<3 this oneDennisK4 said:*walk-run gif*
DennisK4 said:
Frames have been removed from that gif thats why it looks like stop motion animation.Trickster said:The dragon animation looks super wonky in that gif, it's speed up compared to the video right?
jetsetfluken said:Is that a caveman in prehistoric times in the first shot, or just some barbarian class?
Somehow a huge WRPG in prehistortic ages sounds interesting.
Not to mention the part where he swings his sword. Third person looks oh so much improved.Fjordson said:<3 this one
The third person animations are looking nice.
Skirn said:Good stuff. The melee's pretty cool, especially the killing blow animation. Do the killing blows happen at random or will they always execute when you kill someone?
Can't wait to play as a dual axe-wielding, thieving barbarian.
Here you goGravijah said:I really don't want to watch the new video, but these gifs are getting to me.
DennisK4 said:
Gravijah said:I really don't want to watch the new video, but these gifs are getting to me.
Zeliard said:Looking nice but some Oblivionish character animations still rear their heads. Like when the dragon first picks up an enemy and tosses him, the character model seems oddly static for a bit as it's falling. Hopefully they can fix up those small oddities prior to release and keep immersion to a max.
Yeah, I can't believe they actually made good on the animation. Good for them.VisanidethDM said:How did they go from insanely horrendously bad third person view animations to... this?
This isn't just an improvement. It's top tier.
DennisK4 said:
Hyphen said:If you're worried about spoilers, then I don't think there's anything in the video that you should fear. Not in my opinion anyway. If anything, I'd say the Bethesda representative reveals more through what he says so I guess you could watch it with the sound off!?
Zeliard said:Looking nice but some Oblivionish character animations still rear their heads. Like when the dragon first picks up an enemy and tosses him, the character model seems oddly static for a bit as it's falling. Hopefully they can fix up those small oddities prior to release and keep immersion to a max.
NBtoaster said:It's not really animation. It looks like the Dragon instantly kills whatever it picks up, and just tosses a ragdoll.
Be better to have death when it hits the ground but that would probably need a fairly complex falling animation.
I am guessing both, like OblivionGravijah said:I know it's early, but I hope this gets an actual PC style expansion. I'm not a big fan of the DLC model.
Luthos said:Dennis4k, you should do a .gif of when he uses a dragon shout on the draugr, and it blows them across the room.
Zeliard said:I'm curious if they've animated everything in third-person, even the distinct shouts. The dragon breath shout, if I understood Howard correctly, is fire that literally comes out of the player character's mouth. So do we actually see that in third-person? Could either look awesome or a bit silly.
Lakitu said:The only thing I'm not too happy about is how low the dragon shouts sound. Is it just me? It doesn't sound anything like the one in the trailer from this footage.
I seem to recall there was also talk of being able to cook. Does it fall under alchemy or is it just not as elaborate, so it doesn't fall under crafting?- The three crafting systems in the game are enchantment, alchemy and smithing.
Hyphen said:The previous trailer suggests that they have...
So, answers on a postcard for how to make 'fire' coming out of someone's mouth look cool.