Haunted
Member
lmaoCode:kNoRepeatNetworkAlertSeconds : 15, [b]kNetDownForceQuitAfterMinutes : 20,[/b]
lmaoCode:kNoRepeatNetworkAlertSeconds : 15, [b]kNetDownForceQuitAfterMinutes : 20,[/b]
Of course I won't dispute that part. I just don't think the programmers should be blamed for writing code according to the specifications from their evil overlords.The point of contention is that the game itself doesn't require an internet connection to play.
Oh definitely not.Of course I won't dispute that part. I just don't think the programmers should be blamed for writing code according to specifications from their evil overlords.
Nathaniel Borenstein said:It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would instead require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter.
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lmao
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lmao
Oh man.
This is so stupid I actually doubted if it was even real.
Yeah, I thought it was just a joke. Bloody hell, this is just getting unbelievable now. If someone had written the saga of Simcity a week before release nobody would have believed it.
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I believe all we're missing at this point is
I believe all we're missing at this point is
How much until Polygon becomes a banned site? "Rebooting games journalism" (or whatever it was) yeah, my ass.
Where is the source code stuff coming from?
You misunderstood, they never said the reboot would be for good!How much until Polygon becomes a banned site? "Rebooting games journalism" (or whatever it was) yeah, my ass.
How's that job application on EA PR department going, Gies?
It was a rather fun game. Not nearly as cool as SimCity2000 but it seems much more in line with the goals this new SimCity seems to strive for.
Yeah, they've pretty much become Kotaku with unlikeable hipsters.How much until Polygon becomes a banned site? "Rebooting games journalism" (or whatever it was) yeah, my ass.
How's that job application on EA PR department going, Gies?
I freaking loved this game. I know it was Sim City-lite but I was always terrible at SC2000 so I liked the simplified design.
Also was a big fan of Sim Farm back in the day. Watching my strawberry fields come into bloom was probably the first time I ever had a therapeutic gaming moment.
A SimFarm will be perfect to fill the empty zone between cities in SimCity!
I want this so badly.
Sorry guys but I still a supporter of this last game.
$39.99 expansion (already on disc)
You so realized that its not the issue whether or not you envoyed the game, right? Just making sure.This is getting boring.
Internet already won, stop it and try to enjoy this.
A Sim Farm expansion at 29,99 will be soooo good. Hope they low a little the price of Expansion Pack compared to TheSims.
Btw, since the launch day I spent over 80 hours with SimCity. Fuck me what a horrible game.
You so realized that its not the issue whether or not you envoyed the game, right? Just making sure.
What you mean? There's a lot of bugs and thing to do for let the game really shine, but still an awesome citybuilder, one of the best since SimCity4.
Yes, you can make a slum with 200k people and no factory (you can do that in every simcity)
Yes, the pathfinder can be better but you can build a 100k+ people without traffic.
Yes, the zone is small compared with the past games but there's a lot more gameplay inside this tiny terrain than SimCity4, where the difficult drop below zero after a couple of hours (and I love SimCIty4, i have this installed in every computer since 2003).
Those who playing SimCity love the game, even if they hate it.
Please correct me if I'm wrong, but isn't it true that your progress in the game can't be saved if you lose your internet connection because it relies on the cloud. Isn't timing out and disconnecting a good thing then? Five minutes would of course be better than 20 minutes. And with local saves that synced to the cloud this wouldn't be an issue at all.
What you mean? There's a lot of bugs and thing to do for let the game really shine, but still an awesome citybuilder, one of the best since SimCity4.
People can do all the boycott campaign you want but please not over the shoulders of the dev. This for me is unfair and... evil, just like EA.
Make a thread about DRM not one just to shovel shit over a game like a child.
No, just no.
You do know that DRM isn't the only problem of this game right? And you do know that the devs have been working for EA right?
Yes, just yes.
This game is far more broken than CitiesXL and that one has some really weird bugs. Are you telling me that a game with pathfinding stupidity, lying populations, very limited in scale of size, and the like is better?
People can do all the boycott campaign you want but please not over the shoulders of the dev. This for me is unfair and... evil, just like EA.
Make a thread about DRM not one just to shovel shit over a game like a child.
About the population... like ALL the simulation I played since my first 286 in SimCity there's an approximation and imperfection in the gameplay. What a shock!
The point of view Maxis has choosed for this game is the right one to reinvent the genre, of course this is the first game with this brand new engine and this involves problems.
You feel like the whole issue is a personal attack to you and obviously cant think objectively about these issues.
No at all! Funny, I think who act like this is a personal attack is you.
I'm not offended about this shitstorm, I simply think is unfair.
You blame SimCity but let pass undisturbed CitiesXL, a game born with always online and a monthly fee, full of bugs and without a lot of features, the most important one too: GEM.
Edit: Sorry Toma, with CitiesXL i was talking to Boss Doggie.
I freaking loved this game. I know it was Sim City-lite but I was always terrible at SC2000 so I liked the simplified design.
Also was a big fan of Sim Farm back in the day. Watching my strawberry fields come into bloom was probably the first time I ever had a therapeutic gaming moment.
Yes, because CitiesXL, a game I brought when the MONTHLY FEE AND THE ONLINE was required, is a good attempt but with a very simple and boring gameplay. The city is big but feel completely uncanny.
Still love the roads tool and the parks with the autofill function.
SimCity is a joy to play, a joy designed to improve month after month. With DLC too.
Cities XL is actually DEAD.
About the population... like ALL the simulation I played since my first 286 in SimCity there's an approximation and imperfection in the gameplay. What a shock!
The point of view Maxis has choosed for this game is the right one to reinvent the genre, of course this is the first game with this brand new engine and this involves problems.
Mind you I was referring to the unbroken game of 2011 that didn't need online. 2012 and the original iteration can go to hell. Then again I bought the game at a sale so I didn't feel jipped if there's any consolation.
The problems I pointed are pretty much terrible that they affect simulation. SC4 never had these problems. Approximation yes, but it's not in an absurd amount that there's a huge gap. And hell, at least SC4 didn't try to make it so that the sims lose their appointed jobs and such. That's the point that I am getting. Yes they are trying new, but at the same time they have an old one to use as basis for this new. Hell, they even lied details.
This isn't more about personal enjoyment but rather making a statement at the publishers, because if things like this are being churned, then they'll definitely not learn anything.
Oh man, are we discussing our favourite Sim games now? My first experience with the Sim series was when my parents bought us a '3-pack' containing Sim City 2000, Sim Tower & Sim Isle. They were all sweet, though I was pretty young when this happened and was never too good at playing them.
Sim Tower really made a guy fucking hate Santa. That guy turns up and you know you're gonna spend the next 20 minutes going through every condo, changing the price from 200'000 to 50'000 and then back again. That bastard. Never did get to the top and build the cathedral in Sim Tower.
My defining memory of Sim Isle was sending agents to deal with the local drug cartel. A few minutes later you see a little helicopter flying piece of wood back, with the message that the agent is being sent home in a box. 'twas pretty grim.