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Skyrim: New(er) Screenshots and Previews

callmedave said:
A few new screens here that I hadn't seen before.

Theres a countdown on GT for the episode.

Great preview, one of the best I've read. And, of course, the somehow-exclusive screenshots are wonderful, if smallish.
 
The Albatross said:
Just from a philosophical point of view, isn't chosing an action still chosing your action, not the character's action that you're supposed to be roll playing as? For a real role playing, shouldn't the character (ie, the game) make all of those decisions for you based on stats? If anything, the method of chosing an action is the first compromise between an action game and a role playing game.
The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.
 
water_wendi said:
The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.

I have a secret for you.

Skyrim isn't the game for you.

Bye!
 
water_wendi said:
The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.

Lets be real here, The Elder Scrolls will never become this twitch reflex based game. Your character swings just as slow now as he did back in Morrowind. If the sword makes contact with the enemy it should do something, whether that is for full damage or little damage should be based on the equipment and skills of both characters. The system where you can swing all day at an enemy and hit them once was just absurd. That belongs more in a turn based game, not one where the player has direct control of the character.
 
Good to know I'm just a 'console action gamer,' saves me the trouble of articulating my point of view when the other side has already done so for me in the most condescending way possible. ;)

Anyhow, looking forward to new footage, but I'm not dumb enough to get tricked into watching gttv in its entirety to see it. Got me with that before, it wasn't a pleasant experience.
 
chaostrophy said:
I don't see why Bethesda couldn't have added some optional VATS-like system, to keep everybody happy.

Please try to justify VATS in Skyrim, in terms of immersion, setting, lore and purpose. 1000-1500 words, double-spaced, size 12 font. On my desk by Monday. +3 points on your final grade if you include a discussion of how a designer's vision shapes a game. Thanks!
 
water_wendi said:
The difference is one of direct vs indirect and its a big difference. One uses the twitch reflexes of the gamer to determine whether or not the monster is hit.. the other takes the command to attack and then uses the stats of the character to determine whether or not the monster is hit. Even the supposed "action" elements in the previous installments (chop, swing, stab) were merely methods to instruct the character what to do. The outcome of the action was based on the characters stats and not on how accurate you personally were with hitting a mudcrab with a huge sword.
And you know what? I prefer it the new way. You don't. I want a game where swinging a sword directly at something means I hit it. You (apparently) want a game where everything that happens is a number flashing on the screen.

Stuff like weapon damage etc. are still determined by the character's skill. That's plenty enough for me. If you're not getting what you want, I feel your pain, but perhaps it's time to move on.
 
water_wendi said:
It was just fine for the prior installments and it was perfectly fine for Morrowind.
Thank god you aren't on the development team. The Elder Scrolls would be content with "perfectly fine" instead of evolving and improving.

In my opinion, of course.

There are things I miss, like Mark/Recall, Levitation, Climbing, Thrown Weapons, Crossbows, Spears, etc.

However I think that the overall experience is getting better.

Let's not forget in Morrowind you couldn't buy a house for example. You could only own one stronghold, and there were only 3 possibilities. There is progress being made.
 
mudcrab.jpg


aww yeah :D
 
Having played Nehrim (largescale game using Oblivion assets) those giant mudcrabs are scary to face. I remember seeing one under water and thing it was a normal mudcrab until it started to surface.
 
Yea they evolved and can now kill you in one hit. Their hardened shell is impossible to break too. In fact this is the final boss.
 
Whoa. GTTV new shout revealed revealing the ability to summon
a dragon?! Niiiiiiiice!
As cool as that is I'm kind of wishing Bethesda did remain quiet and left it as a game reveal.
 
Ethereal form, temp invincibility, but can't attack
Ice form, deep freeze enemy's, dots them, or you can shatter them.
Summon dragon, usable outside only.
Elemental fury, adds wind element to your weapons and makes them swing faster.
 
Simo said:
Whoa. GTTV new shout revealed revealing the ability to summon
a dragon?! Niiiiiiiice!
As cool as that is I'm kind of wishing Bethesda did remain quiet and left it as a game reveal.

?

It was revealed in the very first PR blitz. There was nothing to keep quiet about anymore.
 
water_wendi said:
Nope. People who were used to action games complained that they couldnt hit the mudcrab with a spear as a wizard with no skill in the weapon at all and Bethesda changed it because numbers are hard.

Numbers are not hard in this case, they are stupid because if I hit a mudcrab with a sword in realtime and almost photorealistic graphics it looks stupid because it's in realtime and looks real.

If it was a turn-based (or not) isometric RPG this would be a non-issue. Ridiculously number-driven combat worked in ES series until graphics in first-person perspective have become too good for it.
 
Khezu said:
Ethereal form, temp invincibility, but can't attack
Ice form, deep freeze enemy's, dots them, or you can shatter them.
Summon dragon, usable outside only.
Elemental fury, adds wind element to your weapons and makes them swing faster.

whaaaaat

Video, I need video!
 
i dunno in terms of a real time first person game, where your moves are animated the same whether you wiff or make contact, that creates a disconnect because your dice roll failed. So either take the time to make accurate miss animations (Bethesda Animators lul) or do what they did and make contact but no damage.
 
