callmedave said:
Great preview, one of the best I've read. And, of course, the somehow-exclusive screenshots are wonderful, if smallish.
callmedave said:
The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.The Albatross said:Just from a philosophical point of view, isn't chosing an action still chosing your action, not the character's action that you're supposed to be roll playing as? For a real role playing, shouldn't the character (ie, the game) make all of those decisions for you based on stats? If anything, the method of chosing an action is the first compromise between an action game and a role playing game.
water_wendi said:The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.
water_wendi said:It was just fine for the prior installments and it was perfectly fine for Morrowind.
water_wendi said:The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.
Crazetex said:I have a secret for you.
Skyrim isn't the game for you.
Bye!
chaostrophy said:I don't see why Bethesda couldn't have added some optional VATS-like system, to keep everybody happy.
And you know what? I prefer it the new way. You don't. I want a game where swinging a sword directly at something means I hit it. You (apparently) want a game where everything that happens is a number flashing on the screen.water_wendi said:The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.
Thank god you aren't on the development team. The Elder Scrolls would be content with "perfectly fine" instead of evolving and improving.water_wendi said:It was just fine for the prior installments and it was perfectly fine for Morrowind.
Simo said:Whoa. GTTV new shout revealed revealing the ability to summonAs cool as that is I'm kind of wishing Bethesda did remain quiet and left it as a game reveal.a dragon?! Niiiiiiiice!
water_wendi said:Nope. People who were used to action games complained that they couldnt hit the mudcrab with a spear as a wizard with no skill in the weapon at all and Bethesda changed it because numbers are hard.
Khezu said:Ethereal form, temp invincibility, but can't attack
Ice form, deep freeze enemy's, dots them, or you can shatter them.
Summon dragon, usable outside only.
Elemental fury, adds wind element to your weapons and makes them swing faster.
Simo said:Whoa. GTTV new shout revealed revealing the ability to summonAs cool as that is I'm kind of wishing Bethesda did remain quiet and left it as a game reveal.a dragon?! Niiiiiiiice!
Blue Ninja, ofcourse.Proposed Law said:Who's doing the OT? 11/11 can't come quick enough.
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perfect for a "FUCK I'M A GIANT CRAB".bigboss370 said:![]()
aww yeah![]()
I shouldn't have read that, but I read it and now I'm more hyped than ever. This game sounds like so much fun.Khezu said:Ethereal form, temp invincibility, but can't attack
Ice form, deep freeze enemy's, dots them, or you can shatter them.
Summon dragon, usable outside only.
Elemental fury, adds wind element to your weapons and makes them swing faster.
Snuggler said:GTTV footage was boring. Some of the same environments we saw way back at E3, and some dragons hovering around. Woopdie-fucking-doo.
TheVampire said:I just cleared it with my boss to take a week off when Skyrim comes out![]()
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That made me remember the mutant crabs from Fallout 3.bigboss370 said:![]()
aww yeah![]()
Keasar said:Was that really 6 minutes of new footage? Seemed like 1-2 minutes at the most cut in with old footage and then mixed out with Todd Howard.
Eh, GTTV never surprises me anymore when it comes to this. It was the same for Battlefield 3, "EXCLUSIVE NEVER BEFORE SEEN FOOTAGE!!" they announced, the show was nothing but old footage and looking around in DICE office.