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Silent Hill Origins (PSP) Ingame-Video

I just saw the trailer with sound (I had only seen it in mute beacuse I was at work) and damn that song is AMAZING.

Is nice to see Yamaoka doing new tracks for the game, its amazing because this is only a handheld game yet its production values seem to be on par with console editions. WOW!
 
Just watched the trailers, amazing.

The only thing I didn't like was the animation and monster design. But wow, looking solid. This will surely tide me over until SH5.
 
improvise5 said:
yeah this looks really good i just wanna know how many years it takes place before the original.


I thought it was a port/upgrade of the first Silent Hill. Is this not the case?
 
Gamespy is reporting this game is running at 60 fps. O_O

6 types of weapons, 9 types of monsters, boss fights are back (3 bosses) as well as adventure elements (exploration and puzzles).

One third of the game is made of past locations while the other 2 thirds are totally original locations. Confirmed locations so far are Alchemilla Hospital and Butcher house...

Flashlight lightning is better in latests versions.
 
SolidSnakex said:
Very impressive when you consider the console SH's have all ran at 30fps.

I suppose this is to cater for the more action oriented take compared to other games in the series. Very pleasing news.
 
You guys see this on K-O-T-A-K-U?

http://www.******.com/gaming/climax/rumor-climax-hobbles-silent-hill-origins-209349.php

Rumor: Climax Hobbles Silent Hill Origins

Late last week Climax LA sacked half of their employees in a move GameSpot called a "tweak", but at least one insider says was really just an attempt to salvage the disastrous development of Silent Hill Origins for the PSP and keep it under Climax's umbrella. The project has been transferred to Climax's Solent studio in the UK.

While the 16 employees who were laid off were given ample warning that another shoe was about to drop last week, the problem with development of the game apparently started back in December when work on the game first started.

Early on management in charge of the game's development made a bad call that lead to the team not getting their hands on a working engine until June of this year, according to a mole.


The same managers were reluctant to hire new employees despite that poor planning and employee treatment were causing the company to "hemorrhage" employees, including the lead designer and lead artist, according to the insider.

Because of those setbacks, the mole says, the game had been cut extensively to try and meet the increasingly unrealistic deadlines. Origins, once envisioned as a robust PSP game that would take eight hours to complete, has been shriveled down to a handful of much smaller levels and three to four hours of gameplay, the mole says.

Many of these difficulties were hidden from publisher Konami by management until a few weeks ago, when they were finally told the truth. Konami was understandably disappointed because the project would miss fiscal 2006 entirely as a result of the needed delays, and employees were told there were "no assurances" that the Origins project would continue. Last Wednesday, employees were told there would be lay-offs and given envelopes with an appointment time. In those appointments they were told whether or not they would have a job by the company's CFO, which most had never met.

The laid-off employees, some of which had only started a week prior, were each given a week's severance. Some of those who remain will help transition the now hobbled version of Origins to Climax's Solent studio in the UK, where expectations are the game will continue to suffer, the source said.

The rest will then wrap up their development of Steel Horizons and the studio will likely be effectively shuttered, leaving only a shell office for meetings with LA-based publishers, according to the mole.

While the company told GameSpot that there was a third project in the concept phase, the mole says none of the employees were aware of it and that even current staffing couldn't develop a new game.
 
I reckon the PSP has potential to up the scare factor as well, it's very easy to play in bad late at night with the headphones on and all the house-lights off. Spookerific.
 
That's so ****ed up if that's what they've done to this game. Screw them if that's the product they intend to release.
 
Amir0x said:
That's so ****ed up if that's what they've done to this game. Screw them if that's the product they intend to release.

Do you think Konami would have any kind of veto-power over the product i'd rather see it get massively delayed and finished by capable hands than be stillborn based on corporate "restructuring".
 
Oh dear...

If true, this is horrible. I love the Silent Hill series, but wasn't interested in Origins because it wasn't being made by Team Silent. But it was still a big exclusive title to be released on the PSP. I know a number of people were looking forward to this. If this is cancelled then it's another blow to the PSP and its fans.

Then again if it's cancelled and Konami / Team Silent take over development, it's time to celebrate ;).
 
I just want next gen Silent Hill 5. It's almost becoming an obsession in my mind now... and I hate that Konami hasn't shown anything yet about it.

