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Simple strategies that completely break games

Tales of Xillia. Jude. Step back as enemy attacks, automatically appear behind them, you can kill them before they even have a chance to turn back around.
 
Final Fight - similar to the "slow punch" strategy in Streets of Rage 2, it's possible (though more difficult) to stunlock any enemy in the game and finish the whole thing perfectly.

Pick Cody, then land 2 punches on the enemy, then quickly throw one the other way, then point back at the enemy to restart the combo. Demonstrated expertly here:

Link

Alchemy in Morrowind - just make potions that increase your alchemy skill temporarily, then make more powerful ones, then again, and again, then make whatever kind of OP potions you want. Amazing that this didn't get picked up during QA.

Also Crissaegrim in Castlevania: Symphony of the Night.
 
*comment about Infinity Wars withdrawn*

I'd posted something here earlier but Infinity Wars is proving to be deeper than it initially appears. It has a weak tutorial and some things aren't initially very clear. Game has potential...play it.

As for busted tactics I'd say the Paul low kick in Tekken 4. Couldn't get off the ground at all in the corner vs it.
 
Dark Vergil thread?


This reminds me of Warlocks in WoW near the end of TBC. Literally a 1 button character. Shadowbolt scaled the best with haste. It also put up a debuff giving extra shadow damage, and was the hardest hitting single spell. There were talents modifying it's crit damage more than other spells. I've never seen anything as insane. One of the highest damage classes in the game from using just 1 spell, not needing to mix in anything.

ugh, don't remind me of how boring it was.
 
In NHL 96 we'd turn off interference and play co-op, one person bum-rushes the goalie and crashes into him then the other person shoots, it's a goal every time. Sometimes you could even just full speed blast into the goalie while carrying the puck and it'd glide past him.
 
Turns out never changing Personas in Persona 4 Golden makes your starting Persona really overpowered, with the Shuffle Time stat/skill bonuses. Pretty sure I had 99 in every stat before recruiting the final party member.
 
Persona 4:

Fusing a Kaiwan Demon on a day where Skill Change is active.

Kaiwan is the earliest demon that can fuse with a top tier 7 skill (Tetrakarn). Skill Change means that there is a possibility that the tier 7 skill will morph into another tier 7 skill. Things like Victory Cry (fully heal upon completion of a battle) completely break the game especially early. You can then abuse the Kaiwan to "farm" tier 7 skills to different demons. It's tedious in the original PS2 release, but downright broken in P4G.

First one that comes to mind.
 
Demon's Souls.

You can cheese just about every enemy in the game with the thief ring on as their aggro range is really limited while wearing it. You can even break some of the toughest bosses with that ring. Thief ring + Soul Arrow makes Flamelurker a joke, doubly so if you get him stuck on the scenery.

Demon's Souls was just cheese central. Maneaters kicking your ass? No problem just shoot arrows through the broken fog gate and you only have to deal with one. Alternately just Firestorm both of them for hilarity. Heck, half the bosses don't even touch if just you spam magic all day. I felt bad first time I killed Leechmonger with souls arrow while he fruitlessly threw leeches at you.
 
FF8 can be broken in so many ways.

1. Low level, card to magic to junction stats.
2. Maintain critical HP for limit break spam.
3. Zell Limit Break loop.
4. Rinoa w/ Limit and a full stock of Meteor magic.
5. 100 Death Status Attack Junction - works on way too many enemies and is useful if you're already high level and still want to break the game.
 
Search "Luigi wins in [name of game here] by doing absolutely nothing" on youtube. Results are hilarious :D

I never knew about this and you were correct. The results were hilarious! I'm always going to call Luigi when I play mario party.

In NHL 96 we'd turn off interference and play co-op, one person bum-rushes the goalie and crashes into him then the other person shoots, it's a goal every time. Sometimes you could even just full speed blast into the goalie while carrying the puck and it'd glide past him.

Also, I think it was in NHL 2000, where you can circle around the goalie and always score from one side.
 
Diddy Kong Racing for N64:
On any car stage, don't hold A to accelerate. Instead, mash A repeatedly. For some reason, you'll go way faster than you have any right to.
Considering that the first Wizpig race, otherwise the hardest race in the game, is in a car, it's pretty broken.

JoJo's Bizarre Adventure: Heritage for the Future:
Pick Petshop.
Do unblockable setups.
Do hella damage.

Mega Man 2:
Use the Metal Blade. Use it HARD. Continue to use it.
 
NCAA Football series:

Running back screen passes and four verticals.

You can alternate those two plays over and over and get huge yardage, because the AI will either blitz the QB and leave the RB wide open for a 20-30 yd again, or the safeties will leave the middle of the field wide open for a TD pass.
 
tumblr_mb76p8jQfZ1qe8wid.gif

I love this gif every time

If only being Luigi broke every game
 
Warthog rushes or covenant rushes in Halo Wars. Completely destroyed you, unless you anticipate them.

These are examples of high level play rather than simple strategies. You're supposed to be rushing or preparing to defend a rush as part of your strategy in high level multiplayer play. High level players don't just sit there and hope that their base build order is superior to the opponent's, because once you get good enough at the game everybody is using pretty similar base-building strategies. You need to press the advantage by rushing.

