Blue Ninja
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ORIGINAL POST: Jeuxvideos just put up some new screenshots, including two that show us the new looks of the Khajiit and Orcs in the game.
We've seen these before, but never in decent quality:
UPDATE 1: IGN has a new article up, as well.
- Attributes are gone.
- Athletics and Acrobatics are gone, as well.
- Riverwood is "a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk."
- The persuasion mini-game is gone, too.
- Draugrs (Nord Zombies) can use Dragon Shouts against you.
- Dragons can talk, both in their own language and in English.
- There's a "quick menu" that briefly pauses the game and allows you to select a weapon/magic loadout.
UPDATE 2: VG24/7 has an article up, too.
- A quest in Riverwood involves Lucan, a shop owner who recently suffered a break-in at his store. He recruits the player to retrieve a stolen golden dragon claw, which is located in Bleak Falls Barrow. He gives the player a brief route description, and then his sister shows you the way out of town.
- Dragon fights are unscripted.
- Characters can get stuck in spiderwebs if they're not careful. (This may or may not be entirely quest-dependant, though.)
UPDATE 3: Joystiq has an article up.
- There's fish in the rivers, which sometimes "jump their way upstream".
- Dovahkiin can pick flowers.
- "Dovahkiin actually looks as if he is firmly planted onto the earth."
- The game map is actually an in-game POV high above the gameworld.
UPDATE 4: Eurogamer's article has some more info (Thanks, GarthVaderUK):
- Puzzles will involve levers, switches, all kinds of traps, and even tiny visual hints left on objects which you can examine in your inventory.
- Running water will often be used as a visual indicator of the way to a dungeon exit.
- "There's a new conversation system in Skyrim. You still listen to someone and then choose options from a list, but the selections are nicely arranged and you can look around the shop while you listen, rather than staring intently into each other's eyes in the tunnel-vision fashion of Fallout. (There's no persuasion wheel, although a speech skill remains.)"
- There's bats.
- "We also learn there is no set level cap, but levelling is faster in Skyrim than in either Oblivion or Fallout 3, so you accumulate more perks. (Don't worry though, you won't max out too quickly.) A new take on the skill system means that every skill effects your levelling, which Howard says will encourage you to use a broader range of them - although the slick interface already does a neat job of that."
UPDATE 5: IGN has a video interview with Todd Howard up, as well. He talks about the dragons, and the role they play in the game.
UPDATE 6: GamePro has an article up, too.
UPDATE 7: RockPaperShotgun has 20 reasons to be excited about Skyrim. Are you?
UPDATE 8: Clarification on the removal of Attributes and the Level Cap, straight from the Mouth of Bethesda itself:
And as for why they've been removed, here's what Todd Howard has to say:
UPDATE 9: Bit-Tech has something interesting to say about the dragons:
UPDATE 10: The Bethesda Blog has a list of some of the articles we've missed.
- Destructoid talks about fish, sunsets and devouring souls.
- Computer and Videogames calls Skyrim "the most beautiful game of the generation"
- The Escapist sums it up by saying "holy shit".
- VideoGamer compares Skyrim's dragons to the dinosaurs of "Jurassic Park"
- If you can brave the pop-ups, GamesRadar has an interesting article as well.
- G4 simply says: "This is Skyrim."
UPDATE 11: Skyrim mods for consoles? Bethesda wants to make it happen.
UPDATE 12: "Howard confirmed that besides higher quality textures and bigger resolutions, the PC version of Skyrim basically "looks the same" as the two console iterations."
UPDATE 13: Slightly disappointing: birthsigns are out, too.
UPDATE 14: You want comparison shots? You got 'em.
- Character model comparison
- Some more comparisons.
UPDATE 15: There's a literal trailer for Skyrim now. It's pretty funny. If you're not into words, try the 8-bit Skyrim theme instead.
UPDATE 16: Some new info from various sources. Hear the cries of the master race!
- The five major cities in Skyrim will be walled-off in a seperate loading zone. (the Master Race is weeping)
- There will be racism and racial conflicts, mostly between Nords and Elves.
- Your sneak status is shown by an eyeball. If it's open, you're detected, if it's closed, you're not.
- Alchemy has seen some tiny changes.
- About half of the game's dungeons are small, and can be completed in about 15 minutes. The other half are more lengthy, including a few 'epic, multi-hour dungeons'.
- You will encounter Necromancers during the game.
- The Nine Divines and the Daedra are in the game, some of them offering unique quests.
- There are mammoths, deer, elk and rabbits.