Origins will be/would have been a nice tide-me-over, but the enemy designs are terrible and I'm just not a huge fan of prequels. MGS3 was the exception... and so would a SH if it took place around 1918 (when the Toluca tourist ship accident happens), but I can't shake the idea that this one is just sucking the tit of the SH1 mythos that have been damn near run into the ground with the original, SH3, and the film.

It's time to get to some new territory with SH... and I hope SH5 does that.
 
Y2Kevbug11 said:

There's several rumors. One of them says that they're tired of the series (specifically Yamaoka) and so they've moving away from it. The other is that Konami was disappointed in the reception SH4 The Room got and has given SH5 to Konami of America to develop. In both scenario's though SH5 isn't being developed by Team Silent.
 
SolidSnakex said:
There's several rumors. One of them says that they're tired of the series (specifically Yamaoka) and so they've moving away from it. The other is that Konami was disappointed in the reception SH4 The Room got and has given SH5 to Konami of America to develop. In both scenario's though SH5 isn't being developed by Team Silent.

those are rumors, yes. Imamura and Tsuboyama have basically confirmed they were working on SH5, which, being from the horses mouth, is a bit more substantial than doom-and-gloom rumors. :D
Then again, anything could have happened between the last confirmation from them (Feb. 05?) and now, but after the success of the SH film, I would doubt Konami would so willingly dump the series off so easily. It's also been confirmed that Team Silent is working on something for PS3... and be it SH5 or a new IP, I think either way we win.

Doesn't Konami usually have a private show every Jan.? Hopefully we hear something concrete.
 
SolidSnakex said:
There's several rumors. One of them says that they're tired of the series (specifically Yamaoka) and so they've moving away from it. The other is that Konami was disappointed in the reception SH4 The Room got and has given SH5 to Konami of America to develop. In both scenario's though SH5 isn't being developed by Team Silent.

How do we know SH5 is actually in development in any scenario?
 
SolidSnakex said:
In both scenario's though SH5 isn't being developed by Team Silent.

If that turns out to be true, my favourite gaming franchise is ruined. I will be very, very unhappy.

Not that Team Silent should be chained to their desks and forced to spit out sequel after sequel. Tainting the series and turning it into a mockery of itself. But I'll be sad that the artistic talent that got it where it is today has moved on, and I won't experience what I did with those special games. I honestly believe the SH series is the closest to video game art that the world has seen.

Also, I'd no longer have a single reason to pick up a PS3.
 
Martoo said:
If that turns out to be true, my favourite gaming franchise is ruined. I will be very, very unhappy.

Not that Team Silent should be chained to their desks and forced to spit out sequel after sequel. Tainting the series and turning it into a mockery of itself. But I'll be sad that the artistic talent that got it where it is today has moved on, and I won't experience what I did with those special games. I honestly believe the SH series is the closest to video game art that the world has seen.

Also, I'd no longer have a single reason to pick up a PS3.

you only have a single reason to pick up PS3? @_@
 
TheJollyCorner said:
those are rumors, yes. Imamura and Tsuboyama have basically confirmed they were working on SH5, which, being from the horses mouth, is a bit more substantial than doom-and-gloom rumors. :D
Then again, anything could have happened between the last confirmation from them (Feb. 05?) and now, but after the success of the SH film, I would doubt Konami would so willingly dump the series off so easily. It's also been confirmed that Team Silent is working on something for PS3... and be it SH5 or a new IP, I think either way we win.

Doesn't Konami usually have a private show every Jan.? Hopefully we hear something concrete.

Slightly OT, but was the movie a success?? I never knew what was its budget or how much it made at the box office.
 
There aren't many horror games in development for next gen right now. So far there's just SH5, Siren 3, AiTD, and that cheesy looking Clive Barker game. The genre is fading.
 
Logan Cano said:
Slightly OT, but was the movie a success?? I never knew what was its budget or how much it made at the box office.

$95,489,186 total worldwide, just in box office.
I can't find it's DVD sales/rental totals, but I remember that it was at the top of Blockbuster's rental charts for two weeks in a row.

The film's budget was $50,000,000.
 
SolidSnakex said:
There aren't many horror games in development for next gen right now. So far there's just SH5, Siren 3, AiTD, and that cheesy looking Clive Barker game. The genre is fading.

