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Should Valyria Chronicles been priced at $30?

firex said:
Personally I don't think anything would give Valkyria Chronicles better sales beyond completely overhauling the art and replacing everything with UE3 and Gears of War character models, and then releasing it simultaneously on 360/PS3. We SRPG fans just gotta realize that our market is small and so the best places for sales are either on cheap systems with massive userbases (which is basically the opposite of the PS3) or multiplatform. I don't think you can expect a SRPG to sell even 6 digits of copies in a month unless it's got Final Fantasy in the title.

Exactly, people need to realize this niche sub-genre won't sell. At least it managed to sell comparable to other traditional Jrpgs from this gen.
 
I don't think the $30 price would have helped allot to push sales specially in that crowded time of the year and besides the game reached that price fairly fast.

I think it would've have sold better if they released it mid summer when there were barely any games to buy.
 
I don't know, what's the SRPG market situation like in the US?


Personally I don't think anything would give Valkyria Chronicles better sales beyond completely overhauling the art and replacing everything with UE3 and Gears of War character models, and then releasing it simultaneously on 360/PS3. We SRPG fans just gotta realize that our market is small and so the best places for sales are either on cheap systems with massive userbases (which is basically the opposite of the PS3) or multiplatform. I don't think you can expect a SRPG to sell even 6 digits of copies in a month unless it's got Final Fantasy in the title.
That is pretty much the gist of it.

I mean, I also paid around 30-ish € for the game, and I enjoyed it as I'm a pretty big SRPG fan - but how many of us are there, really?
 
beermonkey@tehbias said:
Then we should consider that maybe they should sell titles like this at $80?
That might draw the ire of fans. Making it more expensive than comparable games could potentially be a solution if you could somehow get around the marketing problems it would cause.

A safer solution would be to develop on a reduced budget such that you could release at $60.

It's a tight rope they walk.
 
Price and quality were not this games problem. The lack of a 360 port was the problem. 3rd party exclusives are a bad idea this gen, at least for US releases.

I might end up buying this game just to have it for when I eventually get a PS3, but I would have bought it day 1 had it been multiplat.
 
jrricky said:
ok, so you were just spoutin it I see...

Spouting what? If you read my actual posts, I was making sure to point out that I had lost where I saw that. Yeesh, learn to read. (can't always expect that from GAF)
 
Wouldn't Sega have to sell more than twice the copies to make the same profit at half the price? Some costs, such as licensing, manufacturing and shipping are fixed regardless of the price of the game itself. I'm not sure if decreased profit margin of selling VC at $30 would be compensated by an increase in sales.
 
beermonkey@tehbias said:
Then we should consider that maybe they should sell titles like this at $80?

They do that quite often in Japan, depends on each game, lots of niche games are plain expensive (compared to the usual price) or they also make a limited edition and ask ridiculous prices out of fans. I don't think the same can be done in the West just like Slavik81 mentioned. It doesn't happen often here and when it does, it will be compared to other games and therefore dropped out of the list.
 
It all depends on supply and demand. Just because a game is cheaper doesn't mean it will sell better (aka Viva Pinata: Trouble and Paradise and Banjo Kazooie: Nuts & Bolts).

Like anything else, it depends on supply and demand. If they did the research on it, they might have found it benefited them to drop the price in order to sell enough copies then to make a larger profit then at $60. The big issue is because almost all 360 and PS3 games start at $60, some people see games cheaper then that as lower quality titles, unless they're a "greatest hits" or they are a recognizable brand. Wii owners are different in that regard.
 
Its failure had more to do with it being launched in the holiday rush, against a great 1st party lineup from Sony and a bunch of games with much more obvious appeal to the American consumer (Dead Space, Call of Duty WaW, Fallout 3). A J-SRPG just had no chance against that competition no matter what.

I don't think that discounting the price a little on niche titles is a bad idea on the larger scale, though. I think many would attract a fair bit more interest if they were only $10 lower than the norm, and they wouldn't sacrifice much profit if that turns out not to be the case. Cutting it in half, though, is much too extreme, the prospect of it selling twice as much is just too much of a long shot.
 
Keikoku said:
Well that's it. A lot of games bombed this gen, particulary JRPGs, some of them were good (at least they didn't deserved this) but all this whining about Valkyria's sales is getting fucking ridiculous. I'm sure Sega doesn't care as much as you guys. Can't you just play the game and enjoy it ? It's not the first good game to bomb, neither it's the last. Face it.