- The devs did their best to really 'flesh out' the different creatures and races. Their lairs will look different, the stuff they'll sometimes carry unique stuff with them, and so on.
- Mammoths are apparently often encountered near Giants.
- We will see more creatures in the nearby future.
- Crafting skills include armoring, woodcutting, mining, cooking and working on leather. They are not mini-games.
- Some crafting skills have special menus, like cooking.
- There are raw and cooked versions of each food.
- The in-game map was compared to Google Maps. As has been mentioned before, it'll be in 3D, and possibly a real-time overhead view of the world.
- You can't make notes on the map (though 'notes' could mean custom markers, I'm not sure)
- Apparently, wind will cause water to behave differently.
- There'll be 8 or 9 smaller cities, next to the five big walled-off ones.
- You can buy houses.
- One of the archery perks you can select is "zoom".
- The "slow motion"-shout momentarily turns the gameworld black and white, with dust particles flying everywhere.
- With Morrowind, Bethesda wanted the player to feel like "a stranger in a strange land". With Skyrim, they wanted the world to feel more familiar, but with an unique, clearly defined culture.
- Detect Life and Fury-spells are in.
- (Frost) Atronarchs are in.
- You can, apparently, "cut lamps from the ceiling to spread fire". Though I'm taking this with a grain of salt.
- Remember the cobwebs in the Spider Lair mentioned earlier? You have to cut a way through them.
- There are dungeons set inside glaciers.
- Oh, and for those still clinging on to desperate hope, there's no levitation.
UPDATE 17: If you're desperate for some TES lore, but can't wait until November, don't fret. "Lord of Souls: An Elder Scrolls Novel" is coming out on September 27th, continuing the tale started in "The Infernal City".
UPDATE 18: Moar screenshots!
There are from the trailer we saw in February:
These are more recent:
Quality isn't that fantastic, though. Anyways, enjoy!
The more I hear, the more I want to tackle the OT, too. Consider this my candidacy. It will be glorious.
We've seen these before, but never in decent quality:
UPDATE 1: IGN has a new article up, as well.
- Attributes are gone.
- Athletics and Acrobatics are gone, as well.
- Riverwood is "a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk."
- The persuasion mini-game is gone, too.
- Draugrs (Nord Zombies) can use Dragon Shouts against you.
- Dragons can talk, both in their own language and in English.
- There's a "quick menu" that briefly pauses the game and allows you to select a weapon/magic loadout.
UPDATE 2: VG24/7 has an article up, too.
- A quest in Riverwood involves Lucan, a shop owner who recently suffered a break-in at his store. He recruits the player to retrieve a stolen golden dragon claw, which is located in Bleak Falls Barrow. He gives the player a brief route description, and then his sister shows you the way out of town.
- Dragon fights are unscripted.
- Characters can get stuck in spiderwebs if they're not careful. (This may or may not be entirely quest-dependant, though.)
UPDATE 3: Joystiq has an article up.
- There's fish in the rivers, which sometimes "jump their way upstream".
- Dovahkiin can pick flowers.
- "Dovahkiin actually looks as if he is firmly planted onto the earth."
- The game map is actually an in-game POV high above the gameworld.
UPDATE 4: Eurogamer's article has some more info (Thanks, GarthVaderUK):
- Puzzles will involve levers, switches, all kinds of traps, and even tiny visual hints left on objects which you can examine in your inventory.
- Running water will often be used as a visual indicator of the way to a dungeon exit.
- "There's a new conversation system in Skyrim. You still listen to someone and then choose options from a list, but the selections are nicely arranged and you can look around the shop while you listen, rather than staring intently into each other's eyes in the tunnel-vision fashion of Fallout. (There's no persuasion wheel, although a speech skill remains.)"
- There's bats.
- "We also learn there is no set level cap, but levelling is faster in Skyrim than in either Oblivion or Fallout 3, so you accumulate more perks. (Don't worry though, you won't max out too quickly.) A new take on the skill system means that every skill effects your levelling, which Howard says will encourage you to use a broader range of them - although the slick interface already does a neat job of that."
UPDATE 5: IGN has a video interview with Todd Howard up, as well. He talks about the dragons, and the role they play in the game.
UPDATE 6: GamePro has an article up, too.
UPDATE 7: RockPaperShotgun has 20 reasons to be excited about Skyrim. Are you?
UPDATE 8: Clarification on the removal of Attributes and the Level Cap, straight from the Mouth of Bethesda itself:
Pete Hines said:Clarifications on#Skyrim. There is no hard level cap. Effect of Attributes have been folded into skill perks and Magicka, Health, Stamina.