And it's not as if all rushes are created equal. Your rush will win or lose based on your micro, how many units you're bringing and at what time, and how well you counter your opponent's preparation for the rush. It's not simply a matter of warthog rush = win. Are you bringing 6 gunner hogs at 3:00? Are you upgrading your base to fortress instead of pumping out that final hog? Are you going to wait til 4:00 but bring 9 hogs? There's a lot of different strategies within the general umbrella of "Warthog Rush" that will determine whether the rush will actually be successful.

Same thing with covenant rush.
 
Wait, defending definitely counts as a move?

If so, you are my new favourite person.
Yes, it counts!

The real question here is, how come I wasn't your favorite person before :'(?
 
You can run past a lot of the enemies in Dark Souls if you know where you're going. Most of them will de-aggro after a certain point (but sometimes they don't, which leads to hilarity).
 
Dark Souls 2 became laughably easy once I upgraded a Gwrym Greathammer to +10. Its strong two-handed attack makes the player spin around, and can make contact with an enemy twice. Even strong enemies will go down in one hit if you can connect with them twice a spin. Hell, even some bosses go down in one hit.
 
Came for the "punch repeatedly in Virtua Fighter", OP uses it as the first example. Awesome.

Seriously, fuck that series. It's fun to mess around in every once in a while but the move system+physics engine are a soggy pile of dicks.
 

I'd say that's a cheat, not a strategy. It goes out of the bounds of the game world to work.

Far from breaking the game. It's how you are supposed to level all your characters in FFX. Also, defending/switching weapons is much faster than getting a hit :)

It is, however, tedious. I dislike games where the 'best' way to play is dull. See also: My diatribe against medikits in FPSes.
 
Surprised Dark Link from The Adventure of Link hasn't been posted yet. Sit in a corner and spam attack = YOU'RE WINNER
 
Save up a karmic streak then do the billboard missions in Infamous Second Son. When the DUPs arrive, annihilate all of them in one button press.
 
Secret of Mana with spell spam.

You can kill every boss within a minute minus the last one. It just requires a tiny bit of timing and you're golden.
 
It is, however, tedious. I dislike games where the 'best' way to play is dull. See also: My diatribe against medikits in FPSes.

Avoid Final Fantasy II. Best way to level up your characters? Find a random monster that can't hurt you. Attack your own party, while using your healer to heal. Repeat as long as possible. Rest and repeat.
 
I haven't played much Disgaea, but of what I *have* played, I wonder if the way other units can help with attacks is intended, because it felt buggy, but added lots of layers of strategy to the movement decisions. I'm not sure if I'm misremembering some of this - it was a while ago - but I think I recall moving a piece but not committing that movement, attacking with a different piece while the first piece was alongside, then cancelling the initial movement and having another full go with that piece. I definitely do recall moving a piece back to the start point, withdrawing it from the fight, then bringing it back in and having another full turn with it. These felt like bugs, but I did also feel like adding the options actually made the game more enjoyable.

If I remember correctly, the move-B-attack-with-A-assist-with-B-cancel-B-movement bit is actually taught to you during the first game's tutorial, encouraged, and justified in-game as "cheating is what demons do". Disgaea is a game like that. :D
 
Orlandu is so broken that they had to add this awesome epic track when you get him.

Also, on topic:
Fighters on Infinite Space, this game centers on battles of large spaceships, and you CAN equip anti-fighters weapons, but oddly enough almost no enemy has such weaponry, so you can get a couple of good pilots as squads leaders and send them to finish the job while you are out of range of the enemy's weapons. Works even on bosses.
 
In Mortal Kombat arcade: Any character, Up/left and high punch will block stun the cpu to death.

In DMC3:SE: on DMD, Killer Bee cancels and Kalina Ann cancels are all you need (but pretty boring).

In SMAC: On any difficulties but trancendent. Build forest everywhere and build Tree Farms in all your cities. Better than a rainforest start.
 
Attack + Jump in Teenage Mutant Ninja Turtles arcade game.

Really fast, most powerful move in the game. Killed foot soldiers in one hit.
 
The first time I played Final Fantasy Tactics (when it was new), when I got far enough into the game, I unlocked the Dragoon class. Since Kain is basically my favourite FF character, I really love the Dragoon class in general, and so I made my entire team Dragoons just for fun. I realized it basically made every battle a guaranteed victory because your characters spent so much time off-screen in the air while enemies got their turns.
 
Oblivion: never sleep. You'll never level up, so enemies will stay static, but you'll keep getting more powerful as your stats rise.
 
Final Fantasy VIII
Draw, draw, draw, draw till you can't draw any more from that spell.
Congratulations, you're invincible
 
-Skyrim/Oblivion: Just find a rock or some kind of tall static mesh object to climb/stand on. The AI can't path to it. If it's like a long log or fence, the AI will have to walk all the way around to get to you, so you can jump in and get a hit on them, jump to the other side and heal, use your magic, or regen MP. I love these games but the AI is one of the worst in videogames. It's hard not to cheese them and break difficulty.

-FF8: In the first town in FF8, buy 100 tents and refine them into curagas. Junction to HP and you will have 3000+ HP which will make you pretty much invincible. Any HP modifiers will make you even more of a tank and you can get to near 9999 HP before the end of disc one.

-Star Ocean 2: Cook/buy some MP restore items and equip the team with bloody armor. Put the team on auto-fight and control Rena. Make sure you keep your MP up and restore the parties HP as the armor drains it, but makes you invulnerable to everything.

-Most Shooters: Run to the back corner of a level and just fight far range with the AI. I've found this works in most games to trivialize the combat.
 
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