I didn't see so much disappointment for LO or TOV sales, which were excellent JRPGs too. Maybe it's because both SEGA fanboys and sonyfans are angry about this.
Oh please, the only people who complain about the game are those with only a 360 or Wii and keep talking about how it would sell better on their platform of choice. What "sonyfans" are angry about it? Go look at the main thread for the game.
 
Llyranor said:
Well, yeah, there's a bunch of people in that thread who are complaining about a game they like not selling well.
Not at the level he was trying to paint it as. Pretty sure even I commented on it as well ages ago, but I'm not losing any sleep over it because the franchise seems to be doing well for itself even after the fact.
 
When Valkyria Chronicles was released in North America and was at the peak of its critical buzz, it was sold out everywhere here for 2-3 months. If Sega wanted it to sell better, they could have gotten more copies into stores sooner.
 
CrushDance said:
Not at the level he was trying to paint it as.

Yes it is. Same in the main thread and other threads. I've never seen so much whining about bad sales, and I repeat this includes other good JRPGs of this generation. And stop doing like VC was so much superior than those and deserved better sales. It's an excellent TRPG, and it deserved better sales, but it's not the only one which bombed. End of the story, I don't get the point of all these debates... and wtf at people with only a 360/Wii complaining about the sales of this game ? Are you serious ? What would be the point of that ? Actually segafans/sonyfans themselves are saying that it should have been multiplat :lol So bitter.
 
Brandson said:
When Valkyria Chronicles was released in North America and was at the peak of its critical buzz, it was sold out everywhere here for 2-3 months. If Sega wanted it to sell better, they could have gotten more copies into stores sooner.
I don't think they expected it to sell more than it did in the West. In general I just don't agree that the game or localization "bombed" nearly as much as the popular sentiment on GAF would indicate. I believe the main reason this comes up so often is that a particular poster started to whine about this games' sales months before it was released and continued to do so incessantly.

Quoting myself:
Durante said:
In any case, I wonder why so many people worry that much about this particular games' western sales (except for it being the game of the generation of course). I still say it sold well enough for a new IP SRPG, and it easily made back the localisation costs. In fact, I don't even worry much about it's total worldwide sales, since there is no way the game was as expensive to make as some people in this thread claim.

Keikoku said:
and wtf at people with only a 360/Wii complaining about the sales of this game ? Are you serious ? What would be the point of that ?
I may be wrong, but does the creator of this thread have a PS3?
 
Keikoku said:
Yes it is. Same in the main thread and other threads. I've never seen so much whining about bad sales, and I repeat this includes other good JRPGs of this generation. And stop doing like VC was so much superior than those and deserved better sales. It's an excellent TRPG, and it deserved better sales, but it's not the only one which bombed. End of the story, I don't get the point of all these debates... and wtf at people with only a 360/Wii complaining about the sales of this game ? Are you serious ? What would be the point of that ? Actually segafans/sonyfans themselves are saying that it should have been multiplat :lol So bitter.
Biiter? No. More like annoyed if anything by the constant port talk that eventually comes up, other games have "bombed" in the same genre and you don't see that much whining about those title.

And sorry but, Folklore is the best JRPG released thus far and it didn't get that many great sales either. I still enjoyed it though and in the case of Valkyria a sequel is highly likely what with the inclusion of an anime, toy line and other merchandise.(Manga)

NG: Sigma 2 is what we call bitter. When they port over Yakuza then you can talk.

Durante said:
I don't think they expected it to sell more than it did in the West. In general I just don't agree that the game or localization "bombed" nearly as much as the popular sentiment on GAF would indicate. I believe the main reason this comes up so often is that a particular poster started to whine about this games' sales months before it was released and continued to do so incessantly.

Quoting myself:


I may be wrong, but does the creator of this thread have a PS3?
Yeah I'm pretty sure beermonkey does.
 
I think full price was appropriate. Doubt it would have sold two times as many copies to make such a drastic reduction to start worthwhile. At worst/best, $50 to start.
 
CrushDance said:
Biiter? No. More like annoyed if anything by the constant port talk that eventually comes up, other games have "bombed" in the same genre and you don't see that much whining about those title.

And sorry but, Folklore is the best JRPG released thus far and it didn't get that many great sales either. I still enjoyed it though and in the case of Valkyria a sequel is highly likely what with the inclusion of an anime, toy line and other merchandise.(Manga)

NG: Sigma 2 is what we call bitter. When they port over Yakuza then you can talk.