I just put some money down on this game tonight. PC all the way. I can't believe I'm going to be playing this 3 weeks from tonight.

HNNNNGGGHHNNN!!!
 
I always thought that numbers based/dice-roll combat was suppose to replicate a "real fight" in games with in-direct combat.

Look at KOTOR. When you "miss" it's not just not doing damage, it's you clashing swords with the person you're fighting. Since Morrowind was so direct control, I see my sword/spell/etc. on the screen and moving at the enemie and they do nothing to block it and I still miss.

Nearly dieing form a tiny, hopping slug creature outside of the first town even though I have a sword that shoots lightning completely breaks the immersion of the game for me. If the combat was in-direct, maybe they could show the tiny creature jump on my back and my character freaking out and not be able to hit it would make sense, but in a direct combat game it doesn't work to have a slug nearly kill me when I have an electric sword and fire-touch.
 
Simo said:
Whoa. GTTV new shout revealed revealing the ability to summon
a dragon?! Niiiiiiiice!
As cool as that is I'm kind of wishing Bethesda did remain quiet and left it as a game reveal.

The real question of course is can you ride it?
 
Still two hours to go for the GTTV episode here on the West coast. It's funny how I end up watching this once every year or so it seems. I remember being similarly excited early last year because of a Red Dead Redemption episode.
 
Just checked out the GTTV footage. It looks great. Everything from the new details to the variety in environments is really impressive.

It also checks one things off of a list of things I wanted in the game:
to be able to call your own Dragon. This is going to be so amazing. So I presume it works on other enemies too. So if some guards are attacking you in the middle of town and you call him, he will come to attack them I assume. So many funny scenarios can come from that.

The Invincibility shout looks great too, I'm going to be using that while I'm jumping off of the Throat of the World :p

Bethesda just keep on giving.
 
GTTV footage was boring. Some of the same environments we saw way back at E3, and some dragons hovering around. Woopdie-fucking-doo.
 
Khezu said:
Ethereal form, temp invincibility, but can't attack
Ice form, deep freeze enemy's, dots them, or you can shatter them.
Summon dragon, usable outside only.
Elemental fury, adds wind element to your weapons and makes them swing faster.
I shouldn't have read that, but I read it and now I'm more hyped than ever. This game sounds like so much fun.
 
The new shouts were pretty awesome, but yeah not much new. Mostly quick clips of 2-3 seconds interspersed with old footage. I'm stunned that even the jumping animation looks good. Normal jumping in a Bethesda game. Damn.

Though they did show a spider enemy that looked like it was just hanging around outside. Arachnophobia here we come =[
 
Snuggler said:
GTTV footage was boring. Some of the same environments we saw way back at E3, and some dragons hovering around. Woopdie-fucking-doo.

Haha, yeah it was not worth having the television on for. I guess seeing a few more of the shouts was neat.
 
It had some new footage in there, it was just wasn't cut well. We had new footage of the Tundra, the Fall Forest, Riften, Solitude and Markarth.
 
I have a question, if it's even known. Are specific dragon shouts tied to a specific location? Like will the Storm Shout always be in Bleak Falls Barrow? If so, will the Bleak Falls Barrow word wall always give you level 3 storm shout? Or will it give you the next (or first) level that you need?

Also, I was wondering if they'd put something in to stop you from going straight to every word wall, provided you know where they're at beforehand. Though I'm assuming some (or a lot) will be in high level dungeons. And of course you'll always have to kill more dragons to even be able to use them.
 
Was that really 6 minutes of new footage? Seemed like 1-2 minutes at the most cut in with old footage and then mixed out with Todd Howard.

Eh, GTTV never surprises me anymore when it comes to this. It was the same for Battlefield 3, "EXCLUSIVE NEVER BEFORE SEEN FOOTAGE!!" they announced, the show was nothing but old footage and looking around in DICE office.
 
I don't know how much it was, but it seemed less because of the way it was cut.

However, the new stuff that I did see was pretty cool.
Love the sound of his shout when doing Ice Form. And the stuff it showed in the forest with him battling the "ent" monsters and the spider looked really cool. Love the atmosphere in that area.

edit: Also, LOL @
Him freezing the grizzly bear then it falling. TIMBER!
 
Keasar said:
Was that really 6 minutes of new footage? Seemed like 1-2 minutes at the most cut in with old footage and then mixed out with Todd Howard.

Eh, GTTV never surprises me anymore when it comes to this. It was the same for Battlefield 3, "EXCLUSIVE NEVER BEFORE SEEN FOOTAGE!!" they announced, the show was nothing but old footage and looking around in DICE office.

Ya, I have been burned a lot by GTTV and never learn my lesson.
 
GTTV Skyrim episode

That youtube person that couldn't play portal 2 (ijustine) totally put a camera in the water. It sounds expensive too, stupid idea. I mean there seem to be camera people recording the segment, and no one flinched when she put that thing in the water?

(Pulls the SD card out of the slot) "It's wet"
 
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