhment was by far the one most associated with war/the most popular one of the bunch.)

Although I have to say the idea of a Heavenly Sword reboot/sequel that someone in this thread mentioned is a great one, too. Imagine what SSM would be able to do with that! Then again, I'd be a tiny bit afraid that they wouldn't get the art direction and story/performance capture quite as right as Ninja Theory did. Maybe SSM and NT could team up? I know that sounds like wishful thinking but SSM is currently helping out lots of other studios developing for the PS4 (although those all seem to be smaller indie studios) so I feel like it might not be that much of a stretch. I don't think we actually will see a new Heavenly Sword game anytime soon (if at all) but hey, a guy can hope.
 
It is the weakest entry including CoO and MP in GoW is the biggest waste of resources ever (they should have made a new IP for that shit),had SSM focused on making a kickass SP like every previous game it would have sold much more and Sony wouldn't have to drop the price to $40 a month after release.

Ghost of Sparta managed to 'live under its shadow' pretty well,don't you think? seriously,the scale and set pieces matter to a point but GoW:A was the absolute worst fucking entry in the series and I hope Sony received a kick in the nuts for that cash grab.

You're throwing around a lot of bold statements but not a great deal of justification.

edit: I should probably elaborate on that a bit. The way you dismiss the MP is kind of symptomatic of the way a lot of people received this game. There was nothing especially wrong with the MP and a hell of a lot right. It's pretty solid, great fun, pretty damned deep, and pretty unique considering what most multiplayer games are like.
 
What should I justify? the sales and reviews have already done the talking.

Sales and reviews are the best indicator of quality are they? Even if they were, an 80 metacritic score is hardly devastatingly bad, especially when most reviewers didn't give the multiplayer time of day.
 
Ascension didn't set the world on fire and God Of War is not that super huge franchise that many seem to perceive it to be

But killing it? Hell nah; rather let go of the greek mythology and work with something different. New generation, new mythology - imagine slaying mummies in Egypt or scalping heads as a viking

Bullshit. GT5 prologue did not set the world on fire either and GT5 sold twice as much. Numbered GOW will sell a lot especially on next gen GOW. And by your logic, Mario 3D is dead because it did not set Japan or Europe on fire.
 
Played the first 3 God of War games...All kinda boring.
All the button mashing chests/head ripping off/ blah.

Games are pretty, but i have rarely found them to be fun.

They need a killzone: SF style spin-off: God of _______ different character, same "universe".
 
I think God of War needs to take a generation off. It's done. Let it rest. Reboot it with a different mythology on the PS5.
 
You make it seem like I'm conjuring most of this up and putting my opinion of the game ahead of everyone else's. I asked where I was wrong in my assessment of how the game did. But I didn't say they need to stop making it, I just said it needs to be heavily reworked because putting out another status quo game like Ascension isn't going to work anymore.

An honest appraisal of Gow: A is fine. It wasn't as good as the prior games. It didn't sell as well as the prior games. But negativity has to be tempered with perspective, and the facts are: it has an 8.0 metascore (7.5 user score). It allowed Sony to amortize the cost of GoW3's technology over another game. It introduced multiplayer into the series, which will surely be a part going forward.

Even if I stipulated that Sony lost 30 million dollars on it and it was a huge bomb, you'd still be tossing a baseball player out who had 7 great seasons and 1 bad season. Should they have given up on Tomb Raider after Angel of Darkness? I'm afraid I know your answer here.

I don't even think Sony should leave the formula as it is. It needs to mix things up. I personally think how they mixed it up in GoW: A was not good, so I'd prefer them not to mix it up as they did...but whatever. I play one of these games every 3 years. It's not that frequent to me.

What have you done for me lately, Eddie? WHAT HAVE YOU DONE FOR ME LATELY?
 
Take a few years off and reboot the franchise with a more interesting character and have the game be about something other than protagonist is awesome, protagonist is drained of awesome, protagonist dies, protagonist goes to hell, protagonist fights their way out of hell, protagonist takes their revenge for the drainage of awesome, but first protagonist much get the awesome back.
 
Even if I stipulated that Sony lost 30 million dollars on it and it was a huge bomb, you'd still be tossing a baseball player out who had 7 great seasons and 1 bad season. Should they have given up on Tomb Raider after Angel of Darkness? I'm afraid I know your answer here.

Angel of Darkness is an awful example, though. Because they maybe didn't give up on Tomb Raider but they did give up on Core Design. Core Design developed five great games and then they release a single unfinished one (which would've been even greater than the previous ones if they'd had a few additional months) and the series they created gets taken away from them. So if anything, the history of the Tomb Raider franchise contradicts your point, rather than supporting it.

(Yeah, I know that this is on the verge of being OT but I take my Tomb Raider facts seriously. Especially when it comes to AoD/Core.)
 
It was GOW 3 that killed my interest in the series. We went from having cool inventive puzzles in GOW 1 and 2 to an entire section dedicated to ripping off a guys head in GOW 3

pretty much


one of the most boring experience of the generation, thinking that i played I & II countless times
 
You're throwing around a lot of bold statements but not a great deal of justification.

edit: I should probably elaborate on that a bit. The way you dismiss the MP is kind of symptomatic of the way a lot of people received this game. There was nothing especially wrong with the MP and a hell of a lot right. It's pretty solid, great fun, pretty damned deep, and pretty unique considering what most multiplayer games are like.

And yet if MP wasn't included at all then those resources could have been better used for the SP, which is clearly one of the weakest in the franchise and ultimately is what fans of GoW look forward to playing in such a series.

GoW:A was a quick money grab that ultimately wasn't needed at all. GoW:A managed to tire the series even further and I don't see people wanting another entry like GoW:A.

So to answer your question. Yes, MP may not have had anything especially wrong with it, but it was totally unnecessary as was GoW:A as a whole.
 
I think that's a fair point. I think the MP focus took time away from the single player experience. Resources, time, and ideas. But let's be honest, the plot was shit in Ascension and no amount of tinkering gameplay was going to save that. I mean, they're really, really scraping the bottom of Greek mythology at the moment. The PSP games really limited what they could do in the console versions because those titles pulled so many great characters from the mythology.

I don't even think the plot being bad was the problem - it was just... nothing. It was a prequel, but Kratos has no personality outside of being angry, and he's not deep enough to have all these different plotlines delving into episodes in his life which really weren't all that interesting in the first place. It was, simply, a story that didn't need telling.
 
The next God of War game should involve some exploration. Not so much an open-world but more of a Metroidvania or Zelda style. All the games are very linear and it's time to change that up a bit.
 
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