Wow, wtf are you talking about ? NG2 Sigma ? Folklore ? Dude, do you read my post above ? All I was saying was STOP CRYING because of the bad sales of this game. That's just it, your consoles wars stuff has nothing to do here.

Never seen such whining in the TOV official thread. Valkyria Chronicles owners are just doing like this game was so much superior to other JRPGs which bombed as much, and this is annoying.
 
Totobeni said:
SRPG market is almost dead in japan too , even on the cheap systems .
Everyone keeps making those DS and PSP SRPG games, though.

But I agree, console sales in Japan aren't as healthy as they once were, and the RPG situation in the US has worsened this gen.
 
Slavik81 said:
That might draw the ire of fans. Making it more expensive than comparable games could potentially be a solution if you could somehow get around the marketing problems it would cause.

A safer solution would be to develop on a reduced budget such that you could release at $60.

It's a tight rope they walk.

Well the DLC is kind of overpriced, so maybe they're hoping to make some money off of that from diehard fans like myself. I don't care about the price because I want to support the game and I'd very much like to see a sequel, especially with multiplayer.
 
I am personally waitiung for the gfame to hit the $30 market before i buy it. Same thing with mirrors edge. So i think that at that price and in a better month (most of us were broke after all the AAA releases) the game would have fared better.
 
teepo said:
the 60 dollar price tag should only be reserved for big budget releases. valkyria profile looks and feels like a last gen game sugar coated with some cheap next gen filters. maybe if the game looked and felt as fluid as its cgi, then yes, i wouldn't have felt ripped off.

I really hope you're doing a wannabe Astrolad impression... btw you didn't even get the name of the game right. :P
 
beermonkey@tehbias said:
Well, for one thing, the console makers have admitted this gen that around half of their consoles sold haven't been connected to the goddamn internet.

I just want to point out how incredibly absurdly bizarre that bolded part is. No more than a generation ago, console online was in its infancy. Two generations ago, there was almost no console online. Yet now it's like...a surprise or something when a console isn't connected to the internet. It's just a very strange paradigm shift.
 
I'm afraid I don't get the logic behind this.

As most people said, it's a niche title. So how selling it at a lower price would help? Its fanbase basically is the typical SRPG player, who probably doesn't give a fuck if it's priced at 60.
 
Well the creator says he was surprised that the acceptance of the game was so high in Japan and would love to do a sequel, so this topic is pretty moot.
 
I don't think anyone seriously disputes that it would have sold more at $30. But is anyone claiming that it would have sold 2.5 times as much? Because if you count the per-copy retail overhead and the lost opportunity for price differentiation I think that's the least it would have had to do. The $50 thing is a more interesting proposition, but again I wonder how many people can be swayed by a $10 difference.

Raist said:
As most people said, it's a niche title. So how selling it at a lower price would help? Its fanbase basically is the typical SRPG player, who probably doesn't give a fuck if it's priced at 60.
I think "don't give a fuck" is saying a bit much but I agree with the general argument. I think the demand for this type of game is not very elastic with price.

beermonkey@tehbias said:
I'm a launch PS3 owner. PSN gamertag is BEERMONKEY.
You should add it to your profile!
 
i dig what youre saying, but the question - "if they want to reach more people, shouldnt they lower the price?" can be said about any product being sold anywhere. but there's a psychology attached to price. if you come out the gate at $30 when the going price is 50-60, your product immediately seems less valuable to the average person. it could hurt more than help

just think about when youve seen a brand new game at a ridiculously low price, and the first thing you think is "whats wrong with it?'
 
Any game will sell more at a lower pricepoint, but that's not necessarily the point. Should Left4Dead have been priced at 75% off from the get-go? :/
 
beermonkey@tehbias said:
...instead of $60? I'm talking North America, of course?

Like how Phantom Dust was priced at $20, not $50?

It has nothing to do with the QUALITY of the game, it has to do with the market. Of course anybody who loves a game feels it is worth "full" price, and I have friends who love Phantom Dust that it had the value of a $50 game. But the fact is, when you are seeking a wider audience, do you have to make a (regional) pricing decision that allows the game to have a chance?

You would have a larger audience at $30 vs $60, however I'm pretty sure Sega does a cost-profit analysis. They'd effectively need to sell 2x the copies at $30 to maintain the same gross profit as selling at $60. Their analysis probably told them that their gross profit would be higher going the $60 route than the $30 route. This is obviously a simplified analysis but yeah...1/2 price != 2x sales (in some cases it may...but it's not universally true)

Their goal is to make profit, not necessarily increase their target audience population.
 
