wmat said:I heard the first one was a mess..
The PS3 has been our lead platform, DeLong confirmed.
According to DeLong, this was due to the PS3 version Skate not being as good as the 360 version, adding that it was something we learned very quickly that we had to remedy on the second one.
Yeah, I found that odd too. You can see "LB" when he brings up the menu to set a marker.wmat said:Edit: Wait, those videos are on 360!
Holy shit you can do tricks without your board :lolSolidSnakex said:Those videos are working again, and here's a new one
Meat Grinder
http://ps3.ign.com/dor/objects/14234978/skate-2/videos/skate2_meat_120508.html
Rather than jumping into any career goals as events like this aren't exactly great for really digging into a career, I instead roamed around the city to see what the new layout is like. I first jumped to a spot called "Dueling Snakes" which turned out to be a rather cool skatepark designed with plenty of swooping and twirling trenches (hence the snake reference). You can get a lot of speed here because of the layout, and since the whole thing is basically comprised of hills, pretty much any section of the park is great for launching off of and performing a couple board flips. There isn't a ton of air to be caught here, but for stringing together a huge series of quick tricks, you won't find too many better-situated spots.
Next I headed to S.V. Stadium, which is Skate 2's version of the X-Games arena we saw last time out. Yes, a Mega Ramp is present here, this time featuring multiple parts and paths you can take. Huge ramps align pretty much the entire stadium, giving you plenty of chances to try and perfect your 900s and quadruple heel flips. Of course, you'll want to have your ramp pumping down by the time you hit this spot as you'll need to get good at running up and down ramps, but the potential for massive scores is definitely here.
Next, I decided it was time to jump into some online play, or as I should put it, online functionality as the connected portion is about more than just competition. I've previously talked about being able to create your own spots, but I finally got the chance to try it out at the event. Jumping off your board, you can push and pull pretty much anything in the world that makes sense (i.e. tables, trash bins, benches, etc.) After you line up a nice little run, you can choose to define the spot itself by manipulating a highlight box and enclosing any area that scoring should count within. In the interested of time, I just stuck two picnic tables at the end of a staircase rail to extend it. After highlighting the rail and both tables, the game had me set the score by actually hitting the spot myself. You can't just assign a score, you have to be able to actually do it yourself, which is definitely cool. Once I had a score I was happy with, I just chose to share the spot and it was uploaded in a matter of seconds. Then an EA rep sitting next to me on another machine browsed to my name, downloaded my spot and attempted to beat my score. Very fast, easy and slick. Good stuff.
The competitive and co-op stuff was also great fun. When you join a game, you're put into a freeskate session in the given spot. While playing online, the world isn't streamed off the disc, so you're confined to whatever section the host chose to start the game in, though the areas are rather huge. Each is a pretty big chunk of the city, so you have a ton of area to skate around in before hitting the outer limit.
As for play options, you'll find returning classics like Spot Battle. This time around, you're able to vote for others when it's not your turn based on whatever you want - style, points or what have you. Whoever gets the most votes gets a bonus for the round, potentially helping to secure them the win.
The coolest bits however are Freeskate Activities. Eerily similar (in a good way) to the Freeburn Challenges in Burnout Paradise, you'll find more than 150 unique challenges to take part in. One I tried had me and a cohort skating through a trench while trying to keep our speed up for 45 seconds without leaving the area. This wasn't too difficult, but it took us a couple minutes to get our groove down.
Score challenges are in, as are goes at besting your foes in Hall of Meat challenges. Really, the amount of content here was way too daunting for me to grasp in 30 minutes with the game, but the potential and variety looks stellar.
The focus of EA's showcase was Skate 2's freeskate activities, the new bag of challenges you and five other online skaters can take part in by simply pulling up a menu while freeskating and electing to join. We spoke with several members of the Black Box development team, and they made no bones about the fact that fellow EA property Burnout Paradise was a big source of inspiration in this department. It makes sense when you think about it: Burnout Paradise made the idea of spontaneous multiplayer challenges work in a genre--open world racer--where most people would be inclined to fly around and do their own thing.
The process works like this: You can skate around the city at your leisure during the game's Career mode, but if you feel like getting into a session with a few other live players, you just hit the D pad and pull up a menu that lets you select the "freeskate here" option. Once you select it, you'll hop into a quick online match with room for up to six players. From there, anyone can use the D pad to pull up a list of freeskate activities unique to the parking lot or skatepark you find yourself in. Once a player proposes an activity, the rest of the players can then choose to take part or to sit it out and keep freeskating until the next suggestion pops up.
These freeskate activities vary from being as simple as collecting the most points while gapping between fallen street signs in a parking lot, to nailing all five massive gaps in Danny Way's mega ramp compound. Some have you working as a team to grind a set distance, like 1,000 feet, while some are more competitive, like a Hall of Meat challenge that awards you for receiving the most gruesome injury. Like in Burnout, these challenges will scale depending on the number of players, so you won't be stuck trying to grind for six if it's just the two of you.
One of the other new features we tried out was the sharing feature of the new Create-a-Spot ability. We've previously discussed how you can hop off your board and grab on to small objects, such as picnic tables, benches, and grind rails, and arrange them to your liking. What you might not have known, though, is that you can save these arrangements, assign a score objective, and upload them for other players to enjoy. Once that's done, you can go see the spots that your friends have uploaded or sift through the work of the public at large with the help of a five-star rating system. A similar system will be used for shared multimedia, like the videos you've edited in-game, the still images you've pulled from said clips, and the custom graphics you've created for your gear. The idea is to help you quickly find material your friends have made, the best stuff from the public, and featured videos that might not be getting the love they deserve--all through an intuitive in-game browser. We've also been told that a new skate.reel Web site will be launched along with the game, but we haven't seen that yet. However, anyone who tried uploading a video at the launch of the first game knows that the means of sharing can only stand to improve--it's just a matter of how much.