And as for why they've been removed, here's what Todd Howard has to say:
Todd Howard said:We stripped the attributes to the core health, magicka, and stamina. Before you tell me, 'you took away Intelligence!' I would say, 'but why are you raising Intelligence? Probably to raise your magicka, right?' It was just a trickle-down effect. So now, instead of raising attributes to raise other attributes, you focus purely on the core three you were raising anyway.
UPDATE 9: Bit-Tech has something interesting to say about the dragons:
Bit-Tech said:Though recognisably dragons, these beasts are weirdly long-limbed and impressively heavy compared to games' usual take on them. When the beast's vast bulk is finally brought to earth by a barrage of spells and arrows, it hits the ground hard then skids a good 100 feet like a crashing plane. Even then, it gets back to its feet and continues to fight from the ground, dragging itself along on its hole-pocked wings like a bus-sized bat. These creatures don't die easy.
UPDATE 10: The Bethesda Blog has a list of some of the articles we've missed.
- Destructoid talks about fish, sunsets and devouring souls.
- Computer and Videogames calls Skyrim "the most beautiful game of the generation"
- The Escapist sums it up by saying "holy shit".
- VideoGamer compares Skyrim's dragons to the dinosaurs of "Jurassic Park"
- If you can brave the pop-ups, GamesRadar has an interesting article as well.
- G4 simply says: "This is Skyrim."
UPDATE 11: Skyrim mods for consoles? Bethesda wants to make it happen.
UPDATE 12: "Howard confirmed that besides higher quality textures and bigger resolutions, the PC version of Skyrim basically "looks the same" as the two console iterations."
UPDATE 13: Slightly disappointing: birthsigns are out, too.
UPDATE 14: You want comparison shots? You got 'em.
- Character model comparison
- Some more comparisons.
UPDATE 15: There's a literal trailer for Skyrim now. It's pretty funny. If you're not into words, try the 8-bit Skyrim theme instead.
UPDATE 16: Some new info from various sources. Hear the cries of the master race!
- The five major cities in Skyrim will be walled-off in a seperate loading zone. (the Master Race is weeping)
- There will be racism and racial conflicts, mostly between Nords and Elves.
- Your sneak status is shown by an eyeball. If it's open, you're detected, if it's closed, you're not.
- Alchemy has seen some tiny changes.
- About half of the game's dungeons are small, and can be completed in about 15 minutes. The other half are more lengthy, including a few 'epic, multi-hour dungeons'.
- You will encounter Necromancers during the game.
- The Nine Divines and the Daedra are in the game, some of them offering unique quests.
- There are mammoths, deer, elk and rabbits.
- The devs did their best to really 'flesh out' the different creatures and races. Their lairs will look different, the stuff they'll sometimes carry unique stuff with them, and so on.
- Mammoths are apparently often encountered near Giants.
- We will see more creatures in the nearby future.
- Crafting skills include armoring, woodcutting, mining, cooking and working on leather. They are not mini-games.
- Some crafting skills have special menus, like cooking.
- There are raw and cooked versions of each food.
- The in-game map was compared to Google Maps. As has been mentioned before, it'll be in 3D, and possibly a real-time overhead view of the world.
- You can't make notes on the map (though 'notes' could mean custom markers, I'm not sure)
- Apparently, wind will cause water to behave differently.
- There'll be 8 or 9 smaller cities, next to the five big walled-off ones.
- You can buy houses.
- One of the archery perks you can select is "zoom".
- The "slow motion"-shout momentarily turns the gameworld black and white, with dust particles flying everywhere.
- With Morrowind, Bethesda wanted the player to feel like "a stranger in a strange land". With Skyrim, they wanted the world to feel more familiar, but with an unique, clearly defined culture.
- Detect Life and Fury-spells are in.
- (Frost) Atronarchs are in.
- You can, apparently, "cut lamps from the ceiling to spread fire". Though I'm taking this with a grain of salt.
- Remember the cobwebs in the Spider Lair mentioned earlier? You have to cut a way through them.
- There are dungeons set inside glaciers.
- Oh, and for those still clinging on to desperate hope, there's no levitation.
UPDATE 17: If you're desperate for some TES lore, but can't wait until November, don't fret. "Lord of Souls: An Elder Scrolls Novel" is coming out on September 27th, continuing the tale started in "The Infernal City".
UPDATE 18: Moar screenshots!
There are from the trailer we saw in February:
These are more recent:
Quality isn't that fantastic, though. Anyways, enjoy!
The more I hear, the more I want to tackle the OT, too. Consider this my candidacy. It will be glorious.