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Banned
The latest issue of Weekly Famitsu included an interview with Sony Interactive Entertainment Worldwide Studios president Shuhei Yoshida to celebrate the 5th anniversary of the launch of the PS4 in Japan.
During the interview, he was asked to reminisce about the PS4 generation and hinted about what’s coming next.
Interestingly, Yoshida-san sees a generational change among gamers in Japan. The generation that is now in their forties and fifties mostly focused on single-player games. Nowadays college students in their twenties enjoy titles like Call of Duty, Rainbow Six Siege, or Overwatch. He feels that the Japanese gaming market, which used to be quite different from the rest of the world, has now blended more with the global market.
Sony Interactive Entertainment also radically changed development concepts between PS3 and PS4. While the PS3 was super-high performance, supercomputer-like, technology-driven dream of a hardware engineer, PS4 focused on ease of use and ease of development from the very beginning.
Asked what are the goals set for Sony’s Worldwide Studios, Yoshida-san mentioned that compared to the PS3 era Sony opted to make fewer games but to increase the scale and quality of each title. He is particularly pleased by the results of Horizon Zero Dawn, Detroit: Become Human, and Marvel’s Spider-Man, which even sold well in Japan and were praised even more than expected.
It appears that Sony managed to change the previous situation which saw them having issues getting first-party games from western studios noticed in Japan even if they were good.
Lastly, he mentions that everything announced by Sony’s Japan Studio in the past two years has been released, with the exception of Everybody’s Gold VR. Nothing else has been announced after that, yet, while looking at the current market flow, and setting the aim high, Yoshida-san would like to release games which showcase the creativity unique to Japanese studios.
Credit: Twinfinite