...and hopefully a new production by Noriyuki Boda and Shirogumi Inc. (Rule of Rose) :)
 
TheJollyCorner said:
...and hopefully a new production by Noriyuki Boda and Shirogumi Inc. (Rule of Rose) :)

Hopefully they'll get something going. Even if its not a sequel to RoR, they have alot of talent to put some amazing stuff together.
 
SolidSnakex said:
There aren't many horror games in development for next gen right now. So far there's just SH5, Siren 3, AiTD, and that cheesy looking Clive Barker game. The genre is fading.


Good thing Resident Evil left the party ;)
 
SolidSnakex said:
Hopefully they'll get something going. Even if its not a sequel to RoR, they have alot of talent to put some amazing stuff together.

I hope RoR doesn't have a sequel, mostly because it was such a brilliant stand-alone game.
The only way I could see a sequel working with integrity is if it's indirect. Different setting, different time period, different characters, and just happens to have another version of a 'rule of rose' going on in completely different circumstances.

The further adventures of Jennifer would just be dumb :D
 
Resident Evil has always been more action-horror/sci-fi, even though some of the games have had some legitimately amazing horror elements (i.e. the Ashford mansion with the dolls and the father who had been experimented on and, of course, Lisa Trevor from REmake)

Resident Evil is to James Cameron as Silent Hill is to Dario Argento. :)
 
TheJollyCorner said:
I hope RoR doesn't have a sequel, mostly because it was such a brilliant stand-alone game.
The only way I could see a sequel working with integrity is if it's indirect. Different setting, different time period, different characters, and just happens to have another version of a 'rule of rose' going on in completely different circumstances.

The further adventures of Jennifer would just be dumb :D

I just want to see them do something as long as its in the psychological style of RoR. They can tweak the combat to make the people that care about that shit in horror games happy, but I just want more psychological horror.
 
I hope the Origins rumors are not true, I was really anticipating it and it was looking amazing IMO. Although its suspicious absense from the TGS showfloor was weird. I mean they've had a playable build since Leipzing.

And I bet a 1 month ban on SH5 being developed by Team Silent Hill. The rumor was dumb, that game turned out to be SH0.
 
Silent Hill Origins was going to be my justification for picking up a white PSP. If it doesn't come at all, then I won't have a need for it.

Matix said:
Good thing Resident Evil left the party ;)

Yeah, it hasn't been a horror game since the REmake. I talk to my friends all the time and they mentioned how RE2 used to give them nightmares. Don't believe SSX.
 
inthezone said:
I hope the Origins rumors are not true, I was really anticipating it and it was looking amazing IMO. Although its suspicious absense from the TGS showfloor was weird. I mean they've had a playable build since Leipzing.

And I bet a 1 month ban on SH5 being developed by Team Silent Hill. The rumor was dumb, that game turned out to be SH0.

Yeah, don't do that...
 
At this point, I almost don't care about future Silent Hill games, from American teams, European teams, Team Silent, etc. Nobody seems to know what to do with the damn series anymore.

Hey Konami... hire me, and give me a staff of programmers and artists. I'll give you a game worth releasing.


TheJollyCorner said:
I hope RoR doesn't have a sequel, mostly because it was such a brilliant stand-alone game.
The only way I could see a sequel working with integrity is if it's indirect. Different setting, different time period, different characters, and just happens to have another version of a 'rule of rose' going on in completely different circumstances.

I'd almost take a remake of RoR with the god-awful combat taken out, and that's it. It would be tough to pull off well, but there were just too many downsides to RoR to leave it at just that. Sit the developers down, convince them that they don't need combat - have the game based around smart, interesting puzzles instead - and get them to working on a sequel. Or something different, but in the same spirit.
 
shidoshi said:
At this point, I almost don't care about future Silent Hill games, from American teams, European teams, Team Silent, etc. Nobody seems to know what to do with the damn series anymore.

Hey Konami... hire me, and give me a staff of programmers and artists. I'll give you a game worth releasing.

It's not a matter of knowing what to do with the series, but a matter of whether there is anymore to do with the series. Gameplay-wise they lost Toyama early on (after Silent Hill 1) and the gameplay really hasn't evolved, story and character design-wise they lost Sato after Silent Hill 2, looking at Silent Hill 3, it really didn't do much to advance the series at all without those two in terms of gameplay and story, Silent Hill 4 was simply forgettable. Potentially we're looking at the sixth game in the series and I'm not sure if anyone other than hardcore fans really care about the series any longer.
 
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