DeepEnigma
Gold Member
Remember when Druckmann and company said they wanted to create a game (TLoU2) that wasn't "fun" (mainly talking about the story beats and dread as you play)?
SH2 was one of those games that wasn't "fun," but it sunk it's hooks into you to push through till the end. There was nothing "fun" at all about SH2, and it's one of the greatest games ever made that helped define the survival horror genre.
SH2 was one of those games that wasn't "fun," but it sunk it's hooks into you to push through till the end. There was nothing "fun" at all about SH2, and it's one of the greatest games ever made that helped define the survival horror genre.
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