Dark Vergil thread?
This reminds me of Warlocks in WoW near the end of TBC. Literally a 1 button character. Shadowbolt scaled the best with haste. It also put up a debuff giving extra shadow damage, and was the hardest hitting single spell. There were talents modifying it's crit damage more than other spells. I've never seen anything as insane. One of the highest damage classes in the game from using just 1 spell, not needing to mix in anything.
Search "Luigi wins in [name of game here] by doing absolutely nothing" on youtube. Results are hilarious![]()
In NHL 96 we'd turn off interference and play co-op, one person bum-rushes the goalie and crashes into him then the other person shoots, it's a goal every time. Sometimes you could even just full speed blast into the goalie while carrying the puck and it'd glide past him.
Warthog rushes or covenant rushes in Halo Wars. Completely destroyed you, unless you anticipate them.
Yes, it counts!Wait, defending definitely counts as a move?
If so, you are my new favourite person.
Yes, it counts!
The real question here is, how come I wasn't your favorite person before :'(?
I heard he's played over 500 hours of DMC2... and considers the game good.I hear you destroy everything when raging.
I abused the hell out of Darth Vader's gorilla press/ring out in Soul Calibur IV.Link's A+B throw in Soul Calibur II for gamecube. Whenever you're near the borders of the ring is an istant win
Far from breaking the game. It's how you are supposed to level all your characters in FFX. Also, defending/switching weapons is much faster than getting a hit![]()
Pokemon XY: turn on the EXP Share.
It is, however, tedious. I dislike games where the 'best' way to play is dull. See also: My diatribe against medikits in FPSes.
I haven't played much Disgaea, but of what I *have* played, I wonder if the way other units can help with attacks is intended, because it felt buggy, but added lots of layers of strategy to the movement decisions. I'm not sure if I'm misremembering some of this - it was a while ago - but I think I recall moving a piece but not committing that movement, attacking with a different piece while the first piece was alongside, then cancelling the initial movement and having another full go with that piece. I definitely do recall moving a piece back to the start point, withdrawing it from the fight, then bringing it back in and having another full turn with it. These felt like bugs, but I did also feel like adding the options actually made the game more enjoyable.