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Skyrim Special Edition...crickets...crickets

smh people still defending Sony over this. There are also no mods for Fallout 4 on PS4 and all the mods for Fallout 4 are free so I'm very certain it has nothing at all to do with something like this at all.
Sounds more like "hey I don't like Bethesda so tales from my ass"

Not even defending Sony, just stating what I think happened, I don't own a PS4 either and I think Bethesda wanting to charge for mods us dumb, but Sony refusing if that was the scenario is dumb too because it'll definitely affect PS4 sales.
 
Between that and Fallout 4 made me regret trading in my One for a PS4, but I put in so many hours on OG Skyrim that I don't see myself replaying it.
 
I still don't think the mod thing is anything to do with QA, because if it bricks a user's console Sony would be completely blame free and the user may have to pay for repair or a new console, assuming a disclaimer is in place.

I think it's probably something more to do with the PS4 SDK and how it handles it and Sony weren't willing to change the SDK or their development terms and Bethesda weren't willing to work within the limitations.

A lot of people jump to blame Sony, but we only ever heard the Bethesda side of the story knocking the blame to Sony, but it was still Bethesda who advertised mods as a feature.
 
Thank based Sony for having the temerity to maintain the artistic integrity of the original release. How can you appreciate the intricacies of the awesome melee combat system if it's been modded?
 
What's with all the mods on console bullshit narrative lately? It's all over Facebook comments and YouTube.

This was never a talking point up until Bethesda made that statement.

And it's only on Bethesda games, the buggiest, shittiest running jank on consoles at that... And people are outraged like it's the XB1 reveal all over again.

Just be happy you're getting an amended version of that abortion that was PS3 Skyrim.
 
To be frank there are plenty of mods that do the exact same thing on PC so yeah I put this fully on Sony.

Consumers should be allowed to install whatever mod they want and simply have a disclosure pop up warning you that you put your game / console at your own risk installing.

If people could go in and edit the ini/config files on their console or replace a dll with a modded dll, this argument might hold water, but consoles are very much a closed environment, and gamers are largely at the mercy of what the modder is will/able to fix.
 
I still don't think the mod thing is anything to do with QA, because if it bricks a user's console Sony would be completely blame free and the user may have to pay for repair or a new console, assuming a disclaimer is in place.

I think it's probably something more to do with the PS4 SDK and how it handles it and Sony weren't willing to change the SDK or their development terms and Bethesda weren't willing to work within the limitations.

A lot of people jump to blame Sony, but we only ever heard the Bethesda side of the story knocking the blame to Sony, but it was still Bethesda who advertised mods as a feature.
Considering that:
  1. mods work fine on xbox and pc
  2. bethesda has been going on since before the asinine QA request about issues with Sony's requirements
  3. Sony's got a proprietary sound format that the PS4 mods would need to adhere to
  4. 900MB size limit lmao
 
What's with all the mods on console bullshit narrative lately? It's all over Facebook comments and YouTube.

This was never a talking point up until Bethesda made that statement.

And it's only on Bethesda games, the buggiest, shittiest running jank on consoles at that... And people are outraged like it's the XB1 reveal all over again.

Just be happy you're getting an amended version of that abortion that was PS3 Skyrim.

What a shitty attitude... Sony is blocking it's playerbase from a feature without giving a good (any) explaination as to why... That is reason enough to be upset.
 
What's with all the mods on console bullshit narrative lately? It's all over Facebook comments and YouTube.

This was never a talking point up until Bethesda made that statement.

And it's only on Bethesda games, the buggiest, shittiest running jank on consoles at that... And people are outraged like it's the XB1 reveal all over again.

Just be happy you're getting an amended version of that abortion that was PS3 Skyrim.

Are you really wondering why it's a talking point after they cancelled a feature? It was never a talking point before because the game was going to have it on all three versions lol. So of course it became a point of contention after.
 
It's Skyrim with some bells and whistles of the Fallout 4 engine.
There isn't really a whole lot to promote about it now that modding isn't possible.
 
Yeah I don't see the appeal of the ps4 version at all

Because Sony owners never really had a decent version of the game. This could be the first chance for a PlayStation owner to actually play the game.
Mods are irrelevant to most console owners. If they really cared about mods they would have switched to PC ages ago.
 
Sony's fault for wanting at least some technical oversight on installed mods so that they don't break the game or freeze up consoles, like a lot of people are having with the XB1 version of Fallout 4. Yeah, they're monsters.