This was also our first opportunity to spend some quality time with the game in a nearly complete state--at least in terms of its overall layout. The new setting, a post-disaster San Vanelona that has been massively rebuilt, should feel both familiar and different all at once. Several of the neighborhoods are brand new, but a few, like the Res, are being carried over from the first game. However, it's mainly the street plan that has made the transition, because almost all of the objects are new. So there's a slight feeling of deja vu on certain roads, but everything you're skating on, from the benches to the ledges, is very much different. That's just the case for a couple of areas, though. Most of the city is new and far more diverse in terms of its landscape.
wmat said:Hitch A Ride Gameplay -- http://www.gametrailers.com/player/43479.html
Places And Spaces Gameplay -- http://www.gametrailers.com/player/43477.html
Of course with HD versions, as usual.
The dude with the backpack appears to know what he's doing.
:lol Reda is a playable character??? :lolwmat said:Hitch A Ride Gameplay -- http://www.gametrailers.com/player/43479.html
Places And Spaces Gameplay -- http://www.gametrailers.com/player/43477.html
Moar: http://kotaku.com/5104784/skitching-tasing-and-water-bottles-in-skate-2Kotaku said:The blip turned red and the pedestrian swore and threw his paper at me, causing me to wipe out.
It gets better, said Cuz. Go find a chick I think shell Taser you.
And by God, she did.
666 said:HOLY FUCK! THAT CONCRETE PARK!!!!!!
I really want to see how it handles lip tricks now
DOUBLE HOLY FUCK! IT'S GOT THE FIRST SONG OUT OF POWELL'S 'PUBLIC DOMAIN' VIDEO!! It's in the IGN ramp it up video. Shit just gave me shivers! Even when they put you in a ridiculously THPS environment, such as that Ramp It Up video, the physics of the world keep it all beleiveable. Like, this COULD be done if you were a total nutcase with more skills than brains.
Man, if this new 'feet off' mechanic allows me to do a big lofty Hosoi-esque frontside madonna, i'll be sooo stoked.
And FUCK that dude playing the Meat Grinder vid...
hie said:![]()
i likes you. spoken like a true skate head...
that park blew my mind too.
I hear you. It's fucking disgusting and cold out. I really need to find somewhere inside to skate =/Brobzoid said:god damn, I should never have watched a vid in motherfucking december.!!!I have a burning urge to go skate, but it's wet and there's sand and shit all over the roads. ;(
I used to skate at my work's parking garage, but I got fired ;( so my swipe card doesn't work anymore...Zoso said:I hear you. It's fucking disgusting and cold out. I really need to find somewhere inside to skate =/
No way! Expect lots of fighting and C'Mon Yo'sZoso said::lol Reda is a playable character??? :lol
Good Riddens'!Frencherman said:No Balance-Board-Features = No buy
I can't go back to gamepad with those games...
Frencherman said:No Balance-Board-Features = No buy
I can't go back to gamepad with those games...
Frencherman said:No Balance-Board-Features = No buy
I can't go back to gamepad with those games...
PukeFrencherman said:No Balance-Board-Features = No buy
I can't go back to gamepad with those games...
Frencherman said:No Balance-Board-Features = No buy
I can't go back to gamepad with those games...
Some properties file can't be downloaded.. Maybe use IE?? -- Nope..SolidSnakex said:
SolidSnakex said:Just noticed, EA has launched the Graphics Creator
http://www.skate.ea.com/graphicscreator/gallery.action
For those that haven't been keeping up, it'll allow you to create your own logo for your shirts, decks and hats that you can import into the game.
Skate 2 releasing in January
Hellion said:Skate was too hard....Pass
Wow that looks really good. Seriously hope there is a demo for this game though (just so I can play it a few days sooner heh).Exarchos said:Finally got the graphic editor to work. It's awesome.
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Brandson said:Do we know if there will be a choice to disable the fisheye lens camera effect? I can imagine that ruining the game for me and Skate is my favourite game of this generation so far.
Jeff-DSA said:I've already played the game for a little more than 8 hours and it was awesome. The game is a noticeable improvement over the original Skate and they really tightened up things where it was needed.
Moving around objects is really fun, wait until you guys get to make some Frankenstein areas by lugging park benches and picnic tables around.
Jeff-DSA said:I've already played the game for a little more than 8 hours and it was awesome. The game is a noticeable improvement over the original Skate and they really tightened up things where it was needed.
Moving around objects is really fun, wait until you guys get to make some Frankenstein areas by lugging park benches and picnic tables around.
SolidSnakex said:Is it running at 60fps?
for heaven's sake... It's been confirmed at 60 time and time again.SolidSnakex said:Is it running at 60fps?
Jeff-DSA said:Another awesome improvement is the video creation/upload feature. I made a clip where I did a backflip over a huge gap and I went with a behind view on the approach, switched to an underside view during the gap, and went to a front view for the landing. Also, I dropped the speed down to 20% of normal speed during the gap. People are going to make some sweet videos, I'm sure of it.
Brobzoid said:for heaven's sake... It's been confirmed at 60 time and time again.
newsguy said:This was in the original, unless you mean new angles.
Jeff-DSA said:Yeah, the camera control is much better now. You have follow and tripod options with awesome angle abilities.