Man God said:
To be fair to SRPGs for a moment none of them have ever been advertised on the level of Lost Odyssey or FF7 or anything like that. Hell the only television commercial I can ever remember for an SRPG in America was FFTA, and that commercial is historically bad. So bad that it is good, but still very very bad.
but the ply 2win number worked. And boy was that call worth it! Ritz was mad hot on the commercial.


Didn't Katamari release at 20 and do impressive numbers? I mean its genre is beyond niche.
 
XiaNaphryz said:
It worked for NFL 2K5!

Negative.

Short-term it worked great. Then EA goes to the NFL and shows them how 2k is killing profitability and 2k football is basically on its last legs now.


As for VC, I would have jumped in initially at $30 for sure. However, I think it could have benefited from a bit of mainstream marketing. It is certainly a $60 game, it just needed some help!
 
gregor7777 said:
Perfect title for DD at this point, IMO.
SCE: Hey, we're thinking about doing a DD release of some old game, Valkyria Chronicles. Thoughts?
Gamestop: Wow, you think you can infringe on our market like that? Are you prepared for our wrath?
SCE: When was the last time you even had a new copy of Valkyria Chronicles in stock?
Gamestop: ...
SCE: ...

Things will have to get worse before they get better.
 
TBH, I don't think the game could have been really successful regardless. Not enough tactical depth for the fans of SRPGs (good ones, anyway) and the action kind of sucks for action fans. Not really sure why it sold at all.
 
Valkyria Chronicles should of had a 360 port...It would have sold better in NA if it were multi-plat, as every niche game like a JRPG should be.
 
GitarooMan said:
Game wasn't going to sell big no matter the price, it's a niche anime-style strategy RPG with no recognizable branding. Having said that, I just bought it for $30 (but that's only because I've been poor lately, in my past life I would have bought it right away).

This is the kind of game that has a distinct audience in the US that is in no way more than low 6 figure (~100-300k). I'm sure Sega knew that.

The game bombed for a variety of reasons, price is not one of them.

-Niche Market
-Poor advertising
-VERY POOR release date placement (November 2008)
-New IP

Had Valkyria Chronicles been released in Summertime or Winter 2009, the game would have likely garnered more sales.

The $60 has nothing to do with it.
 
madara said:
No more then Resident Evil 5 should have.

Like it or not the market in NA for a game like RE5 is significantly larger than traditional JSRPGs, and so unless your argument is that all games should be $30, which is silly, I'm not sure where you're coming from.

Atlus seems to do alright with premium priced releases but they release small amounts to a core set of fans. If that's what Sega was attempting to do then $60 was probably appropriate and they may have succeeded at their goals (I don't see Valkyria Chronicles games flooding the shelves at EB). However if their intention was to reach a wider audience and to build the genre then $30 certainly would have been appropriate.
 
I love SRPGs and even I didn't buy Valkryia Chronicles. Honestly price probably did have something to do with it. Glances at stack of cheap DS JSRPGs
 
A DD release of this game wouldn't be a bad idea and I think many would double dip just to have it on their hard drive.
 
flabberghastly said:
No. But SEGA probably should've put it on 360 also. I say this as someone who bought it day 1 for PS3, but who wishes the game would've found a wider audience. My hope now is that it will at least influence the creation of future SRPGs. For example, I'd love to see a Fabula Nova Crystallis game that manages to combine FFT and VC elements with some innovations of its own.

I agree, making it exclusive was a mistake.

Here is hoping future games will be mutiplatform.
 
I don't think so. I think they have to try to charge full price for everything at first to make up costs, especially on a game with far less sales potential like VC. I think they should more aggressively be dropping the price on these types of titles as time goes on though.

That said, I think that $49.99 should be the price of 360 and PS3 games to start with. I think they'd both sell a lot more games if they were $49.99 at release. I think $50 is psychological barrier. I think it has not only hurt game sales, but I think it has hurt 360 and PS3 sales as well. People see those consoles, see the price of the games, and they go into mental shut down.
 
I think a major problem was that over the last several years the SRPG fanbase has been essentially trained to be ok with simple, abstract graphics and as well cheaper SRPGs. At what point in the past were SRPG fans hyping themselves for the next gen and a mindblowing upgrade in graphical fidelity for their SRPGs? That has never happened. Of course it's possible that people could have really WOWed by the graphics and it could have changed the way SRPGs are made, but I don't think that was very likely to happen, and we've seen that that didn't happen.
 
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