No.

Bethesda asked sony if they could do something about how audio files are being handled so that mods could work.

Sony said nahhh we good.
 
A game without the ability to mod has less appeal than the same game on a different platform that does.
Games without mods on just one platform have less appeal than they would on the other platforms that allow it. Especially when mod support was advertised as a feature of the game.
He didn't say it's 'less' appealing. He said he doesn't understand what's appealing about it at all. Millions and millions of players loved the game on last gen consoles (without mods). A prettied up remaster on current systems is plenty appeal for a lot of people, myself included.

Skyrim is like the purest incarnation of game modding by now. Can't even visualize playing it totally 'naturally' any more thanks to the insane amount of quality mods. The non-mod decision was horrendous.
I think it's safe to say there are plenty of people who don't care about mods. I think acting like it's unplayable now is going a little overboard.
 
What's with all the mods on console bullshit narrative lately? It's all over Facebook comments and YouTube.

This was never a talking point up until Bethesda made that statement.

And it's only on Bethesda games, the buggiest, shittiest running jank on consoles at that... And people are outraged like it's the XB1 reveal all over again.

Just be happy you're getting an amended version of that abortion that was PS3 Skyrim.

Lol.
 
If people could go in and edit the ini/config files on their console or replace a dll with a modded dll, this argument might hold water, but consoles are very much a closed environment, and gamers are largely at the mercy of what the modder is will/able to fix.

And? It's working just fine on Xbox regardless of some mods freezing things. There are still tons of people playing and downloading modded Fallout 4 right now.

If the story that is floating around is true and Sony aren't allowing this because of QA that's just flat out ridiculous.
 
Since I'll just be getting the free update, it's the kind of thing that's really nice, but probably wouldn't be missed if it had never happened. I can play Skyrim whenever I want, with or without DE.
 
He didn't say it's 'less' appealing. He said he doesn't understand what's appealing about it at all. Millions and millions of players loved the game on last gen consoles (without mods). A prettied up remaster on current systems is plenty appeal for a lot of people, myself included.

I think it's safe to say there are plenty of people who don't care about mods. I think acting like it's unplayable now is going a little overboard.

of the PS4 version. And they're right, what's the appeal of a game with less content and features? Even if one doesn't take advantage of them out of the gate spending the same amount on a game that's lesser than another version of it seems silly.
 
I'll check out the free PC upgrade, not expecting much, but the addition of a 64-bit option will be nice. Skyrim and Oblivion were hot garbage for melee/sword builds, but they can be fun for magic builds.



Sony's fault for wanting at least some technical oversight on installed mods so that they don't break the game or freeze up consoles, like a lot of people are having with the XB1 version of Fallout 4. Yeah, they're monsters.


http://m.ign.com/articles/2016/08/24/next-no-mans-sky-patch-aims-to-fix-90-of-ps4-crashes

Cough
 
I want to play Skyrim again but with no PS4 mods and the game being full price I'll just wait it out. There a ton of big games coming out in November that I'd much rather spend time playing.

Besides this game is going to plummet in price for the PS4 unless they announce PSVR support.
 
of the PS4 version. And they're right, what's the appeal of a game with less content and features? Even if one doesn't take advantage of them out of the gate spending the same amount on a game that's lesser than another version of it seems silly.
Right, he said he doesn't see the appeal of it vs the Xbox One version. There's plenty appeal for PS4 only owners.

Visuals are redone, it'll likely run at a stable frame rate and it includes all expansions. Sure there are some who feel mods are quintessential to the experience but there are just as many if not more who don't care, and the appeal are those reasons I just listed.
 
Right, he said he doesn't see the appeal of it vs the Xbox One version. There's plenty appeal for PS4 owners.

Visuals are redone, it'll likely run at a stable frame rate and it includes all expansions. Sure there are some who feel mods are quintessential to the experience but there are just as many if not more who don't care, and the appeal are those reasons I just listed.

I think their point is, if you already owned the game in the past on console there is a lot less incentive to buy the PS4 version versus the XBO version, especially if they are the same price. The difference mods have to a final product can't be overstated in terms of adding replayability.
 
I'm considering buying an Xbox over PS4 just for the mods in this game and Fallout 4.

But that said, I don't want an Xbox One over a PS4.
 
I've been a bit concerned too, but since it's gonna be DX11 and 64-bit now, I got the DLC for the free upgrade in hopes of even better / less limited by the game mods.
 
Was going to get it day one for PS4 but since no mods, I'm waiting for a price drop.

It's not fair to pay the same price as the XBone version when that version is obviously superior.
 
Games without mods don't have appeal now?

No but I would say that for people who have played everything the game had to offer on last gen, there's not much reason to buy this at full price with no mod support especially when that was initially advertised as a key feature.
 
I'm looking forward to the free PC update. I really enjoyed my time with the game a couple of years ago, and would like to have another go with better visuals.
 
Right, he said he doesn't see the appeal of it vs the Xbox One version. There's plenty appeal for PS4 only owners.

Visuals are redone, it'll likely run at a stable frame rate and it includes all expansions. Sure there are some who feel mods are quintessential to the experience but there are just as many if not more who don't care, and the appeal are those reasons I just listed.
But again, if another SKU has all of those things and more at the same price- relative to other platforms the PS4 version has no appeal.

Edit: I don't know what's wrong with people that try to play Bethesda games on PS =/
 
of the PS4 version. And they're right, what's the appeal of a game with less content and features? Even if one doesn't take advantage of them out of the gate spending the same amount on a game that's lesser than another version of it seems silly.

It's not lesser though, it's exactly the same. You just can't use mods.

I played Skyrim for hundreds of hours on Xbox 360 without mods, and I'll play the remaster on PC without mods too. Mods give me "paralysis of choice" and I end up fucking around with the best mod setups more than I actually play the damn game. I'm not interested in ever doing that again.

I'll probably use an encumbrance mod though. Fuck encumbrance.
 
Can't wait for those PS4 mods-

Oh.

Yeah I don't see the appeal of the ps4 version at all

I never understood this sentiment. I was going to buy Skyrim Remaster and FO4 long before i heard anything about mods on console. Because these were games people really enjoyed regardless of mods on console.

Whether or not the PS4 version has mods generally speaking is irrelevant for a lot of people, when over 10 million Skyrim copies were sold without mods on console last gen.

I've never played with mods, so i don't see why i would care now?
 
It's not lesser though, it's exactly the same. You just can't use mods.

I played Skyrim for hundreds of hours on Xbox 360 without mods, and I'll play the remaster on PC without mods too. Mods give me "paralysis of choice" and I end up fucking around with the best mod setups more than I actually play the damn game. I'm not interested in ever doing that again.

I'll probably use an encumbrance mod though. Fuck encumbrance.
It's exactly the same except for lacking a feature which... Makes them different.
 
I've played the hell out of Skyrim on PC with mods so I'm not as focused on that, but man, I need to fix the faces in Fallout 4 somehow...
 
It's not lesser though, it's exactly the same. You just can't use mods.

I played Skyrim for hundreds of hours on Xbox 360 without mods, and I'll play the remaster on PC without mods too. Mods give me "paralysis of choice" and I end up fucking around with the best mod setups more than I actually play the damn game. I'm not interested in ever doing that again.

I'll probably use an encumbrance mod though. Fuck encumbrance.
It is lesser, it has less features than the other 2 platforms and costs the same. If the ps4 version was say $10 cheaper that'd be a start.
 
Would have preferred it just be made available BC for xbox. Won't be buying it again just to have to start from the beginning when id already logged hundred of hours on 360.
 
Are you really wondering why it's a talking point after they cancelled a feature? It was never a talking point before because the game was going to have it on all three versions lol. So of course it became a point of contention after.

I peraonally never even heard of mods for Fallout until then. Having a mod community on consoles is an exception, not the rule, which makes the uproar seem even more disproportionate.

Sounds like Bethesda went and promised something before it was assured, then waited until people waiting on mods got impatient to dump the blame on Sony, who should have been the ones come out and say they wouldn't have mods on their console, and I could see the drama having been minor.
 
It's exactly the same except for lacking a feature which... Makes them different.

I (and many others, I imagine) just don't see mods as a "feature." That's like saying fan fiction is a feature. Mods are extra content developed by the community, they have nothing to do with the actual game to me.
 
I just platinum'd it on PS3 back in like May, so I'm not really rushing to check it out again, especially not for $60.

I'm pretty bummed about the mods not making it to PS4, since I've never dug deep into them. I might check it out for completion purposes when it's down to $20, because I don't think I ever want to touch the PS3 version ever again.
 
I have the modded vanilla one on PC.

Special Edition won't work with all the mods.

So it's useless to me. My modded one already looks stupidly better anyway.
 
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